Easyidle's Quality Moons
This modpack adds 28 new moons and 7 new interiors with a focus on being vanilla-feeling, high quality, and fitting stylistically with the base game. The moons are spread out across all price-ranges and have the interiors balanced across them in a sensible way. If yould like a few more moons not on this list, chances are they're in Easyidle's Expansive Moons, which adds 15 moons on top of this pack!
This modpack is intended to be used with TheMostLethalCompany, a popular high-quality modpack. It should be usable with most modpacks, but only TMLC has been tested. If you use this modpack with LethalExpansion, its features will be disabled to allow all the moons to function.
Feedback is appeciated! Please let me know your thoughts, suggestions, or issues in the TMLC Discord Thread
Current Issues
Please disable LethalLevelLoader, a patched version (LLLFixed) has been added but there's no way for me to disable anyone's LLL. It's unclear whether keeping both enabled causes issues, but its the safer option for now.
Note: If you use MaskedEnemyOverhaul, you'll need to set "Use Vanilla Spawns" to true or several of these moons won't have the number of Masked that they should.
4.0.0 Release!
This release adds 5 more moons by Wesley, one new interior (PoolRooms), one moon by Starlancer (Solace!), overhauls Celest, brings improvements to Orion, adds a new enemy to Office, and has several more changes. This will be the last major version number before LethalCompany v50 releases, and it's possible many moons will depricate / take a while to update after, so expect the modpack to get smaller when the LCv50 releases.
Moons & Price
- Icebound - 0 (generic_gmd) --- An easy tier planet with a frozen lake surrounded by mountains.
- Aquatis - 0 (sfDesat) --- Tiny island in the ocean with a crashed navy ship and hatch entrance to an underground facility.
- Hydro - 0 (generic_gmd) --- A mid to late tier forest marsh like planet, with a hydroelectric powerplant and a Sewer system.
- Asteroid13 - 0 (Magic_Wesley) --- A dark asteroid where biological weapons were tested. Decontamination level 5: Incineration has been reported.
- Solace - 0 - (AudioKnight) --- a moon with an abandoned villa on an island in the ocean. Relatively peaceful, but some weathers can be troublesome.
- Junic - 30 (Magic_Wesley) --- A jungle moon with ancient temples and high-value archeological artifacts.
- E Gypt - 60 (KayNetsua) --- A hilly desert with a prominent pyramid and several entrances, often containing a Dungeon.
- Atlantica - 130 (Magic_Wesley) --- An oceanic moon where a supernova ray disrupted the flow of time, causing the city to sink repeatedly forever.
- Gloom - 220 (Magic_Wesley) --- A moon with giant forests which were exploited until the discovery of a protector.
- Vertigo - 250 (generic_gmd) --- A dry and desert-like canyon with several unique paths to the facility and an extension-ladder-accessible fire exit.
- Infernis - 280 (Magic_Wesley) --- This moon has a rocky landscape, molten lava rivers, and a massive erupting volcano.
- Atlas Abyss - 300 (Zingar) --- Dark secrets, jagged terrain and carved stone above an abyss. Below the surface, the Masked Men have broken free.
- Celest - 350 (sfDesat) --- Large open field surrounded by trees, with three spread-out Bunker entrances.
- Triskelion - 350 (AudioKnight) --- A deteriorating mining platform situated above a gas giant.
- Gratar - 430 (Magic_Wesley) --- A mountainous moon that once housed the biggest factory in the solar system until its AI went rogue.
- Desolation - 510 (Magic_Wesley) --- A very dangerous asteroid completely desolate of life.
- Acidir - 580 (Magic_Wesley) --- A mysterious new moon set in a dark and deadly forest. Down the river an often-white Mansion looms.
- Fission - 600 (Magic_Wesley) --- A moon housing a crumbling abandoned nuclear power plant which contains valuable radioactive materials.
- Polarus - 650 (Magic_Wesley) --- A frigid moon that once held the Polar Vaults until its company went bankrupt.
- SecretLabs - 700 (Zingar) --- An abandoned facility built by the SCP Foundation.
- Oldred - 720 (Magic_Wesley) --- A dark moon with a remarkable amount of oil and a notable extraction site.
- Auralis - 750 (AudioKnight) --- A frigid moon with a long trek through the forest and a treacherous fire exit path. The first post-Titan moon.
- Orion - 750 (sfDesat) --- A desert wasteland with an abandoned city and an ominous church.
- Etern - 750 (Magic_Wesley) --- A rocky canyon desert with a concrete facility and the threat of giants.
- Devastation - 850 (generic_gmd) --- An abandoned dusty mining moon made to fit right after titan.
- Kast - 1000 (Ceelery) --- Small outpost facility above a canyon with dangerous enemies later in the day.
- Cosmocos - 1000 (Magic_Wesley) --- The long lost moon. Can you survive Cosmocos?
- Ganimedes - 1200 (Boniato) --- A facility in a deep valley with multiple fire exit routes
Interior Mods
- Dungeon - Scoopy's Variety Mod (scoopy) --- Castle dungeon interior, with spiral staircases and blue torch fire exits.
- Sewer - Scoopy's Variety Mod (scoopy) --- A damp underground sewer system. Early in development, so expect more variety in the future.
- Bunker - MoreInteriors (Major_And_Skiz) --- These rocky bunkers originate from a World War and have long been abandoned.
- SCP Foundation - SCPFoundationDungeon (Badham_Mods) --- A facility designed to contain anomalous threats, built by the SCP Foundation.
- The Scarlet Devil Mansion - (Alice) --- A white alternative to the mansion, with many new rooms, a new enemy, and an event.
- Office - LC Office (Piggy) --- An office-themed interior with carpeted floors and a working elevator that interacts with the apparatus.
- PoolRooms (skids) --- A rare swimming pool aesthetic interior with a bit of liminality.
Configs for other moons
This modpack comes with configs set up for several other popular / quality moons. If any of these moons are installed manually they'll be preconfigured.
Full list:
- Outpost 31
- Bozoros
- Maritopia
- Nyx
- EchoReach
- PsychSanctum
- Zenit
- Celestria
- Harloth
- Wasteland
- Assal
- Nostromo
- USC Vortex
- Callisto
- Ether
- Affliction
- Eve
- Gordion Sector0
- Conviction
- Peaches Castle
- Ducks Moon
- Wateridge
- Kamino
Extra Info
The terminal will sort by price by default, meaning all moons you can't afford will be hidden. To disable this, type filter none in the config.
Feedback is welcome and greatly appreciated! If you think any interiors appear too often / not enough, or should / shouldn't appear on specific moons, I'd love to know. You can find me on the Lethal Company Modding discord and the TMLC discord with the username Easyidle123.
If you want gameplay tweaks designed to incentivize visiting more moons and making the gameplay on said moons more exciting, look to Easyidle's Gameplay Additions.
Credit
Big thanks to Mi6k on the TMLC and Lethal Company Modding discords for use of / inspiration from their configs for Wesley's new moons, and Tolian's!
Credit to SourceShard, the dev of ShatteredCompany, for use of their configs for Rosie's Moons!
A huge thanks to sfDesat for their Explorations modpack where about a third of these moons were originally found.
Another thanks to IAmBatby for creating LethalLevelLoader, making this interiors-across-moons kind of modpack even possible. Most moons in the pack have switched over, once Wesley's Moons transitions we'll drop LethalExpansion entirely and any remaining moons from it.
Lastly, thanks to Wesley for their staggering number of high-quality moons in this pack.
Image credit
The icon for this modpack was commissioned to my friend Hi I'm Micah. He does great work, huge thanks!
4.0.0 update changelog
Major update with 5 new Wesley moons, 1 new Starlancer moon, the new PoolRooms interior, a new enemy in Office, a Celest overhaul, and more!
Mod Additions
- Added LethalLevelLoaderFixed, a temporary mod that fixes some issues with LLL while its development is on hiatus. Should also take priority over AdvancedCompany, reenabling compatibility.
- Added PoolRooms, an interior by skids.
New Moons
- Added Solace, a moon with an abandoned villa on an island in the ocean. Relatively peaceful, but certain weathers can be very troublesome.
- Added Junic, a jungle moon with ancient temples and high-value archeological artifacts.
- Added Gloom, a moon with giant forests which were exploited until the discovery of a protector.
- Added Desolation, a very dangerous asteroid completely desolate of life.
- Added Fission, a moon housing a crumbling abandoned nuclear power plant which contains valuable radioactive materials.
- Added Oldred, a dark moon with a remarkable amount of oil and a notable extraction site.
New Interiors
- Added PoolRooms by skids, a rare swimming pool aesthetic interior with a bit of liminality. Currently this will be very rare on most moons, so I'd appreciate suggestions for where it should appear.
Balance Changes
- Interior Additions
- Added Dungeon to Junic, Atlantica, Gloom, Desolation, and Cosmocos
- Added Sewer to Experimentation, Assurance, Solace, Junic, Desolation, Fission, Dine, and Oldred
- Added Bunker to Gloom, Oldred, and Cosmocos
- Added SCP to Desolation, Fission, and Oldred
- Added Office to Solace, Gloom, Fission, and Orion
- Added Scarlet Mansion to Solace, Desolation, and Cosmocos
- Added PoolRooms to Experimentation, Assurance, Icebound, Solace, Vertigo, Infernis, Triskelion, Desolation, Rend, Fission, Dine, Polarus, Auralis, Orion, and Cosmocos
- Interior frequency tweaks
- Increased Dungeon frequency on Icebound, and Ganimedes
- Increased Sewer frequency on Vow
- Increased Bunker frequency on Etern and Kast
- Increased Office frequency on Assurance, Icebound, Triskelion, Auralis, and Etern
- Increased PoolRooms frequency on Atlantica
- Increased all interior rates on Titan
- Decreased vanilla Factory frequency on Titan
- Decreased Dungeon frequency on Devastation
- Decreased Sewer frequency on Infernis and Labs
- Decreased Bunker frequency on Aquatis, Celest, and Auralis
- Decreased SCP frequency on Celest and Auralis
- Decreased Scarlet Mansion frequency on Polarus
- Decreased PoolRooms frequency on Hydro
- Interior Removals
- Removed Dungeon from Experimentation and Assurance
- Removed Bunker from Polarus
Config Changes
- Disabled the
filter price moons list filter, as it was causing confusion for new players. You can enable this manually by typing filter price into the terminal.
- Regenerated the LethalLevelLoader config to hopefully fix some issues.
sfDesat's Moons (Orion & Celest)
Changes to All Moons
- Ported to LethalLevelLoader
- Loading times are reduced
- Added LethalLevelLoader Dependency
- Removed LethalExpansion Dependency
- Lighting and Fog
- Volumetric fog system added
- New sky
- New physics based system and sun
- Added a night sky
- Added dynamic time of day system
- Changes to color for lighting, shadows, clouds, and fog
- Other
- Added bloom effect
- Ship's radar will now show terrain
Celest Changes [0.2.1 -> 1.0.6]
- Other
- Improved performance
- Added ViewExtension Dependency
- Added LevelTags: sfDesat, Forest, Valley (for modders)
- Can be filtered to with
filter forest or similar in the Moon Catalogue
- Improved occlusion culling
- Environment
- Reworked the entire layout
- Adjusted main entrance position
- New terrain
- Added new buildings
- Added more rocks
- Added more grass
- Added more trees
- Removed a tree near the ship
- Adjusted tree leaves
- Increased grass density
- Changes to tree, grass, and leaves color
- New clouds
- New cloud system
- Added wind
- New sky
- Added custom Stormy weather skybox
- Added custom Eclipsed weather skybox
- Added a moon to the skybox
- Water
- Added water
- New underwater effect
- Creatures and Scrap
- Scrap pool has been adjusted.
- Outside Creature pool has been adjusted.
Orion Changes [1.3.0 -> 2.0.1]
- Sky changes
- Increased density of clouds
- Fixed skybox not being applied
- Creatures and Scrap
- Scrap pool has been adjusted.
- Removed Pumpkin spawnchance
- Fixes
- Fixed long loading bug
- Fixed dropship item position
- Fixed numerous other bugs
- Other
- Reduced file size
- Removed ExpansionAssets Dependency
- Added Stormy weather
- Added LevelTags: sfDesat, Wasteland, Desert
- Can be filtered to with
filter desert or filter wasteland in the Moon Catalogue
Updated StarlancerMoons [0.5.7 -> 1.2.0]
- Released new moon, 74-Solace. An abandoned moon, yet a large villa still stands. Relatively peaceful, but certain weathers can be very troublesome.
All Moons:
- Performance
- Four performance updates.
- The file size is now smaller.
- Replaced combined meshes with their original variants and rebaked occlusion on all 3 moons.
- Visual
- Swapped out the volumetric clouds for cloud layers. They're more performant and look better.
- Adjusted fog thickness.
- Added fog exclusion zones around key areas
- Globally tweaked shadows, fog, and cloud effects.
- Slightly increased the exterior fogginess on Auralis and Triskelion.
- Fixes
- Fixed the navmesh to the ship, allowing some enemies to use the ladders.
- Applied a temporary adjustment to the global fog volumes to make them not ruin the interiors.
- Other
- Now depends on Starlancer AI Fix.
Auralis changes:
- Changes
- The water on Auralis is cold enough to cause immediate hypothermia. Touching the water now causes you to take damage.
- Increased turret and landmine spawns.
- Added a certain interior enemy to the outside spawnlist.
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Performance
- Reworked LODs for trees
- Lowered Auralis dungeon size to 1.8x from 2x for performance.
- Fixes
- Adjusted the navmesh around the small building to prevent Forest Keepers from trying to mate with it.
- Increased the trigger size of the hillside fire exit to improve interactibility.
Triskelion changes:
- Added ambient sounds, both generalized (like outside wind) and randomly occurring.
- Increased the LOD distance slightly to reduce texture pop-in.
- Increased turret and landmine spawns.
- Added an extremely rare chance for a certain interior enemy to spawn outside.
Updated Wesley's Moons [2.1.2 -> 3.0.17]
New Moons
- Added Junic
- Added Gloom
- Added Desolation
- Added Fission
- Added Oldred
Existing moon updates
- Updated Infernis [3.1.0 -> 3.2.0]
- Fixed skull not syncing correctly
- Terrain no longer sounds like grass
- Added wedding ring to loot table
- Updated Acidir [4.1.1 -> 4.2.1]
- Updated Etern [3.1.0 -> 3.2.0]
- Sand now sounds like sand
- Fixed audiolog 1 not syncing correctly
- Updated Asteroid 13 [2.1.1 -> 2.2.0]
- Fixed the hole in the fence
- Added a new Experiment Log
- Updated Gratar [2.1.0 -> 2.2.2]
- Updated and fixed the explosion event, it always plays near the end of the day
- Flooded weather will now be more dangerous
- Grass now sounds like grass
- Reduced the chance of people falling off the bridge when it's moving
- Fixed a bug with the ladders
- Updated Polarus [2.1.0 -> 2.1.2]
- Fixed mini tower collision
- Bandaid fix for the water issue
- Fixed letter 1 not syncing correctly
- fixed the worm intro audio
- Fixed the load time
- Fixed worm visiblity
- Increased worm spawn rate
- Updated Atlantica [2.1.0 -> 2.2.2]
- Updated Cosmocos [1.1.1 -> 1.2.1]
- Added cosmochad as a loot item
- Increased loot item values
- Minor fix
- Fixed black fog issue
- Whole map now becomes accessible earlier
- Failsafe now also enables lights
Other Mod Updates
Updated CullFactory [0.8.6 -> 0.9.1]
- The default/recommended culling frequency is now 0 (Updates every game cycle)
- Light culling is now more accurate
- Fixed
- Portal occlusion culling now accurately reads objects' visibility states from the previous frame.
- Errors occurred when using CullFactory should no longer cause the game to freeze
- Static lights should no longer shine through walls
Updated LC_Office [1.0.20 -> 1.1.14]
- Additions
- Added a new enemy "Halt" (from DOORS).
- Halt may appear in Office in long hallways, and will chase the player rapidly. It will also frequently teleport in front of you and instruct you to "TURN AROUND".
- Added config to determine whether to increase the brightness when encountering Halt, For compatibility with Diversity's Full Darkness config. This config requires Diversity to be installed to work.
- Added a config to turn off custom camera shake for players with motion sickness.
- Added a Security Camera room, which shows live feeds of various parts of the Office.
- (Re)added custom scrap
- Changes
- Increased the bounds of the start room.
- Removed vent in start room.
- When the shrimp is satisfied, he won't look at the source of the noise.
- Shrimp's body now rotates as he looks at the source of the noise.
- Now Shrimp is happier when he's full :D.
- Fixes
- Fixed a bug where doors and blockers were spawned overlapping in a room.
- Fixed (probably) compatibility issue with CullFactory.
- Fixed a bug where terminal could not be quitted.
- Fixed some important bugs in Shrimp.
- Many other minor fixes.
Updated ScarletDevilMansion [1.2.9 -> 1.3.4]
- Dungeon Generation
- Added library variant rooms. Temporary removed 2nd floor library room
- Decreased the path length and increased loot count for the default dungeon generation preset.
- Hallway tiles spawn less often.
- Redone map hazard spawn locations
- Added item spawns (and turret spawns) to mayor starting room
- Added two distinct presets for 4+ lobbies and 1-3 smaller lobbies.
- Added clock prop to main entrance
- Added destroyable doors
- Made changes to the scrap spawn to be hopefully more consistent.
- Compatiblity
- Fixed AC compatibility code
- Fixed flashlight bug caused by Lobby Increase mods (MoreCompany, AC, etc.).
- Lighting
- Increased brightness of light sources a tad bit
- Lighting polish
- Lights turn red during dungeon event
- Configs
- Added configs for knight and decorative cystals spawn weights
- Added config options for the extra loot that spawns from the dungeon event.
- Added more dungeon generation and enemy-related configs.
- Added FacilityMeltdown compatibility
- Redone item (again)
Updated StarlancerAIFix [2.0.0 -> 3.3.0]
- Fixes
- Fixed prefab Spore Lizards being a little silly with their initial behavior. Previously they would navigate to (0,0,0) and stand there until otherwise interacted with.
- Fixed an issue where jesters would get stuck in place if they entered the attack behavior outside and then lost their targets, or after attacking
- Compatibility
- Added compatibility with Lethal Escape.
- Added future compatibility for Seamless Dungeon.
- Code optimizations
Updated TerminalFormatter [0.0.4 -> 0.0.10]
- Changed simulate command
- Changed route command
- Changed scan command
- Changed The Company display on moons page
- Last used filter/sort/preview settings are now saved and loaded on game reload
- Fixed some things inside formatting tables
- Fixed the issue with using view monitor in terminal
- Removed some logging
- AdvancedCompany compatibility
- Company building buying % fixed
- Added vanilla moon list support
Website changes
- Updated the readme with the new moons
- Added a note on 4.0.0 at the top of the readme
- Replaced the changelog at the bottom of the readme with 4.0.0 notes
- Added 6 new moons and 1 new interior to the readme moons and interiors sections
- Changed the formatting of the moons list from moon - price (author) to price - moon (author) for readability
- Made Cosmocos less cryptic in the moons list