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GoblinKingShmee-GenshinImpactOverhaul-1.5.9 icon

GenshinImpactOverhaul

Replaces all entities with characters from Genshin Impact, including animations, sounds, and terminal entries. This includes map hazards as well as the Company Cruiser, and Genshin flavored scrap items!

Date uploaded 2 weeks ago
Version 1.5.9
Download link GoblinKingShmee-GenshinImpactOverhaul-1.5.9.zip
Downloads 1058
Dependency string GoblinKingShmee-GenshinImpactOverhaul-1.5.9

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
BunyaPineTree-ModelReplacementAPI-2.4.7 icon
BunyaPineTree-ModelReplacementAPI

API to simplify model replacement

Preferred version: 2.4.7
HGG-JigglePhysicsPlugin-1.1.21 icon
HGG-JigglePhysicsPlugin

Dependency for adding jiggle physics to cosmetics. Please read the README for a tutorial and the CHANGELOG for updates!

Preferred version: 1.1.21

README

GoblinKingShmee's Genshin Impact Overhaul Mod

Replaces all entities in Lethal Company with characters from Genshin Impact and scrap with Genshin Impact related items.

  • Every character is complete with animations, voice lines, and terminal entries!

  • There are also changes to ambient music, and a few other silly Genshin sounds.

  • Characters included: Albedo, Amber, Andrius, Baron Bunny, Bennett, Chevreuse, Childe, Chiori, Dori, Furina, Freminet, Guoba, Itto, Kazuha, Klee, Navia, Neuvillette, Nilou, Paimon, Qiqi, Raiden Shogun, Razor, Ruin Guard, Scaramouche, Venti, Wriothesley, Xiangling, Xiao, Yaoyao, and Zhongli.

  • Installation Instructions

    • Easily Downloaded with the use of ThunderStore but works as well with manual installation.
    • Just make sure the GenshinImpactOverhaul.dll file is in the same folder as genshinoverhaul.
  • Contact

  • Conflictions

    • Should work with most mods added, but naturally will conflict with any mod that alters creature and map hazard models, sounds, or terminal entries.
  • Credits

    • Thanks a ton to KinkyDeathMagic for animation finding and creation, model alterations, as well as Visual Effects creation for multiple entities! Thank you as well for testing throughout the creation process!

    • All models and sounds are property of Hoyoverse.

    • A big thank you to the Lethal Company Modding Community for all the help! https://discord.gg/v5t3KkEdsv

    • And thank you for downloading this mod!

Version Tracker

- v1.5.9
	- Updated compatibility for the new public beta! Should still work fine for those playing on v62 as well

- v1.5.8
	- Amber has been added as the replacement for the Maneater, and is joined by Baron Bunny as the baby version! Sounds, animations, a visual effect, and a terminal entry included! As always, a config option exists to turn on or off this replacement

- v1.5.7
	- Updated to include compatibility for v60! Should now work like normal for the new version, but if you come across any bugs, please let me know!

- v1.5.6
	- Vain Shrouds have now been replaced by something much more fitting for Xiangling, a Pepper Bush! Terminal entry included! Still serves as Xiangling's "nest" location and can be destroyed using weed killer!

- v1.5.5
	- Andrius' howling animation has been altered to make it easier to manage driving and howling at the same time without it getting stuck howling. If you do get stuck howling, just press the howl button again, that should reset it!

- v1.5.4
	- Andrius has now been added as a replacement to the Company Cruiser! Included with sounds, animations, and radio songs! As always, a config option exists to turn on or off this replacement
	- Surprisingly, a car is not at all like a dog, so it is quite jank.  As such, if you intend to use the Cruiser for it's actual purpose, I recommend you disable this in the config!
	- Sitting down points are now located on top of Andrius' neck and item placing locations are on his back. To get off him you just look to the left if you are in the driver's seat and to the right if in passenger's
	- Andrius also seems to be more difficult to handle, which being at a higher point doesn't seem to help. As such, I've increased his health as he seemed to blow up extremely easily.
	- Finally, to not mess with map usability, the base car's colliders are all thats interacting with the environment, such as the floor and trees. These colliders no longer affect the players, so you can walk under him. Andrius has new colldiers which allow you to walk on top of him but these won't be effected by the environment. In short, any place the base car can fit, so can Andrius, even if he appears like he'll be clipping
	- I'm certain many bugs will exist with him, so if you find any extreme ones, please let me know!	

- v1.5.3
	- Scaramouche's gnosis is no longer floating
	- Ms. Hina is no longer blurry

- v1.5.2
	- Replaces the Spike Trap with the hand of the Magatsu Mitake Narukami no Mikoto! Wiggly fingers and a lightning effect included! Sounds too! As always, a config file exists to turn on or off. Note, the hitbox remains the same for the spikes kill area, so while the hand takes up about 90% of the zone, there are parts that will kill you if you get to close that the hand doesn't occupy. This kill area is still recognizable via a creaking sound
	- A bug was causing certain creatures to not rotate if there were more than one around at the same time. This has been fixed and Venti, Nilou, and Pers should now always face the correct direction

- v1.5.1
	- Sounds have been altered to take up less file size
	- Textures have also been significantly compressed, mod file size is about half of what it used to be and should perform better now. A few select textures are still the old way due to looking weird when compressed. If you come across any textures that look wrong or audio clips that sound strange, please let me know
	- Changed the sticky note texture to be of someone more fitting!
	- Chevreuse should now better rotate with where she is pointing her shotgun
	- One of Xiangling's voice lines has been changed to something less "moany"
	- Though it wasn't because of the mod, Xiangling should no longer make noise after death

- v1.5.0
	- Replaces a majority of the rest of the scrap items with Genshin Impact related items. Note the Ruin Guard toy is the robot toy and the Seelie is the Dentures, picking up and putting them down to stop audio will work as normal.
	- Masks laying on the ground now correctly play Albedo noises instead of the normal laughs and cries if Albedo is enabled
	- Chiori will no longer occasionally have issues with her animation events

- v1.4.9
	- Fixes an issue where the car was becoming invisible

- v1.4.8
	- Replaces 21 more scrap items with Genshin Impact related items!
	- Adds a config file for the scrap replacements which allows you to set the percent of scrap replaced. This isn't synced between players so if you and a friend both have set to 50%, a scrap piece that's replaced for you might not be replaced for them and vice versa

- v1.4.7
	- Neuvillette's visual effects on his coat have been redone to much better resemble his in game look!
	- Dori now rides around on her Jinni when she is angry!
	- Jiggle physics added to Neuvillette and Dori's hair

- v1.4.6
	- Adds Chiori as the second v56 enemy!
	- Jiggle Physics has been added as a dependency and will be applied to models over time. Right now only Chiori has it applied
	- Replaces some scrap items with various Genshin items instead. Only a select few right now, but more will be added
	- Also replaces the shovel model, the jack-o-lantern ship decoration and the plushie pajama man ship decoration
	- Bestiary entries now respect your config choice

- v1.4.5
	- Fixed an issue where the Ruin Guards weren't being generated correctly in their off state if this was the first time you had downloaded the mod

- v1.4.4
	- Fixed a strange bug where sounds weren't loading correctly if you had downloaded the mod for the first time

- v1.4.3
	- Bennett and Navia's scan node now correctly display their names
	- All sounds have been transitioned to being altered solely in this mod, so CustomSounds and SoundTool are no longer needed and no longer marked as dependencies

- v1.4.2
	- Altered Wriothesly's animations so he should drag along the floor much less now

- V1.4.1
	- Updated to full release of v56, so fine to update now if your just using the full release patches! As before, Xiangling has been added with terminal files as well, and the other v56 enemy is being tested and should be ready soon
	- Truck delivery theme changed to be the standard, Dori's theme

- v1.4.0
	- Added a new character, Xiangling! She's joined by the God of the Stove, Guoba! Similar to the last few patches, do not update to this version if you are still playing on v50! May go through some reworks as v55 is fully released, but she's stable as of now
	- Yaoyao should no longer fly around in the air before jumping

- v1.3.9
	- Accidentally included the early testing stages of the new monsters, they have been redisabled until ready for release

- v1.3.8
	- Fixed an issue where Bennett was a poor, unlucky boy and was accidentally deleted

- v1.3.7
	- Finally fixed Wriothesly to stop him from heavily breathing randomly

- v1.3.6
	- Continue playing on v1.3.5 if you are staying on Lethal Company v50. This update and all future ones will be for the v55 beta and eventual full release.  DO NOT UPDATE TO THIS VERSION UNLESS YOU ARE PLAYING THE BETA, IT WILL BREAK THE GAME IF YOU DO!
	- Fixed Terminal to work in the V55 Beta
	- Reduced volume of some sounds
	- Reorganized Unity files for easier browsing

- v1.3.5
	- Klee should no longer be able to grab players through the ships walls

- v1.3.4
	- Zhongli should be less likely to push players through the walls 
	- The Ruin Guard should now respect your config options

- v1.3.3
	- The glitch that was causing the Ruin Guards to not show up for non-hosts should be resolved

- v1.3.2
	- The Ruin Guard off state is now visible for all players! A known bug is they rarely don't show up for non-hosts, meaning they're glitched and the Ruin Guards won't spawn. A lobby restart fixes this
	- Yaoyao also now correctly kills players!
	- Fixed Yaoyao from clipping through the ground in her idle state

- v1.3.1
	- Raiden's carry animation changed to look better

- v1.3.0
	- The Ruin Guard is finally fixed!
	- Ruin Guards now have an off state, so will appear on the map instead of the normal vanilla Old Bird Model, can be climbed on! Only for host currently but will be fixed for all players shortly! Still spawns as normal for all players
	- The Ruin Guard now successfully picks players up if they are near his right hand
	- Ruin Guards no longer make car engine noises when powering up
	- The ScanNode locations on Ruin Guards have also been adjusted 
	- Wriothesly should no longer get stuck in his cowering position

- v1.2.9
	- Temporarily switched some sounds back to using Custom Sounds as they were being problematic

- v1.2.8
	- Added a config file which allows you to turn on or off every character, as well as ambient sounds and the custom Bestiary. The config does list the enemies with their Genshin characters, which could be a spoiler if you like the mystery!
	- Nearly all sounds now are altered by scripting. This should stop the occasional bugged sound playing as well as conflictions with other mods. All sounds will soon be done without CustomSounds
	- Albedo, Chevreuse, Freminet, and Itto now have some new sounds
	- Venti's ScanNode now accurately tracks him
	- Scaramouche, Xiao and Itto can no longer phase through the closed ship door
	- Wriothesly no longer breathes like a beast when chasing you
	- The Ruin Guard no longer occasionally cries like a baby

- v1.2.7
	- Qiqi now correctly works, only appearing for the haunted player and her footsteps correctly stop when she disappears. Added more voice lines for her as well

- v1.2.6
	- Furina now summons random members of the Salon Solitaire instead of webs! Cute Idles included!

- v1.2.5
	- Added occlusion to footstep audio to make it more clear where characters are
	- Furina and Razor's hitboxes have been adjusted so now you can hit them in the head

- v1.2.4
	- Wriothesley no longer gets stuck underneath his coat like a dweeb.

- v1.2.3
	- Scaramouche and Kazuha are rats who thought it would be funny to start tanking the framerate without reason. This has been fixed

- v1.2.2
	- Childe's smoke color now matches his element

- v1.2.1
	- Added more ambient sounds

- v1.2.0
	- Wriothesley should no longer rarely make Neuvillette's anger noise, but hard to test as it seems to happen randomly.
	- Qiqi no longer occasionally makes Albedo noises
	
- v1.1.9
	- Fixed certain characters getting stuck in animations and not correctly transitioning to the expected animations
	- Nilou should better face the player
	- Furina noises volume adjusted
	- Adjusted Itto's carry item animation to work better

- v1.1.8
	- Reverted prespawn Ruin Guard object back to vanilla one as only the host can see it, and the Ruin Guard doesn't ever wakeup

- v1.1.7
	- Qiqi now correctly appears only for one person, and disappears when she should

- v1.1.6 
	- Reduced the distance which you can hear Venti's idle, no more cacophany of "Yaho"
	- Added effect on Xiao's pounce
	- Added music for new ambient tracks
	- Furina now makes additional noises to announce her presence
	- Adds a glider to Venti
	- All stun animations correctly setup so characters no longer just stand there

- v1.1.5
	- Dependency with ModelReplacementAPI added to allow Albedo to work correctly for those using 3D charcter models, won't affect those just running base skins. May just be a temporary fix
	- Yaoyao kills a little more consistently, will still need to be tweaked
	- Albedo no longer laughs when spawning
	- Ruin Guard noises should play more consistently
	- Reduced the distance which you can hear Scaramouche's idle

- v1.1.4
	- Kazuha shouldn't impact performance much as now either

- v1.1.3
	- Scaramouche shouldn't impact performance as much now

- v1.1.2
	- Venti got over his fear of heights and now correctly ascends and faces the direction he's flying
	- Wriothesley now has cloth physics for his coat
	- Klee death sounds have been added
	- Scaramouche should no longer spam the console

- v1.1.1
	- Adds Freminet (Pers too!), Ruin Guard, and Xiao in replacement for v50 enemies
	- Re-adds terminal entries for enemies, as well as adding in new ones for Freminet, Ruin Guard, and Xiao
	- Venti's animations have been redone and he no longer goes underground(conversely, he doesn't go much above 5 feet in the air)

- v1.1.0
	- Furina now correctly switches between walking and idling	

- v1.0.9
	- Nilou now correctly does animations! No longer does she just thrash!
	- Venti no longer spams voicelines when dead
	- Adjusted volume for certain sounds
	
- v1.0.8
	- Scaramouche continues being a problem, but location on hive is fixed, for some reason he can phase through the ship door in v50 (Seems to be a general issue with bees)
	- Itto's animations timed better, and no longer spams his hurt voice lines when dead and being hit by Wriothesley
	- v50 animations added for Klee death and Wriothesley cowering
	- Yaoyao now correctly appears on v50 moons

- v1.0.7 
	- Disabling Bestiary as it's extremely broken in v50

- v1.0.6
	- Scaramouche should preform better in the rain
	- Altered positioning of some scan nodes to make scanning easier
	- Sound volume adjustments
	
- v1.0.5
	- Fixes Albedo, Chevreuse, and Itto's death pose clipping
	- Fixes Neuvillette glow for real this time
	- Certain sounds should play with more consistency

- v1.0.4
	- Scaramouche is now officially alive and correctly uses electro
	- Nilou's dance circle glows more brightly
	
- v1.0.3
	- Zhongli and Raiden Shogun are no longer shiny

- v1.0.2
	- Walking sounds no longer doubled for characters

- v1.0.1
	- Fixed Neuvillette's glow and Razor's claws

- v1.0.0
	- Release
  • Known Bugs

    • Yaoyao occasionally is invisible when jumping
    • Relogging can mess up scrap visuals and will stretch some scrap items to strange dimensions. This is due to some base game scrap not being a 1 to 1 scale
    • In general, Andrius' animation's can be a little jank in terms of their transitions. If stuck howling, just press the howl button again to reset