Lethal Company
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Latest version
81.7.0
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2.9MB
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Version 81.7.0

No 6 7 for you LMFAO

Added

  • Added LethalConfig to make it easier to edit configs in-game.
  • Added BetterSprayPaintForkColors, which updates BetterSprayPaint and includes new colors.
  • Added NeatMenu which organizes modded menu items into the bottom right.
  • Added NavMeshLib, which improves performance for automatic navmesh generation.
  • Added AlwaysInBounds, which teleports the player back to the ship when they clip out of bounds.
  • Added DestroyTemporaryEffects, which destroys temporary effects like explosion decals when moving to space.
  • Added EntranceDoorUpgrader, which makes sure all moons use the new animated door prefab.
  • Added AdditionalNetworking, which fixes some networking issues that could cause desyncs.
  • Added AutoScroll, which automatically scrolls the terminal's text.
  • Added ToggleMute, which adds a keybind to mute and unmute the player's microphone.
  • Added LethalScrollFix, which fixes scrolling jumping at the top and bottom in UIs.

Removed

  • Removed BetterSprayPaint since it was deprecated.
  • Removed RoundManagerObjectReferenceFix since it's no longer necessary.

Changed

  • Updated 25 other mods to their latest hotfix.

Version 81.6.6

Changed

  • Updated 8 mods to their latest hotfix.

Version 81.6.6

Removed

  • DunGenReferenceFixer snuck its way into the FUCKING pack again.

Changed

  • Updated 7 mods to their latest hotfix.

Version 81.6.4

Removed

  • Removed DunGenReferenceFixer from the pack for being the root cause of most of the crashes people were having.

Changed

  • Updated Wesley's Shenanigans to 1.0.19.

Version 81.6.3

Changed

  • Updated several mods to their latest hotfix.
  • Made a little script that alphabetically orders the configs, hopefully changes are easier to track now.

Fixed

  • Fixed an issue where certain items would cause log spam when placed on a shelf.

Version 81.6.2

Changed

  • Updated several mods to their latest hotfix.
  • Removed Imperium again.

Fixed

  • I think I fixed posters for real this time.

Version 81.6.1

Removed

  • Removed the GenericScraps mod pending the log spam fix.

Fixed

  • Attempted to fix posters not working

Version 81.6.0

NOTE: With this patch, you will have to make a new profile or manually remove the mods named in the Removed section, because r2modman/Gale won't remove them for you.

Added

  • Added ScrapValueHUD.
    • Shows the value of the scrap you're holding on the inventory slot.
    • You no longer have to throw your shit on the ground just to compare with something you found.
    • Made by me! Hooray!
  • Added TooManyEmotes mod.
    • For every 300 credits the group receives, each receive 100 emote credits to spend on emotes.
    • The emote shop has animations of various rarities.
  • Added KeepUnlocks
    • Keeps furniture items when losing on a save.
  • Added MirrorDecor
    • A new furniture item with a working reflection!
  • Added MelanieMelicious Utility Furniture Pack
    • Adds several new and useful furniture items you can buy, like a workbench with extra shelves.
  • Added RuntimeIcons
    • Uses a proper 3D-rendered image for each scrap icon.
  • Added RuntimeIcons BetterRotations
    • Specifies new rotation angles for RuntimeIcons so that they look better in the inventory.
  • Added HoneeItemIcons
    • Added custom hand-drawn cartoon icons for vanilla items.
  • Added CustomPosters
    • Replaces the vanilla posters on the ship with custom graphics.

Removed

  • Removed several mods to help focus content on Wesley's Moons progression.
    • Generic Moons has been removed.
    • Distinct Moon Variety has been removed.
    • Generic Interiors has been removed.
  • Removed mods that weren't working.
    • Lethal Trading Cards has been removed.

Changed

  • Tweaked configuration files to change scrap rarities.
    • Fixed the Cirno Fumo spawning too often.
    • Terras Scrap items should now appear occasionally on Wesley's Moons.
    • Generic Scrap items should now appear occasionally on Wesley's Moons.
  • Tweaked Masked Player behavior somewhat.
  • Updated several mods to their latest hotfix.

Fixed

  • Disabled several options in ScienceBirdTweaks that were causing the mod to fail to load.
    • This should fix several features, such as auto-teleporting corpses.
  • An update for NicheTweaks fixes a bug with saving player volume with MoreCompany.
    • I think this was causing the logspam and player volume issues people had.

Version 81.5.2

Changed

  • I forgot to update the custom version string on the main menu and I can't reupload the same version so I had to make a new one.

Version 81.5.1

Changed

  • Updated 7 mods to their latest hotfix.
  • Added a couple Loading tips.

Version 81.5.0

Wesley's Moons is updated! This includes 40 new moons, 5 new weathers, 13 new interiors, and several enemy variants.

Added

  • Added the following mods:
    • Wesley's Moons: 40 new moons and a progressive story.
    • Wesley's Weathers: 5 new weathers for the custom moons.
    • Wesley's Interiors: 13 new interiors for the custom moons.
    • Wesley's Ememy Variants: Several new enemy variants to match the custom interiors.
    • Wesley's Shenanigans: Library mod to support Wesley's Moons
    • DungeonGenerationPlus: Library mod to support Wesley's Moons
    • CustomStoryLogsFixed: Library mod to support Wesley's Moons
    • LCCutscene: Library mod to support Wesley's Moons

Version 81.4.0

Added

  • Added the following mods which add new interiors:
    • Generic Interiors adds 5 interiors
  • Added the following mods which add new items:
    • Ouija Board lets you communicate with dead players.
  • Added the following quality of life mods:
    • GoodItemScan
  • Added the following mods which add new enemies:
    • Locker
  • Added the following dependency mods:
    • KenjiLib
    • JKConfig
    • Generic Doorscript
    • Beanie Lib

Changed

  • Light Eater spawns less frequently, doesn't hit as hard, and can only drain the ship's power later in the day.

Version 81.3.0

Okay I experimented with content mods and ended up redoing a bunch of stuff. Wesley's and CodeRebirth are removed, in their place are a bunch more standard

Added

  • Added the following mods which add new moons:
    • Generic Moons (by GenericGMD) adds 18 moons
    • Distinct Moon Variety adds 4 moons
  • Added the following mods which add new items:
    • Cirno Fumo Scrap
    • Generic Scraps
    • Lethal Trading Cards
    • Monster Plushies
    • Scavenger Plushie
  • Added the following mods which add new enemies:
    • Light Eater
  • Added the following mods which add new suits:
    • More Vanilla Suits
    • Fashion Company
  • Added the following mods which add new cosmetics to the MoreCompany menu:
    • FashionableCompany
    • SimpleCompany
  • Added the following quality of life mods:
    • BetterSprayPaint
    • ShowCapacity
    • CoronerIntegrations
  • Added the following performance and bugfix mods:
    • ApparatusFix
  • Added the following library mods:
    • ModelReplacementAPI
    • LethalStatus
    • LegaFusionCore
    • ManuLib

Changed

  • Updated some mods to the latest patch.
  • LoadingScreen (before the game fully starts) now displays a custom modpack graphic.

Removed

  • Removed the Wesley's Moons set of mods (they aren't fully updated for v80).
    • This includes its dependencies, except for StarlancerAIFix (which is needed by EnemyEscape which is still in the pack).
  • Removed several other mods:
    • CodeRebirth (playtesters found its additions overwhelming)
    • Moon_Day_Speed_Multiplier_Patcher (now part of LethalLevelLoader)

Version 81.2.0

Added

  • Added a total of 16 new mods!
  • Added the following SPECIAL GUEST mods (in the pack temporarily to see how we like them!):
    • Wesleys Moons (a high-quality mod adding 39 custom moons and a custom progression system)
    • Wesleys Interiors (twelve new interiors used by Wesleys Moons)
    • Wesleys Ememy Variants (variants of enemies used by Wesleys Moons)
    • Wesleys Weathers (four new weathers used by Wesleys Moons)
    • CodeRebirth (new mechanics, new enemies, new recruitable robots)
  • Added the following gameplay mods:
    • StarlancerEnemyEscape (enemies have a chance to escape the facility)
  • Added the following quality-of-life mods:
    • NoCompanyPenalties (Disables penalties for dying on the company moon because people keep trolling)
    • MainMenuVersion (Lets me customize the version number on the main menu)
  • Added the following performance/bugfix mods:
    • ApparatusFix (Fixes some sound issues with the Apparatus)
  • Added the following library mods:
    • DungeonGenerationPlus (a dependency of Wesley's Moons, expands compatibility for LC's dungeon generation)
    • StarlancerAIFix (a dependency of Wesley's Moons, automatically fixes enemy behavior inside/outside the facility based on spawn location)
    • LethalLevelLoader (a dependency of Wesley's Moons, provides a custom API to support adding custom moons/items/unlockables/enemies)
    • LCCutscene (a dependency of Wesley's Moons, a tool for creating immersive ingame cutscenes)
    • MaterialAssetRestorerCore (a dependency of Wesley's Moons, helps devs of custom moons use vanilla materials)
    • WaterAssetRestorer (a dependency of Wesley's Moons, helps devs of custom moons use vanilla water materials)
    • Moon_Day_Speed_Multiplier_Patcher (a dependency of Wesley's Moons, fixes several bugs tied to moons with a custom day speed multiplier)
    • CustomStoryLogs (a dependency of Wesley's Moons, lets you add custom story logs to your moons)
    • TerminalUtils (a bunch of dynamic preview and command related fixes for the terminal)

Changed

  • Fixed the config for ButteRyBalance to restore the vanilla Jetpack behavior (here you go Pread!)
  • Disabled radio static playing in the Cruiser's radio.
  • Bumped 32 mod versions, providing new bug fixes and stability improvements.

Removed

  • Removed several mods:
    • Imperium (should be out of the pack bother me if I accidentally readd it)
    • LCLocalFixes (it's marked as deprecated)

Version 81.1.2

Added

  • Added the following gameplay mods:
    • Yippee Mod

Changed

  • Added random custom cave type visuals for the caves.
  • Changed the loading screen tips to not be as long, and added more.
  • Buffed the Teleporter to no longer drop tool items.
  • Buffed the Inverse Teleporter to no longer drop tool items.
  • Buffed the Radar Booster to be teleport-able (both Teleporter and Inverse Teleporter).
  • Bumped a bunch of mod versions.

Fixed

  • Fixed an issue with Coroner where it would spam logs any time someone landed.
  • Fixed an issue with Coroner where it wouldn't detect dying to a Bracken properly.

Removed

  • Removed several mods:
    • NiceChatEmptyMessageFix (it doesn't even work >:[ )

Version 81.1.1

Fixed

  • Fixed an issue where the config was in the wrong spot and wasn't loaded.

Version 81.1.0

Initial release.

Added

  • Added lots of dependency mods.
  • Added lots of performance mods.
  • Added lots of quality-of-life mods.
  • Added several gameplay mods:
    • Abandoned Company Assets (custom scrap like abandoned flashlights)
    • Blue (blue weather)
    • ButteRyBalance (a bunch of scrap, enemy, and moon tweaks)
    • Fairer Fire Exits (tries to space fire exits more fairly)
    • General Improvements (improve the scanner to make it more reliable, custom monitors)
    • Lethal Casino (gamble scrap for value)
    • LethalFashion (adds a bunch of basic color suits)
    • MoreSuits (functionality to add more suits)
    • Mystery Button (an enemy found in the facility)
    • ScienceBird's Tweaks (zap gun buffs, unload shotgun)
    • Ship Windows (look outside the ship)
    • SmartEnemyPathfinding (masked can exit through fire exit now)
    • Wider Ship (more room for activities)
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