![Entity378-SellBodiesFixed-1.9.0 icon](https://gcdn.thunderstore.io/live/repository/icons/Entity378-SellBodiesFixed-1.9.0.png.128x128_q95.jpg)
SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Date uploaded | 5 days ago |
Version | 1.9.0 |
Download link | Entity378-SellBodiesFixed-1.9.0.zip |
Downloads | 28953 |
Dependency string | Entity378-SellBodiesFixed-1.9.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![Evaisa-LethalLib-0.14.4 icon](https://gcdn.thunderstore.io/live/repository/icons/Evaisa-LethalLib-0.14.4.png.64x64_q95.jpg)
![Evaisa-HookGenPatcher-0.0.5 icon](https://gcdn.thunderstore.io/live/repository/icons/Evaisa-HookGenPatcher-0.0.5.png.64x64_q95.jpg)
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Sell Bodies Fixed
This is an updated and fixed version of the Sell Bodies mod.
Original author of the mod: https://thunderstore.io/c/lethal-company/p/malco/SellBodies/
In the config you can change the amount of credits the bodies are worth, the weight of the bodies, if the bodies are one-handed or two-handed and which mobs can spawn bodies (modded enemies are supported).
This mod does not and will never support the following enemies: Masked, Butler and Earth Leviathan.
Even enemies that aren't normally killable have bodies/drops, this was done in case someone created a mod capable of killing those enemies.
If you don't have ways to kill the vanilla unkillable enemies, those bodies/drops will be unobtainable.
Something To Say
It's been 6 months since I started updating the mod and now we are at almost 850K downloads, first of all I wanted to thank all the people who downloaded and supported the mod. However I wanted to communicate that from now on the mod will not provide updates that are not bugfixes (or if the vanilla game updates), the choice comes from the fact that I have other projects in development and I would like to focus on those.
Known Issues
- The configs are not fully synced, so please make sure all players have the same configs.
V 1.9.0:
- Added a drop for the Barber.
- Added a drop for the Kidnapper Fox.
- Changed the Eyeless Dog's body hitbox to be more accurate and less intrusive.
- changed some names in config (I suggest to delete the old config file to regenerate them).
V 1.8.9:
- Reverted Version 1.8.8 of the mod.
V 1.8.8:
- Fixed an issue created with the last patch that caused the price of all shotguns to be 0.
V 1.8.7:
- The price of the shotgun should be the same as the one originally held by the Nutcracker.
V 1.8.6:
- I hope i managed to fix the problem of the original bodies not disappearing correctly (I'm going crazy because of this problem).
V 1.8.5:
- Shotgun spawn with the correct rotation after the Nutcracker has been killed.
V 1.8.4:
- Bodies spawn with the correct rotation after the enemy has been killed.
V 1.8.3:
- Replaced the compatibility system, implemented for other mods, added in version 1.8.2.
- Removed redundant functions from the code.
- (Hopefully for the last time) Fixed an issue where the original enemy bodies could remain visible for some players (Update: apparently it didn't work).
V 1.8.2:
- Increased compatibility with other mods.
V 1.8.1:
- Fixed the config name for the Tulip Snake body weight.
V 1.8.0:
- Added Tulip Snake body.
- Changed Manticoil body name.
V 1.7.2:
- Fixed an issue where bodies/remains of modded enemy would not spawn.
V 1.7.1:
- Fixed an issue where the original enemy body would not disappear if it was killed by a client and not the server.
V 1.7.0:
- The mod supports v50 of the game.
- Added bodies for the Manticoil and RadMech.
- Fixed an issue with Scan Nodes on some bodies.
V 1.6.0:
- Now even unkillable enemies in vanilla have drops.
- Modded enemies now drop remains whose value varies based on the spawn weight of the killed enemy.
- Added the ability to configure whether a body/drop is one-handed or two-handed.
- Fixed an issue with Scan Nodes on some bodies.
- Changed the structure of the config file (It is advisable to delete and regenerate the config file).
V 1.5.0:
- Now the value of the bodies has a multiplier that varies based on the "Maximum Power" of the moons (see the wiki).
- Added config to change the multiplier.
- Code optimization.
V 1.4.1:
- Dependencies update.
V 1.4.0:
- Finally fixed the issue where the value of the bodies was not synced with the host.
- Now shotguns also have the value synced with the host.
V 1.3.0:
- Added a custom icon for bodies when held.
- Changed the position in which the Thumper's body spawns.
V 1.2.2:
- Small changes to the code, nothing should have changed in terms of gameplay.
V 1.2.1:
- Fixed all issues caused by only making the original body mesh invisible.
- Changed how the Nutcracker shotgun spawns.
V 1.2.0:
- The Nutcracker body has been reintroduced.
- Enemies should now have a death animation before being turned into collectible bodies.
- Fixed a bug where the Nutcracker shotgun would appear at the initial spawn location of the Nutcracker after its death.
- Fixed a bug where the Nutcracker would not drop ammunition upon death.
- Fixed a bug where the Spider webs would remain indestructible after the Spider death.
V 1.1.0:
- Changed the model of the Bracken remains.
- Changed the position of the Thumper's body when carrying it. This should fix the body drop position (previously it was dropped too far to the left).
V 1.0.1:
- Fixed a bug where the mod tried to load the Nutcracker body.
V 1.0.0:
- Fixed the Baboon Hawk body bugged price.
- Removed Nutcracker body due to issues with shotgun and shells drop.