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Entity378-SellBodiesFixed-1.9.0 icon

SellBodiesFixed

Sell the bodies of dead enemies. This is an updated version of the SellBodies mod

Date uploaded 5 days ago
Version 1.9.0
Download link Entity378-SellBodiesFixed-1.9.0.zip
Downloads 28953
Dependency string Entity378-SellBodiesFixed-1.9.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.4 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.4
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5

README

Sell Bodies Fixed

This is an updated and fixed version of the Sell Bodies mod.
Original author of the mod: https://thunderstore.io/c/lethal-company/p/malco/SellBodies/

In the config you can change the amount of credits the bodies are worth, the weight of the bodies, if the bodies are one-handed or two-handed and which mobs can spawn bodies (modded enemies are supported).
This mod does not and will never support the following enemies: Masked, Butler and Earth Leviathan.
Even enemies that aren't normally killable have bodies/drops, this was done in case someone created a mod capable of killing those enemies.
If you don't have ways to kill the vanilla unkillable enemies, those bodies/drops will be unobtainable.

Something To Say

It's been 6 months since I started updating the mod and now we are at almost 850K downloads, first of all I wanted to thank all the people who downloaded and supported the mod. However I wanted to communicate that from now on the mod will not provide updates that are not bugfixes (or if the vanilla game updates), the choice comes from the fact that I have other projects in development and I would like to focus on those.

Known Issues

  • The configs are not fully synced, so please make sure all players have the same configs.

V 1.9.0:

  • Added a drop for the Barber.
  • Added a drop for the Kidnapper Fox.
  • Changed the Eyeless Dog's body hitbox to be more accurate and less intrusive.
  • changed some names in config (I suggest to delete the old config file to regenerate them).

V 1.8.9:

  • Reverted Version 1.8.8 of the mod.

V 1.8.8:

  • Fixed an issue created with the last patch that caused the price of all shotguns to be 0.

V 1.8.7:

  • The price of the shotgun should be the same as the one originally held by the Nutcracker.

V 1.8.6:

  • I hope i managed to fix the problem of the original bodies not disappearing correctly (I'm going crazy because of this problem).

V 1.8.5:

  • Shotgun spawn with the correct rotation after the Nutcracker has been killed.

V 1.8.4:

  • Bodies spawn with the correct rotation after the enemy has been killed.

V 1.8.3:

  • Replaced the compatibility system, implemented for other mods, added in version 1.8.2.
  • Removed redundant functions from the code.
  • (Hopefully for the last time) Fixed an issue where the original enemy bodies could remain visible for some players (Update: apparently it didn't work).

V 1.8.2:

  • Increased compatibility with other mods.

V 1.8.1:

  • Fixed the config name for the Tulip Snake body weight.

V 1.8.0:

  • Added Tulip Snake body.
  • Changed Manticoil body name.

V 1.7.2:

  • Fixed an issue where bodies/remains of modded enemy would not spawn.

V 1.7.1:

  • Fixed an issue where the original enemy body would not disappear if it was killed by a client and not the server.

V 1.7.0:

  • The mod supports v50 of the game.
  • Added bodies for the Manticoil and RadMech.
  • Fixed an issue with Scan Nodes on some bodies.

V 1.6.0:

  • Now even unkillable enemies in vanilla have drops.
  • Modded enemies now drop remains whose value varies based on the spawn weight of the killed enemy.
  • Added the ability to configure whether a body/drop is one-handed or two-handed.
  • Fixed an issue with Scan Nodes on some bodies.
  • Changed the structure of the config file (It is advisable to delete and regenerate the config file).

V 1.5.0:

  • Now the value of the bodies has a multiplier that varies based on the "Maximum Power" of the moons (see the wiki).
  • Added config to change the multiplier.
  • Code optimization.

V 1.4.1:

  • Dependencies update.

V 1.4.0:

  • Finally fixed the issue where the value of the bodies was not synced with the host.
  • Now shotguns also have the value synced with the host.

V 1.3.0:

  • Added a custom icon for bodies when held.
  • Changed the position in which the Thumper's body spawns.

V 1.2.2:

  • Small changes to the code, nothing should have changed in terms of gameplay.

V 1.2.1:

  • Fixed all issues caused by only making the original body mesh invisible.
  • Changed how the Nutcracker shotgun spawns.

V 1.2.0:

  • The Nutcracker body has been reintroduced.
  • Enemies should now have a death animation before being turned into collectible bodies.
  • Fixed a bug where the Nutcracker shotgun would appear at the initial spawn location of the Nutcracker after its death.
  • Fixed a bug where the Nutcracker would not drop ammunition upon death.
  • Fixed a bug where the Spider webs would remain indestructible after the Spider death.

V 1.1.0:

  • Changed the model of the Bracken remains.
  • Changed the position of the Thumper's body when carrying it. This should fix the body drop position (previously it was dropped too far to the left).

V 1.0.1:

  • Fixed a bug where the mod tried to load the Nutcracker body.

V 1.0.0:

  • Fixed the Baboon Hawk body bugged price.
  • Removed Nutcracker body due to issues with shotgun and shells drop.