WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.Version 81.4.0
Added
- Added the following mods which add new interiors:
- Generic Interiors adds 5 interiors
- Added the following mods which add new items:
- Ouija Board lets you communicate with dead players.
- Added the following quality of life mods:
- GoodItemScan
- Added the following mods which add new enemies:
- Locker
- Added the following dependency mods:
- KenjiLib
- JKConfig
- Generic Doorscript
- Beanie Lib
Changed
- Light Eater spawns less frequently, doesn't hit as hard, and can only drain the ship's power later in the day.
Version 81.3.0
Okay I experimented with content mods and ended up redoing a bunch of stuff. Wesley's and CodeRebirth are removed, in their place are a bunch more standard
Added
- Added the following mods which add new moons:
- Generic Moons (by GenericGMD) adds 18 moons
- Distinct Moon Variety adds 4 moons
- Added the following mods which add new items:
- Cirno Fumo Scrap
- Generic Scraps
- Lethal Trading Cards
- Monster Plushies
- Scavenger Plushie
- Added the following mods which add new enemies:
- Light Eater
- Added the following mods which add new suits:
- More Vanilla Suits
- Fashion Company
- Added the following mods which add new cosmetics to the MoreCompany menu:
- FashionableCompany
- SimpleCompany
- Added the following quality of life mods:
- BetterSprayPaint
- ShowCapacity
- CoronerIntegrations
- Added the following performance and bugfix mods:
- ApparatusFix
- Added the following library mods:
- ModelReplacementAPI
- LethalStatus
- LegaFusionCore
- ManuLib
Changed
- Updated some mods to the latest patch.
- LoadingScreen (before the game fully starts) now displays a custom modpack graphic.
Removed
- Removed the Wesley's Moons set of mods (they aren't fully updated for v80).
- This includes its dependencies, except for StarlancerAIFix (which is needed by EnemyEscape which is still in the pack).
- Removed several other mods:
- CodeRebirth (playtesters found its additions overwhelming)
- Moon_Day_Speed_Multiplier_Patcher (now part of LethalLevelLoader)
Version 81.2.0
Added
- Added a total of 16 new mods!
- Added the following SPECIAL GUEST mods (in the pack temporarily to see how we like them!):
- Wesleys Moons (a high-quality mod adding 39 custom moons and a custom progression system)
- Wesleys Interiors (twelve new interiors used by Wesleys Moons)
- Wesleys Ememy Variants (variants of enemies used by Wesleys Moons)
- Wesleys Weathers (four new weathers used by Wesleys Moons)
- CodeRebirth (new mechanics, new enemies, new recruitable robots)
- Added the following gameplay mods:
- StarlancerEnemyEscape (enemies have a chance to escape the facility)
- Added the following quality-of-life mods:
- NoCompanyPenalties (Disables penalties for dying on the company moon because people keep trolling)
- MainMenuVersion (Lets me customize the version number on the main menu)
- Added the following performance/bugfix mods:
- ApparatusFix (Fixes some sound issues with the Apparatus)
- Added the following library mods:
- DungeonGenerationPlus (a dependency of Wesley's Moons, expands compatibility for LC's dungeon generation)
- StarlancerAIFix (a dependency of Wesley's Moons, automatically fixes enemy behavior inside/outside the facility based on spawn location)
- LethalLevelLoader (a dependency of Wesley's Moons, provides a custom API to support adding custom moons/items/unlockables/enemies)
- LCCutscene (a dependency of Wesley's Moons, a tool for creating immersive ingame cutscenes)
- MaterialAssetRestorerCore (a dependency of Wesley's Moons, helps devs of custom moons use vanilla materials)
- WaterAssetRestorer (a dependency of Wesley's Moons, helps devs of custom moons use vanilla water materials)
- Moon_Day_Speed_Multiplier_Patcher (a dependency of Wesley's Moons, fixes several bugs tied to moons with a custom day speed multiplier)
- CustomStoryLogs (a dependency of Wesley's Moons, lets you add custom story logs to your moons)
- TerminalUtils (a bunch of dynamic preview and command related fixes for the terminal)
Changed
- Fixed the config for ButteRyBalance to restore the vanilla Jetpack behavior (here you go Pread!)
- Disabled radio static playing in the Cruiser's radio.
- Bumped 32 mod versions, providing new bug fixes and stability improvements.
Removed
- Removed several mods:
- Imperium (should be out of the pack bother me if I accidentally readd it)
- LCLocalFixes (it's marked as deprecated)
Version 81.1.2
Added
- Added the following gameplay mods:
- Yippee Mod
Changed
- Added random custom cave type visuals for the caves.
- Changed the loading screen tips to not be as long, and added more.
- Buffed the Teleporter to no longer drop tool items.
- Buffed the Inverse Teleporter to no longer drop tool items.
- Buffed the Radar Booster to be teleport-able (both Teleporter and Inverse Teleporter).
- Bumped a bunch of mod versions.
Fixed
- Fixed an issue with Coroner where it would spam logs any time someone landed.
- Fixed an issue with Coroner where it wouldn't detect dying to a Bracken properly.
Removed
- Removed several mods:
- NiceChatEmptyMessageFix (it doesn't even work >:[ )
Version 81.1.1
Fixed
- Fixed an issue where the config was in the wrong spot and wasn't loaded.
Version 81.1.0
Initial release.
Added
- Added lots of dependency mods.
- Added lots of performance mods.
- Added lots of quality-of-life mods.
- Added several gameplay mods:
- Abandoned Company Assets (custom scrap like abandoned flashlights)
- Blue (blue weather)
- ButteRyBalance (a bunch of scrap, enemy, and moon tweaks)
- Fairer Fire Exits (tries to space fire exits more fairly)
- General Improvements (improve the scanner to make it more reliable, custom monitors)
- Lethal Casino (gamble scrap for value)
- LethalFashion (adds a bunch of basic color suits)
- MoreSuits (functionality to add more suits)
- Mystery Button (an enemy found in the facility)
- ScienceBird's Tweaks (zap gun buffs, unload shotgun)
- Ship Windows (look outside the ship)
- SmartEnemyPathfinding (masked can exit through fire exit now)
- Wider Ship (more room for activities)
