Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.
| Last updated | 3 hours ago |
| Total downloads | 34 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | EliteMasterEric-WackyModpack_Resurrection-81.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
347956-RoundManagerObjectReferenceFix
A mod for Lethal Company that prevents crashes caused by unresolved prefab references in custom moon mods.
Preferred version: 1.0.0404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4AtomicStudio-Moved_Magnet_Switch
Ever hated going to the back of the ship? Now you don't have to!
Preferred version: 1.5.0Azx-LethalCasinoAtmFix
This fixes an annoying problem with LethalCasino where the ATM refuses to set an item's value to exactly 0.
Preferred version: 1.0.1BatTeam-LethalFashion
Unlocks all of the base game suits immediately for free.
Preferred version: 1.0.8BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Bertogim-LoadingScreen
A fork of BepInEx.SplashScreen, with a highly customizable UI, and some things fixed
Preferred version: 1.1.4ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1ButteryStancakes-ButteRyBalance
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
Preferred version: 0.5.0ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.8ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.3.4ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.9ButteryStancakes-HalloweenElevator
Brings back the spookified elevator tunes from v65, composed by ZedFox.
Preferred version: 1.0.1ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.1ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.2ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.0ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.1.3ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.0DaXcess-NoMoreCompanyLogo
Tell me you are using MoreCompany, without telling me you are using MoreCompany. Updated for V66, MoreCompany v1.10.2.
Preferred version: 1.1.0DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0Dev1A3-ScannableCodes
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Preferred version: 1.0.9DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.0.1DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.2.5EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.0Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.3FutureSavior-Hold_Scan_Button
This mod allows you to hold the scan button to continuously keep scanning instead of having to spam the button.
Preferred version: 1.1.2HQ_Team-abandonedcompanyassetsfork
[v81+] Over time many Company 'Assets' go missing, this mod will give you the opportunity to find some of them in the facility! (Spawns UNIQUE versions of shop items and new tools in the dungeon which can be sold or used!)
Preferred version: 0.17.2Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.1LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2MikuOreo-Fairer_Fire_Exits
Adjust fire exit spawns to make them more likely to spawn deep in the dungeon
Preferred version: 1.3.0MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.13MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5SimonTendo-LCLocalFixes
Tweaks to oddities in the vanilla game or in other mods that bothered me.
Preferred version: 0.0.5SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.16TestAccount666-ShipWindows
Adds glass windows to the ship so you can see what's going on outside.
Preferred version: 2.9.0TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0Tubbbe-Mystery_Button
No one knows what this button does. It could make you rich or bring disastrous and chaotic consequences.
Preferred version: 1.2.2WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0Zaggy1024-DunGenReferenceFixer
Fixes interior assets' references if they haven't been updated to v80.
Preferred version: 0.0.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.3.1Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.6chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4confusingus-LethalCasinoTweaks
Patches the LethalCasino Blackjack game so that the deck is only shuffled when necessary.
Preferred version: 2.0.1debit_card_debit-UniqueItemSounds
[WIP] Aims to eventually give each item their own unique grab & drop sounds. Currently has sounds for 17 items and a couple pieces of furniture.
Preferred version: 0.1.9fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.0.7giosuel-Imperium
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.
Preferred version: 1.3.0loaforc-Terbium
Improves load times by stopping configs saving too many times!
Preferred version: 0.0.4loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.11mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.5.11mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.40mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2mborsh-Wider_Ship_Mod
Makes the ship 'a little' wider for you and your stuff.
Preferred version: 1.4.3mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 1.1.3mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0rectorado-FontUpdate
Updates LC's font, adding the expanded latin unicode characters list.
Preferred version: 0.8.2taffyko-NiceChat
Better text chat. Chat for dead players / spectators, infinite scrolling message history, greatly increased character limit, bigger chat area, fade/hide chat when not in use, and more.
Preferred version: 1.2.7x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.2xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.3README
EliteMasterEric's Wacky Modpack - Resurrection
A manually curated modpack for Lethal Company, including new gameplay, quality-of-life changes, performance fixes.
- [Imperium] is for testing only.
Gameplay
Mods which add new features or content.
- Ship Windows: Adds purchasable windows to the ship so you can see outside.
- Wider Ship: Makes the ship's interior wider, so there's more space for activities and furniture.
- Moved Magnet Switch: The Company Cruiser magnet switch is now near the front door instead of the rear.
- Blue
- Fairer Fire Exits: Alter Dungeon Generation to spawn Fire Exits further from other entrances.
- SmartEnemyPathfinding: Masked enemies can now use the Fire Exit, and can use elevators on custom moons.
- ScienceBird's Tweaks: A bunch of smaller tweaks:
- Improved collision on a bunch of stuff, like the catwalk and the starting lever.
- Remove a bunch of little visual clutter in the ship.
- You can grab the mask off a dead Masked Player, and they're worth more.
- Little buttons you can fiddle with on the control panel.
- Corpses are automatically teleported to the ship, if possible.
- Some of those buttons make the lights above the ship rotate to make it easier to find in fog.
- The Zap Gun can now disable turrets, mines, and spike traps, and forcibly open facility doors, like the terminal can.
- Closing facility doors now have a damage trigger (this affects both players and entities).
- Earth Leviathans now leave behind pools of Quicksand where they tunnel.
- You can now unload the Shotgun by holding the Reload key.
- General Improvements: A bunch of tweaks
- Automatically collect bodies when they are teleported to the ship, so you don't have to pick them up.
- Skip the ONLINE/LAN prompt at game start.
- Skip the game startup screen.
- Fixes items falling through furniture on the ship when loading the game.
- Reverse the scroll direction of the hotbar.
- Rebind number keys to select hotbar slots; Emotes have been moved to the function keys.
- Keep track of player's last used suits in Online mode.
- Terminal's scan command will use display the exact scrap value remaining instead of approximate.
- Sprint on ladders
- Keys can be used from your inventory even when not currently held.
- Improve the functionality of the scanner; it is more reliable, and shows fire exits and the dropship.
- Add the cost of travel to different moons to the moon list.
- Keep a terminal command history (use up/down arrows)
- TODO: Choose whether to change whether non-scrap items get dropped with the Teleporter/Inverse Teleporter.
- ButteRyBalance: A bunch of tweaks to different enemies, loot, and moons.
- Butlers have been nerfed to make them less aggressive, and the knife they drop is worth more now. Shotguns and landmines now kill them instantly, and spawn more on Manor interiors.
- Backwater Gunkfix health reduced from 5 to 3.
- Stun Grenades and Radar Boosters now force the Coil-head to enter a cooldown.
- Cadaver Growths power level 2 -> 4, resulting in fewer and weaker other enemies to deal with.
- Improved Barbers to spawn in groups (except in mineshafts), and fix issues with their coordination mechanics.
- Hoarding Bugs now reset their aggression meter after they start to chase a player and lose sight of them.
- Forest Giants have reduced vision during Blizzards, and now die instantly to a Cruiser collision.
- Jesters no longer bodyblock doorways while winding.
- Maneaters no longer transform until someone enters the building, and make wider turns when lunging. Power Level 2 -> 3
- Old Birds can now see through fog.
- Spore Lizards now have a Power Level of 0.5 (matching the Gunkfish).
- Infestations reworked to support more enemy types (instead of only supporting Nutcrackers and Hoarding Bugs).
- Reduced the price of the Zap Gun.
- Rebalanced the weight of a lot of scraps.
- Increased the price of Tattered metal sheet.
- Safely distance spike traps from entrances, and re-add them to mineshafts.
- A bunch of specific moons got rebalances.
- TODO: Should Apparatus now have a randomized price?
Casino
- Lethal Casino: Adds a Casino to the Company Planet
- Lethal Casino v81 Patch: Fixes Lethal Casino for v81
- Lethal Casino ATM Fix: Fix a bug with the ATM and exact values.
- Lethal Casino Tweaks: Tweaks Blackjack to add card counting, and a "double-down" button.
Enemies
Scrap
- Abandoned Company Assets (Fork): Adds several scrap items that are unique versions of tool items.
Cosmetics
- MoreSuits: Adds more suits, and functionality to make adding suits easier.
- TooManySuits: Adds pages to the suit rack.
- LethalFashion: Unlock the base game suits by default.
- Doms Basic Suit Colors: Adds 15 basic colored suits.
Quality of Life
Mods which improve gameplay in various ways.
Visuals/HUD
- Chameleon: Aesthetic fixes for moon environments.
- On moons where a blizzard or rainstorm is present, you will be able to hear it faintly while inside the building.
- Changes the front doors to match the manor entrance's doors when one of these interiors generates.
- Added new window graphics in the Manor interior.
- Added new cave styles in the Mineshaft interior.
- NicheTweaks
- Added blood effects when players take damage.
- Added a global player volume slider.
- Fix an issue with Loot Bugs trying to grab Maneaters.
- Fixes a lag spike tied to the Jester starting to wind up.
- Show the clock while dead.
- Hide the HUD while in the terminal.
- Change the texture of the Toy Cube because the default one has an arrangement of cubes that isn't actually solvable in real life. Yes this matters.
- Celestial Tint: Adds a new view while in orbit. Goes great with ShipWindows.
- NoMoreCompanyLogo: Switch the logo back to Lethal Company from More Company
- NiceChat: Improved the in-game text chat with spectator chat, longer messages, scrolling chat area, and more.
- When both you and the sender of a message are holding an active walkie-talkie, the name is color-coded green. This is to clarify a vanilla feature where any players holding active walkies can hear each other's messages at any distance.
- NiceChatEmptyMessageFix: Prevent sending blank messages with NiceChat.
- Universal Radar: Improved radar map graphics, both handcrafted sprites for vanilla moons and auto-generated contour maps for modded moons.
- LoadingInfo: While loading, display the players who haven't finished loading.
- FinallyCorrectKeys: Most UI elements will now display rebound keybinds for prompts.
- LoadingScreen: Display a loading screen with a progress bar while mods are loading, before the menu appears.
- ScannableCodes: Display the terminal code for a turret or door when scanning it.
- Terminal Clock: Display the current time in the Terminal.
- LoadingTips: Display custom loading tips when loading between moons.
- TODO: Add more tips!
Terminal
- TerminalFormatter: Improved formatting for the Terminal pages.
Audio
- UniqueItemSounds: 17 scraps and 3 furnitures now have custom grab and drop sounds.
Controls
- CruiserImproved: Improved interactions with cruisers, such as being able to turn the camera to look behind, adding a scan node to the Cruiser, and a long list of bug fixes.
- DiFFoz Tweaks: Flash the windows taskbar icon when the game is loaded and awaiting user input.
- Hold Scan Button: Lets you hold down the scan button
Multiplayer
- Coroner: Adds cause of death to the Performance Report.
- LobbyControl: Reopen lobby while in orbit, and more.
- LobbyImprovements: Password protected lobbies and other improvements to lobbies.
- MoreCompany: The stable lobby expansion mod, with a bundled cosmetic system.
Fun
- HalloweenElevator: Rare chance to play v65 Halloween music in the mineshaft elevator sometimes.
Performance/Bugfix
Mods which improve framerates, reduce lag, or fix bugs.
- RoundManagerObjectReferenceFix: Circumvent crashes when a custom moon attempts to initialize an unresolved prefab.
- AsyncLoggers: Move log processing to its own thread to improve performance.
- BarberFixes: Fix issues with the Barber's AI that cause them to freeze in place.
- BepInEx Faster Load AssetBundles Patcher: Decompress asset bundles before loading, reducing load times and improving RAM usage especially on repeat launches.
- BepInEx MonoMod Debug Patcher: Improves the exception logs when a mod has patched the offending method.
- ButteryFixes: A bunch of fixes to item conductivity, animations, typos, and more.
- The performance report now displays the correct interior scrap count.
- ChuxiaFixes: Disables the built-in network analyzer, improving performance.
- CleanerLogs: Reduce the base game log level to reduce log spam.
- CullFactory: Implements portal occlusion culling inside the facility to hide objects that aren't in view, greatly improving render performance.
- DunGenReferenceFixer: Fixes interior assets' references if they haven't been updated to v80.
- EnemySoundFixes: Fix a bunch of missing audio, incorrect SFX, and incorrect volume.
- EntranceTeleportOptimizations: Greatly optimizes the teleporters for the Entrance Door and Fire Exits, and fixes bugs related to them.
- FontUpdate: Patches the game's font to include an expanded Latin character set.
- HarmonyXTranspilerFix: Fix a niche issue with the Harmony transpiler patches.
- JetpackFixes: Fix issues with the Jetpack
- LCMaxSoundsFix Increase the maximum number of concurrent sounds, resolving issues where footsteps wouldn't play.
- LethalFixes: Fixes for log spam caused by Dissonance, as wel as fixes for terminal scanning.
- LethalError: Improved error messages when failing to join a server.
- LethalPerformance: Optimizes the game by caching frequently searchable components
- LethalSponge: Fixes input lag, fixes for memory leaks, culling for scrap, more graphics options. Includes a logging tool to narrow down performance issues.
- This used to rewrite the game's main shader but that's part of base game now cool.
- LostEnemyFix: Kills enemies if the game fails to locate a navmesh near them, preventing error spam. Also logs info about the enemy and its position.
- MaskFixes: Fix issues with the Masked Player, including Masked immediately grabbing players as they enter the building.
- Matty Fixes: Fix issues with objects clipping, prevent items falling below the ship or spawning in furniture,
- MeleeFixes: Fix issues with melee weapons, preventing lag, fixing false hit effects on misses, and fixing shovels becoming unusable if the player died while attacking.
- NestFix: Fix Baboon Hawk nests spawning on ledges or inside walls.
- PathfindingLagFix: Move entity pathfinding to another thread, resulting in more consistent framerates.
- SpawnCycleFixes: Fixes various bugs with the enemy spawn cycle. Other mods can now spawn multiple enemies in groups!
- SpiderPositionFix: Fix various issues with spiders getting stuck on obstacles, getting desynced with the mesh, and failing to climb walls.
- TypeLoadExceptionFixer: Fixes Unity's Input system initialization exploding if there are unloadable types
- TerminalConflictFix: Fix issues with certain terminal commands conflicting when they match closely.
- ReXuvination: Optimize enemy collision detection for greatly improved performance.
- WeedKillerFixes: Fix issues with cooldown on adding Turbo to the curiser, and fixing lag when spraying.
- ReviveDesyncPatch: Fix a rare issue where the game softlocks when playing with an increased max lobby size.
- Terbium: Improve load times by stopping configs saving so many times.
- DestroyItemInSlotFix: Fix a bug in some mods which interact directly with inventory slots.
- LCLocalFixes: Fixes a bunch of small and niche bugs.
- Scandals_Tweaks: Adds some smaller patches that fix bugs sometimes.
Dependency Mods
Mods which are required for other mods to run.
- AutoHookGenPatcher: Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- BepInExPack: The Unity modloader. Required by all mods.
- DawnLib: Modern API for Lethal Company custom content.
- DetourContext Dispose Fix: A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
- FixPluginTypesSerialization: This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
- HookGenPatcher: Generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
- Interactive Terminal API: Classes for making custom interfaces in the terminal.
- LethalModDataLib: A library for Lethal Company, providing a standardised way to save and load modded data.
- LethalNetworkAPI: A library/API to allow developers to easily add networking to their mods.
- MonkeyInjectionLibrary: This library provides an interface-based monkey-patching system for Unity games.
- MonoDetour BepInEx 5: Adds support for MonoDetour for BepInEx 5.
- MonoDetour: MonoDetour is an alternative to HarmonyX or MonoMod.RuntimeDetour for detouring.
- OdinSerializer: Fast, robust, powerful and extendible .NET serializer built for Unity
- PathfindingLib: Processes AI pathfinding in another thread. Required by
PathfindingLagFix. - LethalCompany_InputUtils: API/Library for creating Unity InputActions with in-game re-binding support
- StaticNetcodeLib: This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
- TerraMesh: An API for terrain to mesh conversion and mesh manipulation
- TerminalApi
- TestAccountCore: Library mod made by TestAccount666.
- CSync: Configuration file syncing library for BepInEx.
- LethalLib: Evaisa's modding tools for Lethal Company.
- VertexLibrary: Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
- WeatherRegistry: A library mod to control the weather system and add new weather effects.
- Use
weather forecast <moon>to view moon weather probabilities.
- Use
- MrovLib: Common methods for mods.
- Jacob's Lethal Libraries: JacobG5's library mod.
- loaforcsSoundAPI: An API to replace sounds for Unity games.
Removed
Mods which are not included in the pack, with explanations.
- https://thunderstore.io/c/lethal-company/p/TestAccount666/AntiSlimeCamp/: Functionality is now in base game
- https://thunderstore.io/c/lethal-company/p/AdiBTW/Loadstone/: Functionality is now in base game
- https://thunderstore.io/c/lethal-company/p/JacobG5/ReverbTriggerFix/: Functionality is now in base game
- https://thunderstore.io/c/lethal-company/p/Pooble/LCBetterSaves/: 2 years old and the repo is gone
- https://thunderstore.io/c/lethal-company/p/SillySquad/CentralConfig/: Mod is deprecated
- https://thunderstore.io/c/lethal-company/p/linkoid/DissonanceLagFix/: Functionality is in Dev1A3's LethalFixes
- https://thunderstore.io/c/lethal-company/p/Bobbie/FixRPCLag/: Functionality is in Dev1A3's LethalFixes
- https://thunderstore.io/c/lethal-company/p/GoldenGuy1000/Align_Menu_Buttons/: Functionality is in Dev1A3's LethalFixes
- https://thunderstore.io/c/lethal-company/p/Glitch/NoPropShadows/: Functionality is in Dev1A3's LethalFixes
- https://thunderstore.io/c/lethal-company/p/Glitch/RankFix/: Functionality is in Dev1A3's LethalFixes
- https://thunderstore.io/c/lethal-company/p/MassiveNewCoilers/FixCentipedeLag/: Functionality is in PathfindingLagFix
- https://thunderstore.io/c/lethal-company/p/ViViKo/ItemClippingFix/: Functionality is in Matty Fixes
- https://thunderstore.io/c/lethal-company/p/Rocksnotch/CupboardFix/: Functionality is in Matty Fixes
- https://thunderstore.io/c/lethal-company/p/Drakorle/MoreItems/: Functionality is in LobbyControl
- https://thunderstore.io/c/lethal-company/p/anormaltwig/LateCompany/: Functionality is in LobbyControl
- https://thunderstore.io/c/lethal-company/p/LTGVE/VeryLateCompany/: Functionality is in LobbyControl
- https://thunderstore.io/c/lethal-company/p/tinyhoot/ShipLobby/: Functionality is in LobbyControl
- https://thunderstore.io/c/lethal-company/p/BananaPuncher714/LethalQuantities/: Functionality is in LunarConfig
- https://thunderstore.io/c/lethal-company/p/flerouwu/LC_FastStartup/: Just doesn't do anything with my combination of mods?
- https://thunderstore.io/c/lethal-company/p/coderCleric/Poltergeist/: Bugs out the end screen when all players are dead.
Maybe
https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/ https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod/
References
https://thunderstore.io/c/lethal-company/p/lethal_coder/Lethal_Enhanced_Party_Edition_CORE/ https://thunderstore.io/c/lethal-company/p/ThecheeseXD/Starter_Pack_Plus/ https://thunderstore.io/c/lethal-company/p/ButteryStancakes/ButteryFixes/ https://thunderstore.io/c/lethal-company/p/BrokenUsb/VanillaImprovements/ https://thunderstore.io/c/lethal-company/p/Clumpers/LCExtended_Modpack/ https://thunderstore.io/c/lethal-company/p/PoikSpirit/VoidCuratedExperience/