
worldofrichs Scuffed Modpack
Ridiculous modpack with many moons, too many cosmetics, around 10 new interiors, new enemies, overhauls, equipment changes, QoL, new scrap, terminal updates, bug fixes, graphical updates, new UI/HUD elements, and a couple of 'fun' modsGeneral Info
There are many things that can and will be changed in this modpack until things get more stable!
The modpack will take a bit of time to load, and there may be configuration/stability issues until some of the mods get more updates or until they just get removed due to prevalent issues.
Commands
I could not find the terminal commands for TerminalFormatter for the life of me and had the Moon page stuck showing weather modifer only. After scouring through Github and reading the source code, I was finally able to basically guess some of them. I'm still trying to work out the filter parameters, though.
all - preview shows weather, price, and difficulty (if enabled in config)
weather - preview shows weather
sort price - sorts moon list in ascending order by cost of the route
sort weather - sorts moons by weather
sort none - turns off sorting
filter weather - hides moons with active weather modifiers
filter none - turns off filter
Orginization of Modlist in the manifest
- Moons, cosmetics and suits, interiors, new monsters and monster related mods, mechanic changes, equipment related mods, scrap related mods, quality of life improvements, terminal related mods, UI changes/new hud elements and graphic-related mods, core libraries for the rest of the modlist and LC, ""fun"" mods, and various bug fix mods.
Plans for the Future
- Implementing a new equipment weight rework mod akin to MikesTweaks but doesn't have compatibility issues (listed in known issues)
Known issues and things my Discord has experienced
v1.2.0
- Ether moon price doesn't show correctly in terminalformatter.
- Atmepting to get ontop of the cupboard can cause your movement system to break, can be fixed by dying.
v1.1.5
- Weather effects may dissappear.
- Loading Acidir caused the game to stop loading past the seed generation screen.
v1.1.0
- Players will sometimes load in as "Player" and spwawn off the ship with the console stuck in a loop, requires restart.
- Gambling with too much money can break it's value, around 5 billion, the items value will go into the negatives.
- Some emegency exits have said the door was blocked, could be due to interior generation being too small, but not sure.
- Older saves may have new items in place of something else you had on the ship but will keep its value.
- Players will keep weight of peepers after death.
- Gambling machine may have players cooldown freeze, fixed by another player gambling.
v1.0.5
- Had an instance of TerminalFormatter stop working on me while in space, then worked after landing. Another where it stopped working entirely.
- The orange suit issue sometimes will randomly fix itself on player rejoining, but is rare.
- Tested BepInEx version 5.4.22, like some modes request in the terminal, just to see what happens, and verified that it definitely breaks things.
- EmployeeAssignments will always ask to be updated to version 1.1.0.....when it's already that version....
- Boombox overhaul appears to reset a user's volume when someone else uses it, resulting in some very loud music.
- With the healthstation mod that regens life when charging something, it will do a small amount of damage initially, which can teleport you to the backrooms (feature and not a bug?).
- The mod (MikesTweaks) will auto detect and enter compatibility mode if it sees any of the following mods loaded:
- LateGameUpgrades: Stamina recharge values will not get applied (Automatically Disabled) Jump stamina drain will not be applied (Automatically Disabled)
- Any ReservedSlot mods: Does not create extra slots from my mod (Automatically Disabled) Item Slot keybinds still work, even for the reserved slots (Modifiable)
- ReservedFlashlightSlot: Disables flashlight keybind from my mod (Automatically Disabled)
- ReservedWalkieSlot: Disables the WalkieTalkie keybind from my mod (Automatically Disabled) (https://thunderstore.io/c/lethal-company/p/MikeMediaStudios/MikesTweaks/)
- LethalRichPressence appeared to not be working for anyone but host.
- On the Narrows Halo moon with the ScarletDevilMansion interior, a single door on the inside alternated between two outside fire escapes.
- Shrimp from Office Interior corner trapped a player without killing him, while being extremely deafeaning.
v1.0.0
- All suits appear orange for everyone but the host (may be due to suit pages starting on page 2?)
- Door hitbox mod may affect monsters ability to open doors (known by creator)
- Several Halo Moons have a plethora of issues (Moons are still a WiP)
- Some interiors don't work on smaller moons an may cause issues (They need to be enabled for all moons first)
Changelog
v1.2.0
- Added PsychSanctum
- Removed TerminalClock
- Removed HealthStation
- Added LethalRegeneration
- Added MoreScreams
- Updated config (moons with specific interiors have a higher weight)
v1.1.5
- Added OpenMonitors in place of ShipLoot.
- Added Ether moon.
- Added Vulcan9 moon.
- Added School moon and School Dungeon.
- Removed UnlimitedTZP
- Removed PersistentPurchase
- Added Starlancer
- Added NeedyCats
- Added GroanTube
- Added Coroner
- Added LethalThings
- Added LethalResonance
- Adedd ImmersiveScraps
- Added PintoBoy
- Added ImortalSnail
- Added HoldSCanButton
- Updated config folder
v1.1.0
- Included my modidifed config files to the pack (biggest changes being all interiors are set to spawn on all moons with a rarity weight of 112 for each, facility has highest weight still).
- Added ShipWindows
v1.0.5
- Removed some redundant mods (DiscordRichPresence as LethalRichPresence was already here along with MoreEmotes in favor of TooManyEmotes.
- Organized modlist somehwat by catergeory to hopefully keep like mods grouped together when loaded onto profile
- Added future plans.
- Removed HideModList and replaced it with updated GoAwayModList.
- Halo_Skins added.
- Used ChatGPT to make a Python script that can auto-update update/configure the manifest.json file using the standard modlist output from R2Modman launcher. It tells you about missing mods from the manifest or modlist, tells you what version the mods were updated from/to, and auto-update the manifest version. The project is available here: https://www.online-python.com/bKLnJWfVOA
v1.0.0
- Created 02-22-24
Issues to report?
You already have a taste of how scuffed this modpack is, so you can only imagine what the discord can be like! Feel free to stop by and shoot me a message after you join telling me what you experienced!
discord: worldofrichtm