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Ambient Soundtrack
Adds more ambient soundtrack for extra immersion, and syncs with other clients. (Custom background music support)
Date uploaded | 4 months ago |
Version | 1.1.1 |
Download link | Gogozooom-Ambient_Soundtrack-1.1.1.zip |
Downloads | 1199 |
Dependency string | Gogozooom-Ambient_Soundtrack-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Description
- Adds more ambient soundtrack for extra immersion
- Currently, there are three custom tracks "Arihall", "Exploration", and "Waves" (All made by me/Gogozooom)
- Easy customization by putting any mp3 file into the "Daytime Music" and "Evening Music" folders respectively
- Music syncs with other clients giving every employee a similar experience (This means An0n's AmbientMusicSync is not required, and will probably break this mod)
- Config to change if the modded soundtrack replaces or adds to the vanilla soundtrack, and to change how often it plays
Ambient Soundtrack v1.1.1 Config Update
- Added config with properties: 'MusicChance', and 'ReplaceVanillaSoundtrack'
- Music now syncs with other clients
- Added support for me to ship the mod with Daytime and Evening music respectively (Example: D_Arihall.mp3 would load into the "DaytimeMusic" folder, E_Waves.mp3 would load into the "EveningMusic" folder)
- Fixed EveningMusic folder being loaded into the DaytimeMusic variable
Planned Updates
- In future updates, I plan not only to add more soundtrack but also a unique song for each moon in both Daytime and Evening
- Far more config options are planned, not only will you be able to change the chance for it to play, but where it's allowed to play (Interior music for example)
- And finally, I plan on eventually fixing a bug where when anyone enters the interior, the music will stop for everyone. I intend for the other employees to still be able to immerse themselves, even when one of their co-workers is screaming in the near distance.
HOW TO: Custom Songs/Music
- Drag and drop .mp3 files into either the "Daytime Music" folder or the "Evening Music" folder and they will play accordingly in-game
CHANGELOG
v1.1.1 Hot Fix
- Will no longer break initalization when BepInEx.Config.HideManagerGameObject == false; and warns you to set it to true
- Lessened the time it takes to load a individual sound file
v1.1.0 Config Update
- Added config with properties: 'musicChance', and 'replaceVanillaSoundtrack'
- Music now syncs with other clients
- Added support for me to ship the mod with Daytime and Evening music respectively (Example: D_Arihall.mp3 would load into the "DaytimeMusic" folder, E_Waves.mp3 would load into the "EveningMusic" folder)
- Fixed EveningMusic folder being loaded into the DaytimeMusic variable
v1.0.1-v1.0.2 Hot Fix
- Touched up a few things with listing
- Fixed folder structure self destructing for some reason
- Fixed infinite sprinting (Was used for patch testing)
v1.0.0 Release
- Release with tracks Arihall, Exploration, and Waves
- Support for both Daytime and Evening soundtracks