Lethal Company
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Latest version
2.3.0
Last Updated
First Uploaded
Downloads
2.8K
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0
Size
326KB
Dependants

Categories

Required mods (113)

This package requires the following packages to work.
fixed magnet rotation, move scrap to the ship automatically, storage light, mute engine/radio audio in orbit, cruiser scrap items, speedometer,
Version:1.4.6
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Allows you to spectate enemies when dead.
Version:2.7.0
Compatibility mod for custom enemy skins.
Version:1.4.6
Adds new cosmetics via the MoreCompany mod. 30+ Cosmetics by me!
Version:1.3.4
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.9.0
A moon pack that adds 6 Vanilla Plus themed moons!
Version:1.1.4
A Vanilla friendly storage interior, with some unique generation.
Version:1.1.3
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
More Suits addon that features 11 different high visiblity suits
Version:1.2.2
A mod that adds suits based on Olimar, Louie, and 3 Pikmin colors from Pikmin 2 to the More Suits mod!
Version:1.1.0
Towards a future with fewer lobby incompatibility errors.
Version:1.4.0
Audio and MIDI library for .NET
Version:2.2.2
Ya ever wanted a IKEA Blahaj on your back? Well it's been done. Credit to Kaine_G on Sketchfab for the model. :)
Version:1.0.0
Fixes several problems with mask items and masked enemies.
Version:1.3.1
Black Mesa H.E.V. Suit skin for Lethal Company
Version:1.0.2
This mod adds color to the weather of the planet you are orbiting.
Version:1.0.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
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