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Entity378-SellBodiesFixed-1.7.1 icon

SellBodiesFixed

Sell the bodies of dead enemies. This is an updated version of the SellBodies mod

Date uploaded a month ago
Version 1.7.1
Download link Entity378-SellBodiesFixed-1.7.1.zip
Downloads 80306
Dependency string Entity378-SellBodiesFixed-1.7.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.14.4 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.4

README

This is an updated and fixed version of the Sell Bodies mod.

Original author of the mod: https://thunderstore.io/c/lethal-company/p/malco/SellBodies/

In the config you can change the amount of credits the bodies are worth, the weight of the bodies, if the bodies are one-handed or two-handed and which mobs can spawn bodies (modded enemies are supported).
This mod does not and will never support the following enemies: Masked and Butler.
If you are updating from version 1.5.0 or lower to 1.6.0 or higher, I recommend deleting the config file to have it regenerated as its structure has changed with the 1.6.0 update.

Known Issues

  • Bodies do not spawn with the correct rotation relative to the original body (I'll probably never fix it).
  • The configs are not fully synced, so please make sure all players have the same configs.

V 1.7.1:

  • Fixed an issue where the original enemy body would not disappear if it was killed by a client and not the server.

V 1.7.0:

  • The mod supports v50 of the game.
  • Added bodies for the Manticoil and RadMech.
  • Fixed an issue with Scan Nodes on some bodies.

V 1.6.0:

  • Now even unkillable enemies in vanilla have drops
  • Modded enemies now drop remains whose value varies based on the spawn weight of the killed enemy.
  • Added the ability to configure whether a body/drop is one-handed or two-handed.
  • Fixed an issue with Scan Nodes on some bodies.
  • Changed the structure of the config file (It is advisable to delete and regenerate the config file).

V 1.5.0:

  • Now the value of the bodies has a multiplier that varies based on the "Maximum Power" of the moons (see the wiki).
  • Added config to change the multiplier.
  • Code optimization.

V 1.4.1:

  • Dependencies update.

V 1.4.0:

  • Finally fixed the issue where the value of the bodies was not synced with the host.
  • Now shotguns also have the value synced with the host.

V 1.3.0:

  • Added a custom icon for bodies when held.
  • Changed the position in which the Thumper's body spawns.

V 1.2.2:

  • Small changes to the code, nothing should have changed in terms of gameplay.

V 1.2.1:

  • Fixed all issues caused by only making the original body mesh invisible.
  • Changed how the Nutcracker shotgun spawns.

V 1.2.0:

  • The Nutcracker has been reintroduced.
  • Enemies should now have a death animation before being turned into collectible bodies.
  • Fixed a bug where the Nutcracker shotgun would appear at the initial spawn location of the Nutcracker after its death.
  • Fixed a bug where the Nutcracker would not drop ammunition upon death.
  • Fixed a bug where the Spider webs would remain indestructible after the Spider death.

V 1.1.0:

  • Changed the model of the Bracken remains.
  • Changed the position of the Thumper's body when carrying it. This should fix the body drop position (previously it was dropped too far to the left).

V 1.0.1:

  • Fixed a bug where the mod tried to load the Nutcracker body.

V 1.0.0:

  • Fixed the Baboon Hawk bugged price.
  • Removed Nutcracker body due to issues with shotgun and shells drop.