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ScaledFallDamageV81
Unofficial rebuild. Scales fall damage with carried weight. v81 multiplayer config-sync NullReferenceException fixed by Cpt.Dristyler. Original by windblownleaves.
By CptDristyler
| Last updated | 9 hours ago |
| Total downloads | 17 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | CptDristyler-ScaledFallDamageV81-1.0.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ScaledFallDamage (v81 rebuild)
⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
Fall damage scales with the weight you are carrying — heavier loadouts take damage from
shorter falls. The damage check runs only on landing (not in Update), so it stays
lightweight. Push Force / Range / Cost / threshold are configurable.
This rebuild (1.0.6) — by Cpt.Dristyler
- Fixed the multiplayer config-sync crash on v81. The synced
Configheld BepInExConfigEntry<T>fields, which are not[Serializable];BinaryFormatterthrew aSerializationException,SerializeToBytesreturnednull, and the host'sOnRequestSyncthen hit aNullReferenceExceptionon every client join (config never synced + error spam). TheConfigEntryfields are now[NonSerialized]; plain value mirrors are synced instead, and gameplay reads those mirrors. Host config now syncs to all clients automatically. - Recompiled from a decompiled source against current
LethalCompany.GameLibs.Steam(game v81). The plugin GUIDwindblownleaves.scaledfalldamageis unchanged — existing config files stay compatible.
Credits
- Original mod: windblownleaves
- v81 rebuild & multiplayer fix: Cpt.Dristyler
Dependencies
- BepInEx 5.4.2100