Changelog
0.6.3
- Restricted natural and F8 test spawning to Vow and Titan.
- Titan receives three times Vow's spawn weight; existing Spawn.Rarity remains the baseline.
- Hunting/scanning banners remain removed; F7 diagnostics remain available.
0.6.2
- Removed the hunting countdown and scanning/freeze text banners.
- Removed their inactive visual-warning setting from newly generated configuration.
- Preserved audio cues, animations, F6 configuration and optional F7 diagnostics.
- Repackaged with root metadata and BepInEx plugin/asset folders.
0.6.1
- Fixed rejected damage attempts consuming a lunge's only hit opportunity.
- Prevented slow frames from extending leap distance.
- Updated post-door destinations when fresh evidence arrives.
- Guarded invalid path corners and missing physics-hit colliders.
- Added configurable compact pursuit speed and faster response to clear prey sounds at high agitation.
- Refined armor, skull, ears, ribs and neck geometry using the supplied visual reference.
0.6.0
- Added the Blender armored visual and door-bash animation.
- Repaired bestiary metadata and live scan IDs.
- Added ordinary unlocked-door interaction and alternate room routes.
- Replaced the fixed pursuit/investigation cutoff with route-aware travel budgeting.
0.5.1
- Added bounded obstacle detours and recovery attempts toward remembered destinations.
0.5.0
- Added F6 in-game configuration, sound-arrival echolocation and movement tuning.
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