Lethal Company
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General Info

A lot of the mods have now been consolidated thanks to AdvancedCompany and GeneralImprovements, stability seems a lot better now but still has some issues! Hopefully further updates will help continue these positive changes. I also added a lot of mods to help with performance since there are a lot fo mods loaded and lot of logs made.

Orginization of Modlist in the manifest

  • Moons, cosmetics and suits, interiors, new monsters and monster related mods, mechanic changes, equipment related mods, scrap related mods,   quality of life improvements, terminal related mods, UI changes/new hud elements and graphic-related   mods, core libraries for the rest of the modlist and LC, ""fun"" mods, and various bug fix mods.

Plans for the Future

Known issues and things my Discord has experienced

v2.0

  1. Rocket launcher loses ammo when reloading saves.
  2. Host and another player experienced different interiors, causing player to fall through the world or experience facility while the other is on mansion.

v1.2.0

  1. Ether moon price doesn't show correctly in terminalformatter.
  2. Atmepting to get ontop of the cupboard can cause your movement system to break, can be fixed by dying.

v1.1.5

  1. Weather effects may dissappear.
  2. Loading Acidir caused the game to stop loading past the seed generation screen.

v1.1.0

  1. Players will sometimes load in as "Player" and spwawn off the ship with the console stuck in a loop, requires restart.
  2. Gambling with too much money can break it's value, around 5 billion, the items value will go into the negatives.
  3. Some emegency exits have said the door was blocked, could be due to interior generation being too small, but not sure.
  4. Older saves may have new items in place of something else you had on the ship but will keep its value.
  5. Players will keep weight of peepers after death.
  6. Gambling machine may have players cooldown freeze, fixed by another player gambling.

v1.0.5

  1. Had an instance of TerminalFormatter stop working on me while in space, then worked after landing. Another where it stopped working    entirely.
  2. The orange suit issue sometimes will randomly fix itself on player rejoining, but is rare.
  3. Tested BepInEx version 5.4.22, like some modes request in the terminal, just to see what happens, and verified that it definitely breaks things.
  4. EmployeeAssignments will always ask to be updated to version 1.1.0.....when it's already that version....
  5. Boombox overhaul appears to reset a user's volume when someone else uses it, resulting in some very loud music.
  6. With the healthstation mod that regens life when charging something, it will do a small amount of damage initially, which can     teleport you to the backrooms (feature and not a bug?).
  7. The mod (MikesTweaks) will auto detect and enter compatibility mode if it sees any of the following mods loaded:
    • LateGameUpgrades: Stamina recharge values will not get applied (Automatically Disabled)   Jump stamina drain will not be applied (Automatically Disabled)
    • Any ReservedSlot mods:   Does not create extra slots from my mod (Automatically Disabled)   Item Slot keybinds still work, even for the reserved slots (Modifiable)
    • ReservedFlashlightSlot:   Disables flashlight keybind from my mod (Automatically Disabled)
    • ReservedWalkieSlot:   Disables the WalkieTalkie keybind from my mod (Automatically Disabled) (https://thunderstore.io/c/lethal-company/p/MikeMediaStudios/MikesTweaks/)
  8. LethalRichPressence appeared to not be working for anyone but host.
  9. On the Narrows Halo moon with the ScarletDevilMansion interior, a single door on the inside alternated between two outside fire escapes.
  10. Shrimp from Office Interior corner trapped a player without killing him, while being extremely deafeaning.

v1.0.0

  1. All suits appear orange for everyone but the host (may be due to suit pages starting on page 2?)
  2. Door hitbox mod may affect monsters ability to open doors (known by creator)
  3. Several Halo Moons have a plethora of issues (Moons are still a WiP)
  4. Some interiors don't work on smaller moons an may cause issues (They need to be enabled for all moons first)

Changelog

v2.0.0

  • removed Suskitech-AlwaysHearActiveWalkies
  • removed FlipMods-ReservedItemSlotCore
  • removed FlipMods-FasterItemDropship
  • removed akechii-DiscountAlert
  • removed ViViKo-NoSellLimit
  • removed FlipMods-ReservedWalkieSlot
  • removed Drakorle-MoreItems
  • removed anormaltwig-LateCompany
  • removed FlipMods-ReservedSprayPaintSlot
  • removed Mandipalooza-Halo_Skins
  • removed MikeMediaStudios-MikesTweaks
  • removed JulianMods-OpenMonitors
  • removed LRC-LRCCosmetics
  • removed CapyCat-Solos_Bodycams
  • removed notnotnotswipez-MoreCompany
  • removed JT-LC_Better_Teleport
  • removed MassiveNewCoilers-FixCentipedeLag
  • removed FlipMods-LetMeLookDown
  • removed HomelessGinger-MaskedEnemyOverhaul
  • removed kRYstall9-FastSwitchPlayerViewInRadarst
  • removed Pee_John_Labs-Lethal_Master_Chief
  • removed Blorb-WeatherMultipliers
  • removed mrov-TerminalFormatter
  • removed malco-Lategame_Upgrades
  • removed MoreLethal-Pinger
  • removed RugbugRedfern-Skinwalkers
  • removed NotAtomicBomb-TerminalApi
  • removed FlipMods-ReservedFlashlightSlot
  • Added SZAKI-EnemyFix
  • Added Monkeytype-HideChat
  • Added Bobbie-UniTask
  • Added Zaggy1024-OpenBodyCams
  • Added Bobbie-NAudio
  • Added ShaosilGaming-GeneralImprovements
  • Added Zaggy1024-PathfindingLagFix
  • Added Solar32-PerformanceEnhancer
  • Added qwbarch-BarchLib
  • Added SolidStone-LethalMinecraftVillage
  • Added qwbarch-Mirage
  • Added PotatoePet-AdvancedCompany
  • Added Coppertiel-MaskedEnemyOverhaulFork
  • Added Zaggy1024-NutcrackerFixes
  • Added FlipMods-ObjectVolumeController
  • Added LethalMatt-Outpost_31
  • Added Bobbie-FixRPCLag
  • Added LethalMatt-Bozoros
  • Added HolographicWings-ChristmasVillage_Legacy
  • Added Tolian-Harloth
  • Added mrov-LightsOut
  • Readjusted gamblinmg machines to make them more balanced

v1.2.0

  • Added PsychSanctum
  • Removed TerminalClock
  • Removed HealthStation
  • Added LethalRegeneration
  • Added MoreScreams
  • Updated config (moons with specific interiors have a higher weight)

v1.1.5

  • Added OpenMonitors in place of ShipLoot.
  • Added Ether moon.
  • Added Vulcan9 moon.
  • Added School moon and School Dungeon.
  • Removed UnlimitedTZP
  • Removed PersistentPurchase
  • Added Starlancer
  • Added NeedyCats
  • Added GroanTube
  • Added Coroner
  • Added LethalThings
  • Added LethalResonance
  • Adedd ImmersiveScraps
  • Added PintoBoy
  • Added ImortalSnail
  • Added HoldSCanButton
  • Updated config folder

v1.1.0

  • Included my modidifed config files to the pack (biggest changes being all interiors are set to spawn on all moons with a rarity weight of 112 for each, facility has highest weight still).
  • Added ShipWindows

v1.0.5

  • Removed some redundant mods (DiscordRichPresence as LethalRichPresence was already here along with MoreEmotes in favor of   TooManyEmotes.
  • Organized modlist somehwat by catergeory to hopefully keep like mods grouped together when loaded onto profile
  • Added future plans.
  • Removed HideModList and replaced it with updated GoAwayModList.
  • Halo_Skins added.
  • Used ChatGPT to make a Python script that can auto-update update/configure the manifest.json file using the standard modlist output from    R2Modman launcher. It tells you about missing mods from the manifest or modlist, tells you what version the mods were updated from/to, and auto-update the manifest version. The project is available here: https://www.online-python.com/bKLnJWfVOA

v1.0.0

  • Created 02-22-24

Issues to report?

You already have a taste of how scuffed this modpack is, so you can only imagine what the discord can be like! Feel free to stop by and shoot me a message after you join telling me what you experienced!

https://discord.gg/f23Wu9F334

discord: worldofrichtm

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