SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Date uploaded | 2 months ago |
Version | 1.7.2 |
Download link | Entity378-SellBodiesFixed-1.7.2.zip |
Downloads | 24427 |
Dependency string | Entity378-SellBodiesFixed-1.7.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
This is an updated and fixed version of the Sell Bodies mod.
Original author of the mod: https://thunderstore.io/c/lethal-company/p/malco/SellBodies/
In the config you can change the amount of credits the bodies are worth, the weight of the bodies, if the bodies are one-handed or two-handed and which mobs can spawn bodies (modded enemies are supported).
This mod does not and will never support the following enemies: Masked and Butler.
If you are updating from version 1.5.0 or lower to 1.6.0 or higher, I recommend deleting the config file to have it regenerated as its structure has changed with the 1.6.0 update.
Known Issues
- Bodies do not spawn with the correct rotation relative to the original body (I'll probably never fix it).
- The configs are not fully synced, so please make sure all players have the same configs.
V 1.7.2:
- Fixed an issue where remains of modded enemy would not spawn.
V 1.7.1:
- Fixed an issue where the original enemy body would not disappear if it was killed by a client and not the server.
V 1.7.0:
- The mod supports v50 of the game.
- Added bodies for the Manticoil and RadMech.
- Fixed an issue with Scan Nodes on some bodies.
V 1.6.0:
- Now even unkillable enemies in vanilla have drops
- Modded enemies now drop remains whose value varies based on the spawn weight of the killed enemy.
- Added the ability to configure whether a body/drop is one-handed or two-handed.
- Fixed an issue with Scan Nodes on some bodies.
- Changed the structure of the config file (It is advisable to delete and regenerate the config file).
V 1.5.0:
- Now the value of the bodies has a multiplier that varies based on the "Maximum Power" of the moons (see the wiki).
- Added config to change the multiplier.
- Code optimization.
V 1.4.1:
- Dependencies update.
V 1.4.0:
- Finally fixed the issue where the value of the bodies was not synced with the host.
- Now shotguns also have the value synced with the host.
V 1.3.0:
- Added a custom icon for bodies when held.
- Changed the position in which the Thumper's body spawns.
V 1.2.2:
- Small changes to the code, nothing should have changed in terms of gameplay.
V 1.2.1:
- Fixed all issues caused by only making the original body mesh invisible.
- Changed how the Nutcracker shotgun spawns.
V 1.2.0:
- The Nutcracker has been reintroduced.
- Enemies should now have a death animation before being turned into collectible bodies.
- Fixed a bug where the Nutcracker shotgun would appear at the initial spawn location of the Nutcracker after its death.
- Fixed a bug where the Nutcracker would not drop ammunition upon death.
- Fixed a bug where the Spider webs would remain indestructible after the Spider death.
V 1.1.0:
- Changed the model of the Bracken remains.
- Changed the position of the Thumper's body when carrying it. This should fix the body drop position (previously it was dropped too far to the left).
V 1.0.1:
- Fixed a bug where the mod tried to load the Nutcracker body.
V 1.0.0:
- Fixed the Baboon Hawk bugged price.
- Removed Nutcracker body due to issues with shotgun and shells drop.