ExperimentalEnemyInteractions
Rewamps the ecosystem to feel more alive and immersive.
Last updated | 2 weeks ago |
Total downloads | 65173 |
Total rating | 10 |
Categories | Mods Misc BepInEx Client-side Server-side Monsters Tweaks & Quality Of Life |
Dependency string | Fandovec03-ExperimentalEnemyInteractions-0.2.6 |
Dependants | 31 other packages depend on this package |
This mod requires the following mods to function
Fandovec03-SpiderPositionFix
Fixes for the spider desync between agent and mesh container and the offset idle animation
Preferred version: 1.1.2Fandovec03-Natural_selection
Rewamps the ecosystem to feel more alive and immersive.
Preferred version: 0.1.2README
MAIN BRANCH: Natural Selection - food chains and ecosystems
Natural selection - food chains and ecosystems
Aimed to make the game's ecosystem feel more alive, immersive and semi-realistic.
Ever felt like every living being is trying to kill you and everything is stacked agaisnt you? or do you just want to observe the world? This mod might be for you!
Currently supported entities:
- Red bees (Circuit bees)
- They defend their hive from anything that gets too close. They're now deadly to every living being!
- Small chance to set giants on fire
- Hygrodere (Blob)
- Damages creatures it has contact with it with an exception of Maneater. Non-organic and immortal entities are not affected.
- Earth Leviathan (Sandworm)
- Targets creatures that come near it. Ignores small creatures.
Modified enemies:
- Forest keeper:
- Stays on fire for a while after death
- Has a chance to extinguish itself
Currently worked on:
- Bunker Spider
WIP:
- Nutcracker
- Spore Lizard
- Hoarder bug
Pre-release branch: Experimental Enemy Interactions
Report bugs on either github issues or the Lethal company modding discord.
Credits:
Unofficial LethalCompany Discord:
- Zesa, TKronix, Swaggies: helping me figure out collision detection
- Hamunii: Helped fixing the variables
- EnzoTheProtogen: Reporting a bug.