Generic Moons
Going to be a full expansion at some point adding 1 moon for each difficulty. Currently adds two later game moons.
Date uploaded | 4 months ago |
Version | 2.0.0 |
Download link | Generic_GMD-Generic_Moons-2.0.0.zip |
Downloads | 5339 |
Dependency string | Generic_GMD-Generic_Moons-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.12README
Generic Moons is going to be a mod that adds a new moon for every difficulty level and then potentially some other fun stuff.
As of right now it only adds one moon:
Icebound: A mid tier frozen lake that supposed to be a weird mixture of offense and march in terms of difficulty and stats.
Devastation: A hard moon made to fit right after titan. Worth 850 credits to go to and is an abandoned dusty mining moon.
What's coming:
Waterview: An easy moon around the same level as vow. Would be a small plains like area against some water.
What might be coming (not guaranteed):
Custom scrap like rocks or ice found outside on these maps.
Custom indoor scrap like boxes and crates of stuff.
Laboratory half outside map overrun by masked men.
Abandoned company building (tutorial map).
Please report to me any issues or ideas or just any help in general. I've never used unity before.
Discord: generic_gmd
CHANGELOG
-
4.0.0
Complete and utter overhaul of the mod
Vertigo
- Added to the game
Icebound
- Completely redid the terrain, balancing, and general theme
- Nerfed down to an Easy moon (already was easy to begin with)
Hydro
- Nerfed down to an Intermediate moon and removed the 250 pricetag
- Moved the main entrance again
- Removed 2 fire exits
- Basically restructured a good chunk of the map
- Big building
Devastation
- Moved a pipe
- Added another building in the background
Overall
- Stretched all the textures out so they fit the base games textures a bit more
- Added turret and landmine spawning
- Changed the walksound of each moon
- Added Goku somewhere
-
3.1.1
Hydro
- Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
- Spawns slightly increased
- Added lights under the sign lol
-
3.1.0
No new icon this is not even significant enough
Hydro
- Reworked a lot of the map and made the entrance MUCH closer
- 1 New fire exit
- Sealed off a portion of the map and put the main entrance there
- Replaced the original main entrance with a fire exit
- Fixed that weird funky terrain by the back fire exit
- Remodeled the stairs instead of using a custom model
- Added path to the ground
- Windows are cool
Devestation
- Added 2 pipes
Integrity
- Removed (I forgot I left it in)
Icebound
- Stabbed Fino
Overall
- Texture tiling slightly modified due to me being an idiot
- I probably added more but me memory bad
- Should have made the exterior show up on grid
- Added more AI nodes to Hydro and Devastation
-
3.0.0
Hydro
- Added to the game
Icebound
- Moved and remodeled the 2nd fire escape
- Moved the spawn for the ship
- Added stone spires
Devestation
- Made it slightly more dangerous
Overall
- Should have fixed the weather inside issue
-
2.1.0
Icebound
- Added stairs to the door platform
- Added props
- Moved the item shuttle to the right spot
- Changed tree texture
- Added a silly poster
Devestation
- Added stairs to the door platform
- Added props
- Fixed texture overlaying problem
-
2.0.0
- Uploaded the planet Devastation.
- Added an extra fire exit in Icebound
- Added collision to trees in Icebound
- Removed branchless trees in Icebound
- Fire exits now also have lights near them
-
1.0.0
- Initial release