Easyidle's Quality Moons (3.2.0!)
This modpack adds 21 new moons and 6 new interiors with a focus on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way.
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Feedback is appeciated! Please let me know your thoughts, suggestions, or issues in the TMLC Discord Thread
3.1.0 now uses the latest version of LLL. If you encounter any issues, please let me know!
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
This is a modpack by me that adds a few new features to the game to incentivize visiting more moons and making the gameplay on said moons more exciting. This is early in development, so I'd appreciate if people recommend mods to add to it.
Moons & Price
- Icebound - 0 (generic_gmd) --- An easy tier planet with a frozen lake surrounded by mountains.
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- Hydro - 0 (generic_gmd) --- A mid to late tier forest marsh like planet, with a hydroelectric powerplant and a Sewer system.
- Asteroid13 - 0 (Magic_Wesley) --- A dark asteroid where biological weapons were tested. Decontamination level 5: Incineration has been reported.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances, often containing a Dungeon.
- Atlantica - 130 (Magic_Wesley) --- An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink repeatedly forever.
- Vertigo - 250 (generic_gmd) --- A dry and desert-like canyon with several unique paths to the facility and an extension-ladder-accessible fire exit.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out Bunker entrances.
- Triskelion - 350 (AudioKnight) --- A deteriorating mining platform situated above a gas giant.
- Gratar - 430 (Magic_Wesley) --- A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
- Acidir - 580 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river an often-white Mansion looms.
- Polarus - 650 (Magic_Wesley) --- A frigid moon that once held the Polar Vaults until its company went bankrupt.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Devastation - 850 (generic_gmd) --- An abandoned dusty mining moon made to fit right after titan.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
Interiors & Source Mod
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior, with spiral staircases and blue torch fire exits.
- Sewer - Scoopy's Variety Mod (scoopy) --- A damp underground sewer system. Early in development, so expect more variety in the future.
- Bunker - MoreInteriors (Major_And_Skiz) --- These rocky bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white alternative to the mansion, with many new rooms, a new enemy, and an event.
- Office - LC Office (Piggy) --- An office-themed interior with carpeted floors and a working elevator that interacts with the apparatus.
Feedback is welcome and greatly appreciated! If you think any interiors appear too often / not enough, or should / shouldn't appear on specific moons, I'd love to know. You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
Credit
A huge thanks to sfDesat for their Explorations modpack where about half of these moons were found. Another thanks to IAmBatby for creating LethalLevelLoader making this interiors-across-moons kind of modpack even possible. Many moons in this pack are already on LLL or are switching over as of writing. Lastly, thanks to Wesley for their staggering number of high-quality moons in this pack.
3.1.0 - The LLL Update
This update includes the most recent changes to LLL which have a possibility to introduce issues. If you run into any issues with this modpack that you previously didn't, please let me know on discord.
Balance Changes
- Increased rate of Dungeon on Devastation
- Increased rate of Bunker on March
- Increased rate of Sewer slightly in most places it spawned
- Decreased Sewer on Vow, Devastation, and Ganimedes
- Removed Sewer from Etern and Icebound
- Added all interiors to Titan at various rates. Most are equally likely, with Default being about a 36% chance. For the full interior balance list, check the Wiki.
- Upped Office rarity back to 80 (mistakenly set to 50 recently)
Mod Additions
Added CullFactory by fumiko
- Stops rendering faraway factory rooms - Helps with performance
- Stops objects that are not visible or too far away from being rendered.
- Designed to support radar map monitors.
- Please report any issues with interior rendering to me on discord
Added ShowMoonPriceLLL
- A simple mod that will make all moon's prices and weather displayed in an easier to read format on the right side of the terminal.
LethalLevelLoader
Updated LethalLevelLoader [1.0.7 -> 1.1.6]
Now sorts and filters the terminal by Price by default. If you can't afford a moon, it will not display unless you set filter none.
New Features:
Terminal >preview Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to change what information is previewed adjacent to each Moon listed in the
MoonsCatalogue. This can be toggled via the preview verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which information type is used by default.)
- preview weather
- preview difficulty
- preview history
- preview all
- preview none
- preview vanilla
Terminal >sort Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to decide how Moons are sorted when listed in the
MoonsCatalogue. This can be toggled via the sort verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which sorting type is used by default.)
- sort price
- sort difficulty
- sort tag
- sort quota
- sort run
- sort none
Terminal >filter Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to decide which Moons are listed in the
MoonsCatalogue. This can be toggled via the filter verb keyword followed by one of the following options. (LethalLevelLoader also includes a configuration option to set which filtering type is used by default.)
- filter price (default)
- filter weather
- filter tag
- filter last travelled
- filter none
Terminal >simulate Keyword
- LethalLevelLoader now has a new feature added to the Terminal which allows users to "Simulate" landing on a Moon. This provides a presentable, lore friendly way to view the possible
DungeonFlow choices with accurate rarity via the Terminal. To use this feature, use simulate and a Moon's name, the same way you would use route. LethalLevelLoader now includes a configuration option to switch between viewing the DungeonFlow's rarity via raw value or calculated percentage.
Mod Updates
Updated MoreInteriors [2.1.0 -> 2.5.0]
- Performance Update Added LODS
- Added Rat Creatures
- Changed Generation for even better exploration
- Added FX to tiles
- Changes to Scrap SpawnRates
- Changes to DungeonSize
- Patch for LLL Dependency Update
- Added Config Changes
- Added Default for Outpost 13
- Added Changes to Generation more Conenctions
- Changes to Generation Better for override
Updated ScarletDevilMansion [1.2.1 -> 1.2.6]
- Added new bedroom variant
- Added new painting variant
- Added new bedroom variant
- Added more spawnable enemies to dungeon event
- Added rotateable frames to the hallways
- Fixed visual bug with CullFactory mod
- Reduced quality of lighting to potentially increase performance
- Capped painting spawn at 2 per dungeon, can be changed in the config
- Updated to work with LLL v1.1
- Changed the enemy variant, code wise, is it's own enemy to avoid mod conflicts
- Fixed (hopefully all) compatibility issues with AdvancedCompany
- Fixed new dungeon event not releasing you at the end
- Fixed enemy variant moving slower than intented
- Fixed the lamp being way too bright
- Fixed issues with unofficial Korean patch
- Fixed a few hallway rooms that spawned props weirdly
Updated Scoopy's Variety Mod [1.1.0 -> 1.2.0]
- Added some tiles to the piping section of the Sewer interior
- Added staircase to sewer entry room, to allow leaving with two-handed objects through the front door
- Significantly improved enemy pathing around obstacles in the Sewer
- Removed turret spawns from the sewer section of the map
- Added cube colliders to pipe jump room to make the jump more forgiving
- Reworked sewer water to now use a seperate HDRP Water Shader, rather than inheriting the game one
- Reduced frequency of pipe jump room
- This should fix issues with flood water desync
- Fixed fire exit door sometimes not spawning visually
- Fixed lockpicker being positioned incorrectly on doors
- Altered the position of some AI nodes to improve enemy pathing
- Changed some room layouts to improve enemy pathing
- Changed doorway colliders to improve enemy pathing through doorways
- Enhanced compatibility with CullFactory by adjusting door socket sizing
- Added compatibility with newest LethalLevelLoader version
- Added config option for fireaxe damage
- Other bug fixes and tweaks
Updated SecretLabs [3.3.5 -> 3.3.7]
- Outside lighting adjusted
- Moved ship location
- After popular demand readded escape zone fire exit
- Adjusted outside walls to be lower
- Updated to newest version of LLL
- Capybara now has cute animation
Updated StarlancerMoons [0.5.3 -> 0.5.7]
- Added navmesh on Auralis and Triskelion to allow the Masked Employees and Outside Entities to climb into the ship
- Widened the staircases and rebaked the navmesh on Triskelion to help with the Baboon Hawks getting stuck
- Attempted to fix the issue on Triskelion where falling off of the exterior platforms into the green depths below would result in the player's body ending up in the dungeon somehow.
- Added LCMaxSoundsFix by Hardy as a soft dependency
- Removed one possible outside spawn point to declutter
- Updated Dependencies
Updated AtlasAbyss [1.1.6 -> 1.1.8]
- Removed outside masked spawn.
- Possible fix for masked ai bugging out.
- Updated to newest version of LLL
- Fixed missing audioreverb
Updated LethalExpansion [1.3.36 -> 1.3.39]
- Added a setting to hide the version number of LE in the main menu.
- Added spaces to settings entries in the settings menu.
- Fixed a typo in Scrap fields.
- Reversed terrain tweak of 1.3.26.
Updated LethalNetworkAPI [2.1.4 -> 2.1.6]
- Network Variable ownership no longer gets ignored when joining a lobby
- Null Variables no longer break when loading into a server
- Fixed Error when setting a Network Variable's value before joining a lobby.
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!