Lethal Company
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EliteMasterEric's Wacky Modpack - Resurrection

A manually curated modpack for Lethal Company, including new gameplay, quality-of-life changes, performance fixes.

NOTE: Loading tip max length is 80 characters.

  • [Imperium] is for testing only.

Known Issues

  • Do NOT go to Volition, it's bugged and Forest Giant ate player in ship
  • Bug where people couldn't interact with stuff?
  • Can't grab mask off corpse?
  • Coilhead/Eyedog stuck sliding on terrain on custom maps?
  • Why is Vaporization cursed?
  • Barber chases people?
  • Value screen only shows 2 digits?

To Do

  • See scrap values in inventory?

Notes

  • AsyncLogger has a config to disable logging from certain mods.
  • 69% sales are an option in Imperium
  • GeneralImprovements.ShowHiddenMoonsInCatalog AND TerminalUtils.Display Locked Moons both affect the catalogue.

Gameplay

Mods which add new features or content.

  • The pack has 44 new suits (some of them are duplicates but I don't know how to fix that).

General Content

  • Blue: A staple of the pack.
  • Ship Windows: Adds purchasable windows to the ship so you can see outside.
  • Wider Ship: Makes the ship's interior wider, so there's more space for activities and furniture.
  • Moved Magnet Switch: The Company Cruiser magnet switch is now near the front door instead of the rear.
  • Fairer Fire Exits: Alter Dungeon Generation to spawn Fire Exits further from other entrances.
  • BetterSprayPaint: More responsive painting, longer range, more capacity (not infinite), quieter sounds, ability to control color and brush size.
  • Self Sorting Storage: A shelf that automatically sorts the items you put in it.
  • SmartEnemyPathfinding: Masked enemies can now use the Fire Exit, and can use elevators on custom moons.
  • ScienceBird's Tweaks: A bunch of smaller tweaks:
    • Improved collision on a bunch of stuff, like the catwalk and the starting lever.
    • Remove a bunch of little visual clutter in the ship.
    • You can grab the mask off a dead Masked Player, and they're worth more.
    • Little buttons you can fiddle with on the control panel.
    • Corpses are automatically teleported to the ship, if possible.
    • Some of those buttons make the lights above the ship rotate to make it easier to find in fog.
    • The Zap Gun can now disable turrets, mines, and spike traps, and forcibly open facility doors, like the terminal can.
    • Closing facility doors now have a damage trigger (this affects both players and entities).
    • Earth Leviathans now leave behind pools of Quicksand where they tunnel.
    • You can now unload the Shotgun by holding the Reload key.
  • General Improvements: A bunch of tweaks
    • Automatically collect bodies when they are teleported to the ship, so you don't have to pick them up.
    • Skip the ONLINE/LAN prompt at game start.
    • Skip the game startup screen.
    • Fixes items falling through furniture on the ship when loading the game.
    • Reverse the scroll direction of the hotbar.
    • Rebind number keys to select hotbar slots; Emotes have been moved to the function keys.
    • Keep track of player's last used suits in Online mode.
    • Terminal's scan command will use display the exact scrap value remaining instead of approximate.
    • Sprint on ladders
    • Keys can be used from your inventory even when not currently held.
    • Improve the functionality of the scanner; it is more reliable, and shows fire exits and the dropship.
    • Add the cost of travel to different moons to the moon list.
    • Keep a terminal command history (use up/down arrows)
  • ButteRyBalance: A bunch of tweaks to different enemies, loot, and moons.
    • Butlers have been nerfed to make them less aggressive. Shotguns and landmines now kill them instantly, and Butlers spawn more on Manor interiors.
    • Stun Grenades and Radar Boosters now force the Coil-head to enter a cooldown.
    • Cadaver Growths power level 2 -> 4, resulting in fewer and weaker other enemies to deal with.
    • Improved Barbers to spawn in groups (except in mineshafts), and fix issues with their coordination mechanics.
    • Forest Giants have reduced vision during Blizzards, and now die instantly to a Cruiser collision.
    • Jesters no longer bodyblock doorways while winding.
    • Maneaters no longer transform until someone enters the building, and make wider turns when lunging. Power Level 2 -> 3
    • Spore Lizards now have a Power Level of 0.5 (matching the Gunkfish).
    • Infestations reworked to support more enemy types (instead of only supporting Nutcrackers and Hoarding Bugs).
    • Rebalanced the weight of a lot of scraps.
    • Increased the price of Tattered metal sheet.
    • Safely distance spike traps from entrances, and re-add them to mineshafts.
    • A bunch of specific moons got rebalances.
  • OuijaBoard: A purchasable and salvagable item that lets you communicate with the dead.

Casino

Enemies

  • YippeeMod: Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
  • CoilHeadStare: Coil Heads are now 20% more ominous.
  • Light Eater: A unique enemy which feeds on sources of light.
  • Mystery Button
  • Locker: In darkness it lurks, seeks light and sense and only responds with hunger.
  • Starlancer Enemy Escape: Enemies have a chance to escape the facility.
    • Every 30 seconds (configurable), the enemy may decide to try to escape (or enter if they're normally outdoor) the facility. This only succeeds sometimes.
    • The mod comes with reasonable default odds (configurable). For example, the Bunker Spider has a 10% chance to escape (so it takes an average of 5 minutes to escape).
    • Earth Leviathans and Jesters only have a 1% chance to move over.

Moons

  • Generic Moons: 18 custom moons by GenericGMD
    • Divide [2 FIRE]: Snowy moon with main entrance across a bridge.
      • Second fire is off the cliff, need a ladder/jetpack to access
    • Vaporization [2 FIRE]: Moon with boiling water pools, seems to be CURSED gives awful hazards every time
  • Corrosion [2 FIRE]: Moon with good car routes, and an easy to find main.
  • Distinct Moon Variety: 4 custom moons
    • Retinue: Train tracks and a tunnel leading to the fire exists.
    • Attenuation: Winding canyons and destructible fences.
    • Volition: Old school with sorta distant entrances. Buggy forest giants?
    • Detritus: Abandoned factory with lots of Old Birds

Scrap

Weathers

Interiors

Cosmetics

Quality of Life

Mods which improve gameplay in various ways.

Visuals/HUD

  • Chameleon: Aesthetic fixes for moon environments.
    • On moons where a blizzard or rainstorm is present, you will be able to hear it faintly while inside the building.
    • Changes the front doors to match the manor entrance's doors when one of these interiors generates.
    • Added new window graphics in the Manor interior.
    • Added new cave styles in the Mineshaft interior.
  • NicheTweaks
    • Added blood effects when players take damage.
    • Added a global player volume slider.
    • Fix an issue with Loot Bugs trying to grab Maneaters.
    • Fixes a lag spike tied to the Jester starting to wind up.
    • Show the clock while dead.
    • Hide the HUD while in the terminal.
    • Change the texture of the Toy Cube because the default one has an arrangement of cubes that isn't actually solvable in real life. Yes this matters.
  • Celestial Tint: Adds a new view while in orbit. Goes great with ShipWindows.
  • NoMoreCompanyLogo: More Company changes the logo so this mod switches it back.
  • NiceChat: Improved the in-game text chat with spectator chat, longer messages, scrolling chat area, and more.
    • When both you and the sender of a message are holding an active walkie-talkie, the name is color-coded green. This is to clarify a vanilla feature where any players holding active walkies can hear each other's messages at any distance.
  • NiceChatEmptyMessageFix: Prevent sending blank messages with NiceChat.
  • Universal Radar: Improved radar map graphics, both handcrafted sprites for vanilla moons and auto-generated contour maps for modded moons.
  • LoadingInfo: While loading, display the players who haven't finished loading.
  • FinallyCorrectKeys: Most UI elements will now display rebound keybinds for prompts.
  • LoadingScreen: Display a loading screen with a progress bar while mods are loading, before the menu appears.
  • ScannableCodes: Display the terminal code for a turret or door when scanning it.
  • Terminal Clock: Display the current time in the Terminal.
  • LoadingTips: Display custom loading tips when loading between moons.
    • TODO: Add more tips!
  • MainMenuVersion: Display a custom version number on the main menu.
  • ShowCapacity: Show the remaining capacity of the spraycan overlayed on the stamina meter.

Terminal

Audio

  • UniqueItemSounds: 17 scraps and 3 furnitures now have custom grab and drop sounds.

Controls

  • CruiserImproved: Improved interactions with cruisers, such as being able to turn the camera to look behind, adding a scan node to the Cruiser, and a long list of bug fixes.
  • DiFFoz Tweaks: Flash the windows taskbar icon when the game is loaded and awaiting user input.
  • Hold Scan Button: Lets you hold down the scan button

Multiplayer

  • Coroner: Adds cause of death to the Performance Report.
  • CoronerIntegrations: Adds additional support for multiple mods to Coroner.
  • NoCompanyPenalties: Disables penalties for dying on the company moon because people keep trolling.
  • LobbyControl: Reopen lobby while in orbit, and more.
  • LobbyImprovements: Password protected lobbies and other improvements to lobbies.
  • MoreCompany: The stable lobby expansion mod, with a bundled cosmetic system.

Fun

  • HalloweenElevator: Rare chance to play v65 Halloween music in the mineshaft elevator sometimes.

Performance/Bugfix

Mods which improve framerates, reduce lag, or fix bugs.

  • RoundManagerObjectReferenceFix: Circumvent crashes when a custom moon attempts to initialize an unresolved prefab.
  • Apparatus Fix: A small mod for fixing Apparatus sound desyncs.
  • Async Loggers: Move log processing to its own thread to improve performance.
  • Barber Fixes: Fix issues with the Barber's AI that cause them to freeze in place.
  • BepInEx Faster Load AssetBundles Patcher: Decompress asset bundles before loading, reducing load times and improving RAM usage especially on repeat launches.
  • BepInEx MonoMod Debug Patcher: Improves the exception logs when a mod has patched the offending method.
  • Buttery Fixes: A bunch of fixes to item conductivity, animations, typos, and more.
    • The performance report now displays the correct interior scrap count.
  • Chuxia Fixes: Disables the built-in network analyzer, improving performance.
  • Cleaner Logs: Reduce the base game log level to reduce log spam.
  • Cull Factory: Implements portal occlusion culling inside the facility to hide objects that aren't in view, greatly improving render performance.
  • DunGenReferenceFixer: Fixes interior assets' references if they haven't been updated to v80.
  • Enemy Sound Fixes: Fix a bunch of missing audio, incorrect SFX, and incorrect volume.
  • EntranceTeleportOptimizations: Greatly optimizes the teleporters for the Entrance Door and Fire Exits, and fixes bugs related to them.
  • Font Update: Patches the game's font to include an expanded Latin character set.
  • HarmonyXTranspilerFix: Fix a niche issue with the Harmony transpiler patches.
  • Jetpack Fixes: Fix issues with the Jetpack
  • LCMaxSoundsFix Increase the maximum number of concurrent sounds, resolving issues where footsteps wouldn't play.
  • LethalFixes: Fixes for log spam caused by Dissonance, as wel as fixes for terminal scanning.
  • LethalError: Improved error messages when failing to join a server.
  • LethalPerformance: Optimizes the game by caching frequently searchable components
  • LethalSponge: Fixes input lag, fixes for memory leaks, culling for scrap, more graphics options. Includes a logging tool to narrow down performance issues.
    • This used to rewrite the game's main shader but that's part of base game now cool.
  • Lost Enemy Fix: Kills enemies if the game fails to locate a navmesh near them, preventing error spam. Also logs info about the enemy and its position.
  • Mask Fixes: Fix issues with the Masked Player, including Masked immediately grabbing players as they enter the building.
  • Matty Fixes: Fix issues with objects clipping, prevent items falling below the ship or spawning in furniture,
  • Melee Fixes: Fix issues with melee weapons, preventing lag, fixing false hit effects on misses, and fixing shovels becoming unusable if the player died while attacking.
  • Nest Fix: Fix Baboon Hawk nests spawning on ledges or inside walls.
  • Pathfinding Lag Fix: Move entity pathfinding to another thread, resulting in more consistent framerates.
  • Spawn Cycle Fixes: Fixes various bugs with the enemy spawn cycle. Other mods can now spawn multiple enemies in groups!
  • Spider Position Fix: Fix various issues with spiders getting stuck on obstacles, getting desynced with the mesh, and failing to climb walls.
  • TypeLoadExceptionFixer: Fixes Unity's Input system initialization exploding if there are unloadable types
  • Terminal Conflict Fix: Fix issues with certain terminal commands conflicting when they match closely.
  • ReXuvination: Optimize enemy collision detection for greatly improved performance.
  • Weed Killer Fixes: Fix issues with cooldown on adding Turbo to the curiser, and fixing lag when spraying.
  • Revive Desync Patch: Fix a rare issue where the game softlocks when playing with an increased max lobby size.
  • Terbium: Improve load times by stopping configs saving so many times.
  • DestroyItemInSlotFix: Fix a bug in some mods which interact directly with inventory slots.
  • Scandals Tweaks: Adds some smaller patches that fix bugs sometimes.
  • Scandals Fixes: Additional niche fixes (like preventing playback of null audio clips)

Dependency Mods

Mods which are required for other mods to run.

  • AutoHookGenPatcher: Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
  • BepInExPack: The Unity modloader. Required by all mods.
  • CSync: Configuration file syncing library for BepInEx.
  • DetourContext Dispose Fix: A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
  • DawnLib: Modern API for Lethal Company custom content.
  • FixPluginTypesSerialization: This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
  • HookGenPatcher: Generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
  • Interactive Terminal API: Classes for making custom interfaces in the terminal.
  • Jacob's Lethal Libraries: JacobG5's library mod.
  • LegaFusionCore: A dependency for LightEater
  • Lethal Status: A dependency for LightEater, adds support for new status effects
  • LethalCompany_InputUtils: API/Library for creating Unity InputActions with in-game re-binding support
  • Lethal Level Loader: Used by Wesley's Moons
  • LethalLib: Evaisa's modding tools for Lethal Company.
  • LethalModDataLib: A library for Lethal Company, providing a standardised way to save and load modded data.
  • Lethal Network API: A library/API to allow developers to easily add networking to their mods.
  • loaforcsSoundAPI: An API to replace sounds for Unity games.
  • ManuLib: "Wonderous doohickeys" for Generic's Moons
  • MaterialAssetRestorerCore: Helps modded moon/interior devs use vanilla material assets
  • ModelReplacementAPI: API to simplify replacement of player models and other models.
  • MonkeyInjectionLibrary: This library provides an interface-based monkey-patching system for Unity games.
  • MonoDetour BepInEx 5: Adds support for MonoDetour for BepInEx 5.
  • MonoDetour: MonoDetour is an alternative to HarmonyX or MonoMod.RuntimeDetour for detouring.
  • MrovLib: Common methods for mods.
  • OdinSerializer: Fast, robust, powerful and extendible .NET serializer built for Unity
  • PathfindingLib: Processes AI pathfinding in another thread. Required by PathfindingLagFix.
  • Starlancer AI Fix: Used by StarlancerEnemyEscape to fix enemy AI when an enemy is inside/outside the facility
  • StaticNetcodeLib: This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
  • TerminalApi
  • TerminalUtils: A utility mod, used by TerminalFormatter now
  • TerraMesh: An API for terrain to mesh conversion and mesh manipulation
  • TestAccountCore: Library mod made by TestAccount666.
  • VertexLibrary: Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
  • WaterAssetRestorer: Helps modded moon/interior devs use vanilla water assets
  • WeatherRegistry: A library mod to control the weather system and add new weather effects. Use weather forecast <moon> to view moon weather probabilities.
  • KenjiLib: A dependency for Generic Interiors
  • JKConfig: A dependency for Generic Interiors
  • Generic Doorscript: A dependency for Generic Interiors
  • Beanie Lib: A dependency for Generic Interiors

Removed

Mods which are not included in the pack, with explanations.

Maybe

https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/ https://thunderstore.io/c/lethal-company/p/MelanieMelicious/MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod/

References

https://thunderstore.io/c/lethal-company/p/lethal_coder/Lethal_Enhanced_Party_Edition_CORE/ https://thunderstore.io/c/lethal-company/p/ThecheeseXD/Starter_Pack_Plus/ https://thunderstore.io/c/lethal-company/p/ButteryStancakes/ButteryFixes/ https://thunderstore.io/c/lethal-company/p/BrokenUsb/VanillaImprovements/ https://thunderstore.io/c/lethal-company/p/Clumpers/LCExtended_Modpack/ https://thunderstore.io/c/lethal-company/p/PoikSpirit/VoidCuratedExperience/

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