WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.EliteMasterEric's Wacky Modpack - Resurrection
A manually curated modpack for Lethal Company, including new gameplay, quality-of-life changes, performance fixes.
NOTE: Loading tip max length is 80 characters.
- [Imperium] is for testing only.
Known Issues
- Do NOT go to Volition, it's bugged and Forest Giant ate player in ship
- Bug where people couldn't interact with stuff?
- Can't grab mask off corpse?
- Coilhead/Eyedog stuck sliding on terrain on custom maps?
- Why is Vaporization cursed?
- Barber chases people?
- Value screen only shows 2 digits?
To Do
- See scrap values in inventory?
Notes
- AsyncLogger has a config to disable logging from certain mods.
- 69% sales are an option in Imperium
- GeneralImprovements.ShowHiddenMoonsInCatalog AND TerminalUtils.Display Locked Moons both affect the catalogue.
Gameplay
Mods which add new features or content.
- The pack has 44 new suits (some of them are duplicates but I don't know how to fix that).
General Content
- Blue: A staple of the pack.
- Ship Windows: Adds purchasable windows to the ship so you can see outside.
- Wider Ship: Makes the ship's interior wider, so there's more space for activities and furniture.
- Moved Magnet Switch: The Company Cruiser magnet switch is now near the front door instead of the rear.
- Fairer Fire Exits: Alter Dungeon Generation to spawn Fire Exits further from other entrances.
- BetterSprayPaint: More responsive painting, longer range, more capacity (not infinite), quieter sounds, ability to control color and brush size.
- Self Sorting Storage: A shelf that automatically sorts the items you put in it.
- SmartEnemyPathfinding: Masked enemies can now use the Fire Exit, and can use elevators on custom moons.
- ScienceBird's Tweaks: A bunch of smaller tweaks:
- Improved collision on a bunch of stuff, like the catwalk and the starting lever.
- Remove a bunch of little visual clutter in the ship.
- You can grab the mask off a dead Masked Player, and they're worth more.
- Little buttons you can fiddle with on the control panel.
- Corpses are automatically teleported to the ship, if possible.
- Some of those buttons make the lights above the ship rotate to make it easier to find in fog.
- The Zap Gun can now disable turrets, mines, and spike traps, and forcibly open facility doors, like the terminal can.
- Closing facility doors now have a damage trigger (this affects both players and entities).
- Earth Leviathans now leave behind pools of Quicksand where they tunnel.
- You can now unload the Shotgun by holding the Reload key.
- General Improvements: A bunch of tweaks
- Automatically collect bodies when they are teleported to the ship, so you don't have to pick them up.
- Skip the ONLINE/LAN prompt at game start.
- Skip the game startup screen.
- Fixes items falling through furniture on the ship when loading the game.
- Reverse the scroll direction of the hotbar.
- Rebind number keys to select hotbar slots; Emotes have been moved to the function keys.
- Keep track of player's last used suits in Online mode.
- Terminal's scan command will use display the exact scrap value remaining instead of approximate.
- Sprint on ladders
- Keys can be used from your inventory even when not currently held.
- Improve the functionality of the scanner; it is more reliable, and shows fire exits and the dropship.
- Add the cost of travel to different moons to the moon list.
- Keep a terminal command history (use up/down arrows)
- ButteRyBalance: A bunch of tweaks to different enemies, loot, and moons.
- Butlers have been nerfed to make them less aggressive. Shotguns and landmines now kill them instantly, and Butlers spawn more on Manor interiors.
- Stun Grenades and Radar Boosters now force the Coil-head to enter a cooldown.
- Cadaver Growths power level 2 -> 4, resulting in fewer and weaker other enemies to deal with.
- Improved Barbers to spawn in groups (except in mineshafts), and fix issues with their coordination mechanics.
- Forest Giants have reduced vision during Blizzards, and now die instantly to a Cruiser collision.
- Jesters no longer bodyblock doorways while winding.
- Maneaters no longer transform until someone enters the building, and make wider turns when lunging. Power Level 2 -> 3
- Spore Lizards now have a Power Level of 0.5 (matching the Gunkfish).
- Infestations reworked to support more enemy types (instead of only supporting Nutcrackers and Hoarding Bugs).
- Rebalanced the weight of a lot of scraps.
- Increased the price of Tattered metal sheet.
- Safely distance spike traps from entrances, and re-add them to mineshafts.
- A bunch of specific moons got rebalances.
- OuijaBoard: A purchasable and salvagable item that lets you communicate with the dead.
Casino
- Lethal Casino: Adds a Casino to the Company Planet
- Lethal Casino v81 Patch: Fixes Lethal Casino for v81
- Lethal Casino ATM Fix: Fix a bug with the ATM and exact values.
- Lethal Casino Tweaks: Tweaks Blackjack to add card counting, and a "double-down" button.
Enemies
- YippeeMod: Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
- CoilHeadStare: Coil Heads are now 20% more ominous.
- Light Eater: A unique enemy which feeds on sources of light.
- Mystery Button
- Locker: In darkness it lurks, seeks light and sense and only responds with hunger.
- Starlancer Enemy Escape: Enemies have a chance to escape the facility.
- Every 30 seconds (configurable), the enemy may decide to try to escape (or enter if they're normally outdoor) the facility. This only succeeds sometimes.
- The mod comes with reasonable default odds (configurable). For example, the Bunker Spider has a 10% chance to escape (so it takes an average of 5 minutes to escape).
- Earth Leviathans and Jesters only have a 1% chance to move over.
Moons
- Generic Moons: 18 custom moons by GenericGMD
- Divide [2 FIRE]: Snowy moon with main entrance across a bridge.
- Second fire is off the cliff, need a ladder/jetpack to access
- Vaporization [2 FIRE]: Moon with boiling water pools, seems to be CURSED gives awful hazards every time
- Divide [2 FIRE]: Snowy moon with main entrance across a bridge.
- Corrosion [2 FIRE]: Moon with good car routes, and an easy to find main.
- Distinct Moon Variety: 4 custom moons
- Retinue: Train tracks and a tunnel leading to the fire exists.
- Attenuation: Winding canyons and destructible fences.
- Volition: Old school with sorta distant entrances. Buggy forest giants?
- Detritus: Abandoned factory with lots of Old Birds
Scrap
- Abandoned Company Assets (Fork): Adds 9 new scrap items that are unique versions of tool items.
- Cirno Fumo Scrap: Funny little ice fairy. Funky! 1 scrap item.
- Generic Scraps: 22 vanilla-friendly scrap items.
- Lethal Trading Cards: Booster packs that contain trading cards. 1 scrap item with varied rewards for opening.
- Monster Plushies: A bunch of new plushie scraps that look like vanilla monsters. 11 scrap items.
- Needy Cats: Kitties to find and rescue! 6 different styles.
- Scavenger Plushie: A plushie that looks like the Lethal Company guy. 1 scrap item.
- Terras Scrap: A collection of 36 Zeekers-styled scrap items.
Weathers
- Legend Weathers: Rare weathers inspired by Legend of Zelda.
Interiors
- Generic Interiors: Five new vanilla-friendly interiors.
Cosmetics
- Doms Basic Suit Colors: Adds 15 basic colored suits.
- Fashion Company: Adds a bunch of unique new suits.
- Fashionable Company: 20 new vanilla-style cosmetics for the MoreCompany menu.
- Lethal Fashion: Unlock the base game suits by default.
- More Vanilla Suits: New vanilla-style suits.
- MoreSuits: Adds more suits, and functionality to make adding suits easier.
- Simple Company: 21 new vanilla-style cosmetics for the MoreCompany menu.
- Too Many Suits: Adds pages to the suit rack.
Quality of Life
Mods which improve gameplay in various ways.
Visuals/HUD
- Chameleon: Aesthetic fixes for moon environments.
- On moons where a blizzard or rainstorm is present, you will be able to hear it faintly while inside the building.
- Changes the front doors to match the manor entrance's doors when one of these interiors generates.
- Added new window graphics in the Manor interior.
- Added new cave styles in the Mineshaft interior.
- NicheTweaks
- Added blood effects when players take damage.
- Added a global player volume slider.
- Fix an issue with Loot Bugs trying to grab Maneaters.
- Fixes a lag spike tied to the Jester starting to wind up.
- Show the clock while dead.
- Hide the HUD while in the terminal.
- Change the texture of the Toy Cube because the default one has an arrangement of cubes that isn't actually solvable in real life. Yes this matters.
- Celestial Tint: Adds a new view while in orbit. Goes great with ShipWindows.
- NoMoreCompanyLogo: More Company changes the logo so this mod switches it back.
- NiceChat: Improved the in-game text chat with spectator chat, longer messages, scrolling chat area, and more.
- When both you and the sender of a message are holding an active walkie-talkie, the name is color-coded green. This is to clarify a vanilla feature where any players holding active walkies can hear each other's messages at any distance.
- NiceChatEmptyMessageFix: Prevent sending blank messages with NiceChat.
- Universal Radar: Improved radar map graphics, both handcrafted sprites for vanilla moons and auto-generated contour maps for modded moons.
- LoadingInfo: While loading, display the players who haven't finished loading.
- FinallyCorrectKeys: Most UI elements will now display rebound keybinds for prompts.
- LoadingScreen: Display a loading screen with a progress bar while mods are loading, before the menu appears.
- ScannableCodes: Display the terminal code for a turret or door when scanning it.
- Terminal Clock: Display the current time in the Terminal.
- LoadingTips: Display custom loading tips when loading between moons.
- TODO: Add more tips!
- MainMenuVersion: Display a custom version number on the main menu.
- ShowCapacity: Show the remaining capacity of the spraycan overlayed on the stamina meter.
Terminal
- TerminalFormatter: Improved formatting for the Terminal pages.
Audio
- UniqueItemSounds: 17 scraps and 3 furnitures now have custom grab and drop sounds.
Controls
- CruiserImproved: Improved interactions with cruisers, such as being able to turn the camera to look behind, adding a scan node to the Cruiser, and a long list of bug fixes.
- DiFFoz Tweaks: Flash the windows taskbar icon when the game is loaded and awaiting user input.
- Hold Scan Button: Lets you hold down the scan button
Multiplayer
- Coroner: Adds cause of death to the Performance Report.
- CoronerIntegrations: Adds additional support for multiple mods to Coroner.
- NoCompanyPenalties: Disables penalties for dying on the company moon because people keep trolling.
- LobbyControl: Reopen lobby while in orbit, and more.
- LobbyImprovements: Password protected lobbies and other improvements to lobbies.
- MoreCompany: The stable lobby expansion mod, with a bundled cosmetic system.
Fun
- HalloweenElevator: Rare chance to play v65 Halloween music in the mineshaft elevator sometimes.
Performance/Bugfix
Mods which improve framerates, reduce lag, or fix bugs.
- RoundManagerObjectReferenceFix: Circumvent crashes when a custom moon attempts to initialize an unresolved prefab.
- Apparatus Fix: A small mod for fixing Apparatus sound desyncs.
- Async Loggers: Move log processing to its own thread to improve performance.
- Barber Fixes: Fix issues with the Barber's AI that cause them to freeze in place.
- BepInEx Faster Load AssetBundles Patcher: Decompress asset bundles before loading, reducing load times and improving RAM usage especially on repeat launches.
- BepInEx MonoMod Debug Patcher: Improves the exception logs when a mod has patched the offending method.
- Buttery Fixes: A bunch of fixes to item conductivity, animations, typos, and more.
- The performance report now displays the correct interior scrap count.
- Chuxia Fixes: Disables the built-in network analyzer, improving performance.
- Cleaner Logs: Reduce the base game log level to reduce log spam.
- Cull Factory: Implements portal occlusion culling inside the facility to hide objects that aren't in view, greatly improving render performance.
- DunGenReferenceFixer: Fixes interior assets' references if they haven't been updated to v80.
- Enemy Sound Fixes: Fix a bunch of missing audio, incorrect SFX, and incorrect volume.
- EntranceTeleportOptimizations: Greatly optimizes the teleporters for the Entrance Door and Fire Exits, and fixes bugs related to them.
- Font Update: Patches the game's font to include an expanded Latin character set.
- HarmonyXTranspilerFix: Fix a niche issue with the Harmony transpiler patches.
- Jetpack Fixes: Fix issues with the Jetpack
- LCMaxSoundsFix Increase the maximum number of concurrent sounds, resolving issues where footsteps wouldn't play.
- LethalFixes: Fixes for log spam caused by Dissonance, as wel as fixes for terminal scanning.
- LethalError: Improved error messages when failing to join a server.
- LethalPerformance: Optimizes the game by caching frequently searchable components
- LethalSponge: Fixes input lag, fixes for memory leaks, culling for scrap, more graphics options. Includes a logging tool to narrow down performance issues.
- This used to rewrite the game's main shader but that's part of base game now cool.
- Lost Enemy Fix: Kills enemies if the game fails to locate a navmesh near them, preventing error spam. Also logs info about the enemy and its position.
- Mask Fixes: Fix issues with the Masked Player, including Masked immediately grabbing players as they enter the building.
- Matty Fixes: Fix issues with objects clipping, prevent items falling below the ship or spawning in furniture,
- Melee Fixes: Fix issues with melee weapons, preventing lag, fixing false hit effects on misses, and fixing shovels becoming unusable if the player died while attacking.
- Nest Fix: Fix Baboon Hawk nests spawning on ledges or inside walls.
- Pathfinding Lag Fix: Move entity pathfinding to another thread, resulting in more consistent framerates.
- Spawn Cycle Fixes: Fixes various bugs with the enemy spawn cycle. Other mods can now spawn multiple enemies in groups!
- Spider Position Fix: Fix various issues with spiders getting stuck on obstacles, getting desynced with the mesh, and failing to climb walls.
- TypeLoadExceptionFixer: Fixes Unity's Input system initialization exploding if there are unloadable types
- Terminal Conflict Fix: Fix issues with certain terminal commands conflicting when they match closely.
- ReXuvination: Optimize enemy collision detection for greatly improved performance.
- Weed Killer Fixes: Fix issues with cooldown on adding Turbo to the curiser, and fixing lag when spraying.
- Revive Desync Patch: Fix a rare issue where the game softlocks when playing with an increased max lobby size.
- Terbium: Improve load times by stopping configs saving so many times.
- DestroyItemInSlotFix: Fix a bug in some mods which interact directly with inventory slots.
- Scandals Tweaks: Adds some smaller patches that fix bugs sometimes.
- Scandals Fixes: Additional niche fixes (like preventing playback of null audio clips)
Dependency Mods
Mods which are required for other mods to run.
- AutoHookGenPatcher: Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- BepInExPack: The Unity modloader. Required by all mods.
- CSync: Configuration file syncing library for BepInEx.
- DetourContext Dispose Fix: A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
- DawnLib: Modern API for Lethal Company custom content.
- FixPluginTypesSerialization: This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
- HookGenPatcher: Generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- Interactive Terminal API: Classes for making custom interfaces in the terminal.
- Jacob's Lethal Libraries: JacobG5's library mod.
- LegaFusionCore: A dependency for LightEater
- Lethal Status: A dependency for LightEater, adds support for new status effects
- LethalCompany_InputUtils: API/Library for creating Unity InputActions with in-game re-binding support
- Lethal Level Loader: Used by Wesley's Moons
- LethalLib: Evaisa's modding tools for Lethal Company.
- LethalModDataLib: A library for Lethal Company, providing a standardised way to save and load modded data.
- Lethal Network API: A library/API to allow developers to easily add networking to their mods.
- loaforcsSoundAPI: An API to replace sounds for Unity games.
- ManuLib: "Wonderous doohickeys" for Generic's Moons
- MaterialAssetRestorerCore: Helps modded moon/interior devs use vanilla material assets
- ModelReplacementAPI: API to simplify replacement of player models and other models.
- MonkeyInjectionLibrary: This library provides an interface-based monkey-patching system for Unity games.
- MonoDetour BepInEx 5: Adds support for MonoDetour for BepInEx 5.
- MonoDetour: MonoDetour is an alternative to HarmonyX or MonoMod.RuntimeDetour for detouring.
- MrovLib: Common methods for mods.
- OdinSerializer: Fast, robust, powerful and extendible .NET serializer built for Unity
- PathfindingLib: Processes AI pathfinding in another thread. Required by
PathfindingLagFix. - Starlancer AI Fix: Used by StarlancerEnemyEscape to fix enemy AI when an enemy is inside/outside the facility
- StaticNetcodeLib: This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
- TerminalApi
- TerminalUtils: A utility mod, used by TerminalFormatter now
- TerraMesh: An API for terrain to mesh conversion and mesh manipulation
- TestAccountCore: Library mod made by TestAccount666.
- VertexLibrary: Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
- WaterAssetRestorer: Helps modded moon/interior devs use vanilla water assets
- WeatherRegistry: A library mod to control the weather system and add new weather effects. Use
weather forecast <moon>to view moon weather probabilities. - KenjiLib: A dependency for Generic Interiors
- JKConfig: A dependency for Generic Interiors
- Generic Doorscript: A dependency for Generic Interiors
- Beanie Lib: A dependency for Generic Interiors
Removed
Mods which are not included in the pack, with explanations.
-
https://thunderstore.io/c/lethal-company/p/TestAccount666/AntiSlimeCamp/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/AdiBTW/Loadstone/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/JacobG5/ReverbTriggerFix/: Functionality is now in base game
-
https://thunderstore.io/c/lethal-company/p/Pooble/LCBetterSaves/: 2 years old and the repo is gone
-
https://thunderstore.io/c/lethal-company/p/SillySquad/CentralConfig/: Mod is deprecated
-
https://thunderstore.io/c/lethal-company/p/linkoid/DissonanceLagFix/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Bobbie/FixRPCLag/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/GoldenGuy1000/Align_Menu_Buttons/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Glitch/NoPropShadows/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/Glitch/RankFix/: Functionality is in Dev1A3's LethalFixes
-
https://thunderstore.io/c/lethal-company/p/WhiteSpike/Moon_Day_Speed_Multiplier_Patcher/: Functionality is in LethalLevelLoader
-
https://thunderstore.io/c/lethal-company/p/MassiveNewCoilers/FixCentipedeLag/: Functionality is in PathfindingLagFix
-
https://thunderstore.io/c/lethal-company/p/ViViKo/ItemClippingFix/: Functionality is in Matty Fixes
-
https://thunderstore.io/c/lethal-company/p/Rocksnotch/CupboardFix/: Functionality is in Matty Fixes
-
https://thunderstore.io/c/lethal-company/p/Drakorle/MoreItems/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/anormaltwig/LateCompany/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/LTGVE/VeryLateCompany/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/tinyhoot/ShipLobby/: Functionality is in LobbyControl
-
https://thunderstore.io/c/lethal-company/p/BananaPuncher714/LethalQuantities/: Functionality is in LunarConfig
-
https://thunderstore.io/c/lethal-company/p/SimonTendo/LCLocalFixes/: Mod is deprecated
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https://thunderstore.io/c/lethal-company/p/flerouwu/LC_FastStartup/: Just doesn't do anything with my combination of mods?
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https://thunderstore.io/c/lethal-company/p/coderCleric/Poltergeist/: Bugs out the end screen when all players are dead.
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https://thunderstore.io/c/lethal-company/p/AtomicStudio/Atomics_Cosmetics/: Cosmetic mod with too many vanilla unfriendly cosmetics.
-
https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Wesleys_Moons/: BANISHED until Wesley updates for v81
Maybe
https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/ https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod/
References
https://thunderstore.io/c/lethal-company/p/lethal_coder/Lethal_Enhanced_Party_Edition_CORE/ https://thunderstore.io/c/lethal-company/p/ThecheeseXD/Starter_Pack_Plus/ https://thunderstore.io/c/lethal-company/p/ButteryStancakes/ButteryFixes/ https://thunderstore.io/c/lethal-company/p/BrokenUsb/VanillaImprovements/ https://thunderstore.io/c/lethal-company/p/Clumpers/LCExtended_Modpack/ https://thunderstore.io/c/lethal-company/p/PoikSpirit/VoidCuratedExperience/
