Revive
Revive a Player From the Terminal by typing 'revive' to pull up the interfaceRevive
ALL CLIENTS NEED THIS MOD INSTALLED
This adds the ability to revive a player for a configurable amount of credits.
V 1.2.1
[ Fixed ]
- Revived players now get their HUD back
- Revived players no longer stay stuck in the dead players' spectator list (speaking icons, broken layout)
V 1.2.0
[ Fixed ]
- Updated for the latest Lethal Company (Netcode 1.12.2), LethalLib 1.2.0 and Interactive Terminal API 1.3.3
- Revives now reset everything the base game resets (poison, visor cracks, carry weight, cadaver effect, etc.)
- Reviving one player no longer deletes every other dead player's body
- Living player count stays in sync after a revive
- Exponential pricing now actually scales without needing the daily limit enabled
V 1.0.0
[ New ]
- Type 'revive' to pull up the revive UI
- Price is either flat (configurable), based on quota/{num_players}, or exponential
Credit
- "Borrowed" code
- malco (https://github.com/Malcolm-Q/LC-LateGameUpgrades)
- winstxnhdw (https://github.com/winstxnhdw/lc-hax)
