Fandovec03-ExperimentalEnemyInteractions icon

ExperimentalEnemyInteractions

Rewamps the ecosystem to feel more alive and immersive.

Last updated 2 weeks ago
Total downloads 65173
Total rating 10 
Categories Mods Misc BepInEx Client-side Server-side Monsters Tweaks & Quality Of Life
Dependency string Fandovec03-ExperimentalEnemyInteractions-0.2.6
Dependants 31 other packages depend on this package

This mod requires the following mods to function

Fandovec03-SpiderPositionFix-1.1.2 icon
Fandovec03-SpiderPositionFix

Fixes for the spider desync between agent and mesh container and the offset idle animation

Preferred version: 1.1.2
Fandovec03-Natural_selection-0.1.2 icon
Fandovec03-Natural_selection

Rewamps the ecosystem to feel more alive and immersive.

Preferred version: 0.1.2

README

MAIN BRANCH: Natural Selection - food chains and ecosystems

Natural selection - food chains and ecosystems

Aimed to make the game's ecosystem feel more alive, immersive and semi-realistic.
Ever felt like every living being is trying to kill you and everything is stacked agaisnt you? or do you just want to observe the world? This mod might be for you!

Currently supported entities:

  • Red bees (Circuit bees)
    • They defend their hive from anything that gets too close. They're now deadly to every living being!
    • Small chance to set giants on fire
  • Hygrodere (Blob)
    • Damages creatures it has contact with it with an exception of Maneater. Non-organic and immortal entities are not affected.
  • Earth Leviathan (Sandworm)
    • Targets creatures that come near it. Ignores small creatures.

Modified enemies:

  • Forest keeper:
    • Stays on fire for a while after death
    • Has a chance to extinguish itself

Currently worked on:

  • Bunker Spider

WIP:

  • Nutcracker
  • Spore Lizard
  • Hoarder bug

Pre-release branch: Experimental Enemy Interactions

Report bugs on either github issues or the Lethal company modding discord.

Credits:

Unofficial LethalCompany Discord:

  • Zesa, TKronix, Swaggies: helping me figure out collision detection
  • Hamunii: Helped fixing the variables
  • EnzoTheProtogen: Reporting a bug.