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WackyModpack Resurrection
EliteMasterEric's curated modpack for Lethal Company.
CHANGELOG
Upcoming
Version 81.1.2
Added
- Added the following gameplay mods:
- Yippee Mod
Changed
- Added random custom cave type visuals for the caves.
- Changed the loading screen tips to not be as long, and added more.
- Buffed the Teleporter to no longer drop tool items.
- Buffed the Inverse Teleporter to no longer drop tool items.
- Buffed the Radar Booster to be teleport-able (both Teleporter and Inverse Teleporter).
- Bumped a bunch of mod versions.
Fixed
- Fixed an issue with Coroner where it would spam logs any time someone landed.
- Fixed an issue with Coroner where it wouldn't detect dying to a Bracken properly.
Removed
- Removed several mods:
- NiceChatEmptyMessageFix (it doesn't even work >:[ )
Version 81.1.1
Fixed
- Fixed an issue where the config was in the wrong spot and wasn't loaded.
Version 81.1.0
Initial release.
Added
- Added lots of dependency mods.
- Added lots of performance mods.
- Added lots of quality-of-life mods.
- Added several gameplay mods:
- Abandoned Company Assets (custom scrap like abandoned flashlights)
- Blue (blue weather)
- ButteRyBalance (a bunch of scrap, enemy, and moon tweaks)
- Fairer Fire Exits (tries to space fire exits more fairly)
- General Improvements (improve the scanner to make it more reliable, custom monitors)
- Lethal Casino (gamble scrap for value)
- LethalFashion (adds a bunch of basic color suits)
- MoreSuits (functionality to add more suits)
- Mystery Button (an enemy found in the facility)
- ScienceBird's Tweaks (zap gun buffs, unload shotgun)
- Ship Windows (look outside the ship)
- SmartEnemyPathfinding (masked can exit through fire exit now)
- Wider Ship (more room for activities)