Easyidle's Quality Moons (3.4.1!)
This modpack adds 22 new moons and 6 new interiors with a focus on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way. If yould like a few more moons not on this list, chances are they're in Easyidle's Expansive Moons, which adds 15 moons on top of this pack!
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Feedback is appeciated! Please let me know your thoughts, suggestions, or issues in the TMLC Discord Thread
3.1.0 now uses the latest version of LLL. Due to current issues with LE, reopening the lobby has a chance to cause issues when loading into LE moons. If you need to exit the lobby as the host, consider restarting your game entirely.
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
Moons & Price
- Icebound - 0 (generic_gmd) --- An easy tier planet with a frozen lake surrounded by mountains.
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- Hydro - 0 (generic_gmd) --- A mid to late tier forest marsh like planet, with a hydroelectric powerplant and a Sewer system.
- Asteroid13 - 0 (Magic_Wesley) --- A dark asteroid where biological weapons were tested. Decontamination level 5: Incineration has been reported.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances, often containing a Dungeon.
- Atlantica - 130 (Magic_Wesley) --- An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink repeatedly forever.
- Vertigo - 250 (generic_gmd) --- A dry and desert-like canyon with several unique paths to the facility and an extension-ladder-accessible fire exit.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out Bunker entrances.
- Triskelion - 350 (AudioKnight) --- A deteriorating mining platform situated above a gas giant.
- Gratar - 430 (Magic_Wesley) --- A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
- Acidir - 580 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river an often-white Mansion looms.
- Polarus - 650 (Magic_Wesley) --- A frigid moon that once held the Polar Vaults until its company went bankrupt.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Devastation - 850 (generic_gmd) --- An abandoned dusty mining moon made to fit right after titan.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
- COSMOCOS - ???? (Magic_Wesley) --- WHERE IS COSMOCOS? (search all of Wesley's moons and link the clues together)
Interiors & Source Mod
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior, with spiral staircases and blue torch fire exits.
- Sewer - Scoopy's Variety Mod (scoopy) --- A damp underground sewer system. Early in development, so expect more variety in the future.
- Bunker - MoreInteriors (Major_And_Skiz) --- These rocky bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white alternative to the mansion, with many new rooms, a new enemy, and an event.
- Office - LC Office (Piggy) --- An office-themed interior with carpeted floors and a working elevator that interacts with the apparatus.
Extra Info
The terminal will sort and filter by price by default, meaning all moons you can't afford will be hidden. To disable this, type filter none in the config.
Feedback is welcome and greatly appreciated! If you think any interiors appear too often / not enough, or should / shouldn't appear on specific moons, I'd love to know. You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
If you want gameplay tweaks designed to incentivize visiting more moons and making the gameplay on said moons more exciting, look to Easyidle's Gameplay Additions.
Credit
A huge thanks to sfDesat for their Explorations modpack where about half of these moons were found. Another thanks to IAmBatby for creating LethalLevelLoader making this interiors-across-moons kind of modpack even possible. Many moons in this pack are already on LLL or are switching over as of writing. Lastly, thanks to Wesley for their staggering number of high-quality moons in this pack.
3.3 - WHERE IS COSMOCOS?
Wesleys Moons Updates
All moons
- Quicksand will now be visible during rainy weather
- Updated/Added a few lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
Atlantica
- Added lootbugs to outside spawns
- Made indoor water move a bit
Polarus
- Added a ladder
- Lowered most outside spawn chance
- Added hygro blobs to outside spawns
- Added enter event
- Added leaving event
- Added a few extra dangers
- Made the environment a bit colder and brighter
- Added a slightly longer alternate path around the jumps to the main entrance
- There's worms inside now, have fun :D
Gratar
- Added crawlers to outside spawns
- Added leaving event
Asteroid 13
- Removed eyeless dogs
- Lowered spawn rate of masked
- Made everything more horrifying
Etern
- Balanced outside enemies (lowered baboon hawks by a lot)
- Increased starter Nutcracker spawns
Acidir
- Removed hoarding bugs from outside spawns
- Added spore lizards to outside spawns
- Possibly fixed some navmesh issues
- You will no longer slowly die forever by touching the acid
- Enemies should not longer get stuck in trees
Infernis
- Increased outside spider spawns
- Increased beehive spawn rate again
WHERE IS COSMOCOS?
*Search all of Wesleys Moons closely*
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!