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abandonedcompanyassetsfork

[v81+] Over time many Company 'Assets' go missing, this mod will give you the opportunity to find some of them in the facility! (Spawns UNIQUE versions of shop items and new tools in the dungeon which can be sold or used!)

CHANGELOG

Patch Notes:

Version 0.17.2

  • Recompiled and assets rebundled for v81
  • Updated dependencies

Version 0.17.1

  • Fixed Abandoned TZP network object throwing errors on clients
  • Fixed glowstick networking
  • Lowered glowstick intensity

Version 0.17.0

  • Recoded most items, which consists of relying on Update() as little as possible and cached a lot of stuff
  • Compressed all audio and textures
  • Split all items into their own asset bundles, which can individually disabled in the config
  • Registered all items through the editor to take advantage of superior configuration
  • Fixed and restored the Industrial Flashlight for v73
  • Fixed and restored the Abandoned Walkie-talkie for v73
  • Lowered the sprite movement on the candle/lighter flame particles so it didn't look like a bunch of PNGs overlapping eachother
  • Fixed hidden traits either not working or having something wrong with them
    • Abandoned Flashlight
      • None
      • Flicker
      • DrainWhenOff
      • FastDrainWhenOn
      • DropWhenHeld
      • BulbFail
    • Abandoned Walkie-talkie
      • None
      • Distortion
      • FastDrainWhenOn
      • HalfChargeOnRecharge
      • RandomPowerOff
      • RandomGarbled
      • DrainWhenOff
    • Antique Candle
      • Flame dies out permanently when going underwater and attempting to turn the candle on
        • Now changes scan node name to Soaked Antique Candle when the flame is permanently dead
      • Flame dies out if going in the rain when on
        • Fixed flame dying permanently from rain
    • Glowsticks
      • Drops a glowstick
        • Given proper rigidbody colliders and network sync
        • Removed random used glowsticks spawning in interiors
    • Industrial Flashlight
      • Cannot use charger, charges passively on ship
        • Added audio feedback so it's more obvious when it's charging
        • Buffed charge speed to be twice as fast (still slow)
    • Lighters
      • Has a fuel system
        • Fuel system now uses a tool tip at the top right of the screen to display amount of fuel remaining
      • Consumes fuel when burning spiderwebs
    • Emergency Flare
      • On use, has a 1 in 11 chance to multiply maxEnemyPowerCount, maxDaytimeEnemyPowerCount, maxOutsideEnemyPowerCount and currentMaxOutsidePower by 5
      • On use, has a 2 in 11 chance to multiply maxEnemyPowerCount, maxDaytimeEnemyPowerCount, maxOutsideEnemyPowerCount and currentMaxOutsidePower by 2
      • Launches large red flare into the sky
        • Fixed explosion audio playing twice
    • Abandoned TZP
      • Gets you drunk at fast intervals
      • Inhaling damages you at random intervals, you will never die on the first damage tick

Version 0.16.1

  • Recompiled for DawnLib 0.7.3

Version 0.16

  • Recompiled for v73
  • Converted to DawnLib
  • Fixed most networking errors and ownership issues
  • Bullet Lighter/Flip Lighter
    • Animation now consistant across clients
    • Lighters no longer spawn turned on and desynced across clients
  • Reworked glowsticks
    • Added config to customise amount of glowsticks one can have in a glowstick pile
    • Glowsticks now have physics
      • Not a perfect collision box, I had to guess
    • Glowsticks now drop in random rotations
  • Fixed abandoned pro-flashlights and flashlights
  • Permanently disabled abandoned walkie talkie and industrial flashlight
    • These are prevented from loading at all
      • I simply couldn't work them out how to make them work