Last updated | 17 hours ago |
Total downloads | 3944 |
Total rating | 0 |
Categories | Client-side Suits Cosmetics Asset Replacements |
Dependency string | GhostsModels-Oneshot_Collection_Expanded-4.4.0 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.3README
Oneshot Collection v4.4.0
Suit Collection of all my Oneshot Models
Things to work on
- Add some more models
Known Issues
- This mod is not compatable with cruiser improved when using the terminal with the default settings. This is not on my end, this is on theirs and will likely be fixed in the future
- This mod is not compatable between switching directly between these suits and suits from natlansuitsvol1. It will cause view height problems
Instructions
- Place contents in
bepinex/plugins
folder. Ensure that ModelReplacementAPI is also installed.
Changelog
(From old mod)
- v1.0.0
- Release
- v1.1.0
Gas Mask Niko
- Brightened eye glow
- Adjusted hair jiggle
- Colors now match up with regular Niko model
Calamus
- Adjusted eye color
- v1.1.1
- Fixed description error
(From this mod)
- v2.0.0
- Added blinking
- Added Niko Jaw Movement
- Tweaked Alula hair physics (I honestly have no idea how the old ones worked. It was due to a Unity glitch I wish I could recreate)
- v3.0.0
- Adjusted view heights for Alula, Niko, and Gasmask Niko (you are now slightly shorter than vanilla)
- v3.0.1
- Fixed an issue where viewmodels wouldn't adjust when switching to vanilla suits
- Fixed a possible future problem where mod would disable other viewmodel adjustments
- v3.0.2
- Removed unfinished scarf physics on Niko
- v3.0.3
- Refined viewmodels so they should have less problems removing with bigger modpacks
- v3.0.4
- Fixed an issue where Alula was incorrectly shaded
- v3.0.5
- Fixed an possible issue with viewheight conflictions
- v3.0.6
- Corrected last update info
- Fixed ReadMe formatting
- v3.0.7
- Fixed a confliction with SCP-956's cake item (SCP-559) (these changes likely also make this mod compatable with little company)
- Added a known issues to the ReadMe
- v4.0.0
- Added Watcher PM
- Fixed a camera error relating to switching off of Calamus
- v4.1.0
- Added ViewModel Reset Suit as a dependency to fix any possible camera offset errors
- v4.1.1
- Fixed typo causing viewmodels not to reset and thus causing camera offset
- v4.1.2
- Did nothing (oops)
- v4.2.0
- Removed ViewModel Reset Suit as a dependency due to unresolved camera issues
- v4.3.0
- Niko and Gas Mask Niko now cry when they are dead
- v4.3.1
- Fixed an issue where leaving the lobby with a height adjustment suit would break your camera height
- v.4.4.0
- Removed height adjustment, there are just too many issues that arise. Might get readded in the future
Credits
Art by mstar-candy
Niko model by Sasamin
Niko gas mask model edit by Loley
Alula and Calamus models by Wrinkle&Shamwow
Alula and calamus rigging by teamtojo
Thanks to XenoSpartan for jaw and eye code
Thanks to WinterMantis, Xu Xiaolan, and GoblinKingShmee for the height adjustment code base