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LethalCommService
Lethal Terminal Utility CommandsLCS (Lethal Command Service)
A simple ship terminal command tool that allows all players to run command and mess with each other.
Usage
- Go to the ship's Terminal
- Type
lcsTypical Usage usually involves:lcs [commandName] [Arguments]
Argument Types
<RequiredArg>denotes required argument[OptionalArgs]denotes as optional argument and comes after required arguments<...RequiredArgs>denote as required multi-args that takes as many argument space as needed at the end of the command[...OptionalMultiArgs]Similar to required multi-args except this is optional (RESERVED FOR FUTURE)
Helps
Use lcs to show all available commands and then use lcs help <commandName> to show more a detail usage for a command.
Available Commands
help <cmdName>(More detail command usages)debug(shows debug information)ping(test Unity RPC and see network latency for a client)list <type>(list all available entity, item, trap, and players)spawnitem <playerName> <itemName> [value] [isFake](spawn any grabbable items (including unreleased ones). isFake flag determines if the item can be picked up or not)spawnentity <playerName> <entityName> [isFake](spawn any available in-game entity (including unreleased ones). isFake flag determines if the entity will freeze and not damage player)spawntrap <playerName> <trapName> [isFake](spawn any available indoor facility trap. isFake flag will mark the trap as fully functional but does not damage player)cleanup(manually clean-up any internally managed spawn objects, usually fake objects that game doesnt cleanup afterward. This is also done automatically after the ship leaves)setbalance [balance](change in-game store credits)setplrstat <type> <target> [value](change player stats)sendmsg <players> <header> <...message>(send player custom message)tp <from> <to>(teleport player within the same region)kill <Player>(kill a player)