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SyncedSkinwalkers
2.1.0
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SyncedSkinwalkers
A config preset for Mirage that doesn't change the vanilla behaviour of Masked enemies and lets other monsters mimic player voices.
Enchanted_Games
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Date Uploaded
3 months ago
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278K
Size
109KB
Dependency string
Enchanted_Games-SyncedSkinwalkers-2.1.0
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Required (11)
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Lethal Company
Required mods (11)
This package requires the following packages to work.
BepInExPack
by
BepInEx
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:
5.4.2305
NAudio
by
Bobbie
Audio and MIDI library for .NET
Version:
2.2.2
AutoHookGenPatcher
by
Hamunii
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:
1.0.9
DetourContext Dispose Fix
by
Hamunii
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:
1.0.7
Concentus
by
qwbarch
Portable C# implementation of the Opus audio compression codec
Version:
2.3.0
Mirage
by
qwbarch
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Version:
1.29.0
MirageCore
by
qwbarch
Core dependencies for Mirage.
Version:
1.0.4
NAudioLame
by
qwbarch
Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.
Version:
2.1.1
OpusDotNet
by
qwbarch
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Version:
1.0.30
MaskedInvisFix
by
VirusTLNR
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
Version:
0.0.2
LethalSettings
by
willis81808
A centralized place for configuring mods from in-game
Version:
1.4.1
1
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