Lethal Company
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Latest version
81.4.0
Last Updated
First Uploaded
Downloads
643
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0
Size
694KB
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Version 81.4.0

Added

  • Added the following mods which add new interiors:
    • Generic Interiors adds 5 interiors
  • Added the following mods which add new items:
    • Ouija Board lets you communicate with dead players.
  • Added the following quality of life mods:
    • GoodItemScan
  • Added the following mods which add new enemies:
    • Locker
  • Added the following dependency mods:
    • KenjiLib
    • JKConfig
    • Generic Doorscript
    • Beanie Lib

Changed

  • Light Eater spawns less frequently, doesn't hit as hard, and can only drain the ship's power later in the day.

Version 81.3.0

Okay I experimented with content mods and ended up redoing a bunch of stuff. Wesley's and CodeRebirth are removed, in their place are a bunch more standard

Added

  • Added the following mods which add new moons:
    • Generic Moons (by GenericGMD) adds 18 moons
    • Distinct Moon Variety adds 4 moons
  • Added the following mods which add new items:
    • Cirno Fumo Scrap
    • Generic Scraps
    • Lethal Trading Cards
    • Monster Plushies
    • Scavenger Plushie
  • Added the following mods which add new enemies:
    • Light Eater
  • Added the following mods which add new suits:
    • More Vanilla Suits
    • Fashion Company
  • Added the following mods which add new cosmetics to the MoreCompany menu:
    • FashionableCompany
    • SimpleCompany
  • Added the following quality of life mods:
    • BetterSprayPaint
    • ShowCapacity
    • CoronerIntegrations
  • Added the following performance and bugfix mods:
    • ApparatusFix
  • Added the following library mods:
    • ModelReplacementAPI
    • LethalStatus
    • LegaFusionCore
    • ManuLib

Changed

  • Updated some mods to the latest patch.
  • LoadingScreen (before the game fully starts) now displays a custom modpack graphic.

Removed

  • Removed the Wesley's Moons set of mods (they aren't fully updated for v80).
    • This includes its dependencies, except for StarlancerAIFix (which is needed by EnemyEscape which is still in the pack).
  • Removed several other mods:
    • CodeRebirth (playtesters found its additions overwhelming)
    • Moon_Day_Speed_Multiplier_Patcher (now part of LethalLevelLoader)

Version 81.2.0

Added

  • Added a total of 16 new mods!
  • Added the following SPECIAL GUEST mods (in the pack temporarily to see how we like them!):
    • Wesleys Moons (a high-quality mod adding 39 custom moons and a custom progression system)
    • Wesleys Interiors (twelve new interiors used by Wesleys Moons)
    • Wesleys Ememy Variants (variants of enemies used by Wesleys Moons)
    • Wesleys Weathers (four new weathers used by Wesleys Moons)
    • CodeRebirth (new mechanics, new enemies, new recruitable robots)
  • Added the following gameplay mods:
    • StarlancerEnemyEscape (enemies have a chance to escape the facility)
  • Added the following quality-of-life mods:
    • NoCompanyPenalties (Disables penalties for dying on the company moon because people keep trolling)
    • MainMenuVersion (Lets me customize the version number on the main menu)
  • Added the following performance/bugfix mods:
    • ApparatusFix (Fixes some sound issues with the Apparatus)
  • Added the following library mods:
    • DungeonGenerationPlus (a dependency of Wesley's Moons, expands compatibility for LC's dungeon generation)
    • StarlancerAIFix (a dependency of Wesley's Moons, automatically fixes enemy behavior inside/outside the facility based on spawn location)
    • LethalLevelLoader (a dependency of Wesley's Moons, provides a custom API to support adding custom moons/items/unlockables/enemies)
    • LCCutscene (a dependency of Wesley's Moons, a tool for creating immersive ingame cutscenes)
    • MaterialAssetRestorerCore (a dependency of Wesley's Moons, helps devs of custom moons use vanilla materials)
    • WaterAssetRestorer (a dependency of Wesley's Moons, helps devs of custom moons use vanilla water materials)
    • Moon_Day_Speed_Multiplier_Patcher (a dependency of Wesley's Moons, fixes several bugs tied to moons with a custom day speed multiplier)
    • CustomStoryLogs (a dependency of Wesley's Moons, lets you add custom story logs to your moons)
    • TerminalUtils (a bunch of dynamic preview and command related fixes for the terminal)

Changed

  • Fixed the config for ButteRyBalance to restore the vanilla Jetpack behavior (here you go Pread!)
  • Disabled radio static playing in the Cruiser's radio.
  • Bumped 32 mod versions, providing new bug fixes and stability improvements.

Removed

  • Removed several mods:
    • Imperium (should be out of the pack bother me if I accidentally readd it)
    • LCLocalFixes (it's marked as deprecated)

Version 81.1.2

Added

  • Added the following gameplay mods:
    • Yippee Mod

Changed

  • Added random custom cave type visuals for the caves.
  • Changed the loading screen tips to not be as long, and added more.
  • Buffed the Teleporter to no longer drop tool items.
  • Buffed the Inverse Teleporter to no longer drop tool items.
  • Buffed the Radar Booster to be teleport-able (both Teleporter and Inverse Teleporter).
  • Bumped a bunch of mod versions.

Fixed

  • Fixed an issue with Coroner where it would spam logs any time someone landed.
  • Fixed an issue with Coroner where it wouldn't detect dying to a Bracken properly.

Removed

  • Removed several mods:
    • NiceChatEmptyMessageFix (it doesn't even work >:[ )

Version 81.1.1

Fixed

  • Fixed an issue where the config was in the wrong spot and wasn't loaded.

Version 81.1.0

Initial release.

Added

  • Added lots of dependency mods.
  • Added lots of performance mods.
  • Added lots of quality-of-life mods.
  • Added several gameplay mods:
    • Abandoned Company Assets (custom scrap like abandoned flashlights)
    • Blue (blue weather)
    • ButteRyBalance (a bunch of scrap, enemy, and moon tweaks)
    • Fairer Fire Exits (tries to space fire exits more fairly)
    • General Improvements (improve the scanner to make it more reliable, custom monitors)
    • Lethal Casino (gamble scrap for value)
    • LethalFashion (adds a bunch of basic color suits)
    • MoreSuits (functionality to add more suits)
    • Mystery Button (an enemy found in the facility)
    • ScienceBird's Tweaks (zap gun buffs, unload shotgun)
    • Ship Windows (look outside the ship)
    • SmartEnemyPathfinding (masked can exit through fire exit now)
    • Wider Ship (more room for activities)
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