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Generic_GMD-Generic_Moons-2.0.0 icon

Generic Moons

Going to be a full expansion at some point adding 1 moon for each difficulty. Currently adds two later game moons.

Date uploaded 4 months ago
Version 2.0.0
Download link Generic_GMD-Generic_Moons-2.0.0.zip
Downloads 5339
Dependency string Generic_GMD-Generic_Moons-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
HolographicWings-LethalExpansion-1.3.12 icon
HolographicWings-LethalExpansion

Large game expansion with SDK support and a plenty of features.

Preferred version: 1.3.12

README

Generic Moons is going to be a mod that adds a new moon for every difficulty level and then potentially some other fun stuff.

As of right now it only adds one moon:

Icebound: A mid tier frozen lake that supposed to be a weird mixture of offense and march in terms of difficulty and stats.

Devastation: A hard moon made to fit right after titan. Worth 850 credits to go to and is an abandoned dusty mining moon.

What's coming:

Waterview: An easy moon around the same level as vow. Would be a small plains like area against some water.

What might be coming (not guaranteed):

Custom scrap like rocks or ice found outside on these maps.

Custom indoor scrap like boxes and crates of stuff.

Laboratory half outside map overrun by masked men.

Abandoned company building (tutorial map).

Please report to me any issues or ideas or just any help in general. I've never used unity before.

Discord: generic_gmd

CHANGELOG

  • 4.0.0

    Complete and utter overhaul of the mod

    Vertigo

    • Added to the game

    Icebound

    • Completely redid the terrain, balancing, and general theme
    • Nerfed down to an Easy moon (already was easy to begin with)

    Hydro

    • Nerfed down to an Intermediate moon and removed the 250 pricetag
    • Moved the main entrance again
    • Removed 2 fire exits
    • Basically restructured a good chunk of the map
    • Big building

    Devastation

    • Moved a pipe
    • Added another building in the background

    Overall

    • Stretched all the textures out so they fit the base games textures a bit more
    • Added turret and landmine spawning
    • Changed the walksound of each moon
    • Added Goku somewhere
  • 3.1.1

    Hydro

    • Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
    • Spawns slightly increased
    • Added lights under the sign lol
  • 3.1.0

    No new icon this is not even significant enough

    Hydro

    • Reworked a lot of the map and made the entrance MUCH closer
    • 1 New fire exit
    • Sealed off a portion of the map and put the main entrance there
    • Replaced the original main entrance with a fire exit
    • Fixed that weird funky terrain by the back fire exit
    • Remodeled the stairs instead of using a custom model
    • Added path to the ground
    • Windows are cool

    Devestation

    • Added 2 pipes

    Integrity

    • Removed (I forgot I left it in)

    Icebound

    • Stabbed Fino

    Overall

    • Texture tiling slightly modified due to me being an idiot
    • I probably added more but me memory bad
    • Should have made the exterior show up on grid
    • Added more AI nodes to Hydro and Devastation
  • 3.0.0

    Hydro

    • Added to the game

    Icebound

    • Moved and remodeled the 2nd fire escape
    • Moved the spawn for the ship
    • Added stone spires

    Devestation

    • Made it slightly more dangerous

    Overall

    • Should have fixed the weather inside issue
  • 2.1.0

    Icebound

    • Added stairs to the door platform
    • Added props
    • Moved the item shuttle to the right spot
    • Changed tree texture
    • Added a silly poster

    Devestation

    • Added stairs to the door platform
    • Added props
    • Fixed texture overlaying problem
  • 2.0.0

    • Uploaded the planet Devastation.
    • Added an extra fire exit in Icebound
    • Added collision to trees in Icebound
    • Removed branchless trees in Icebound
    • Fire exits now also have lights near them
  • 1.0.0

    • Initial release