MaskedEnemyOverhaul
Removes the mask from the mimic enemy, wears a suit of a random player (even modded ones), allows spawning on all moons without needing the mask items, and a zombie apocalypse?
CHANGELOG
Changelog
v3.1.2
- fixed to work with advcom update
v3.1.1
- Readme update
- Removed some console logs
v3.1.0
- Actually fixed Advanced Company
v3.0.0
- Possible fix for advcom cosmetics
- Show masked usernames added to config (off by default until more testing is done)
- Reveal Masked Plugin option now hides the mask again when the player escapes the Masked
v2.4.1
- Added GitHub link
- Updated ReadMe
v2.4.0
- Added MoreCompanyCosmetic support
v2.3.0
- Added config option to hide mask until the Masked is about to attack
v2.2.1
- Fixed typo in readme
v2.2.0
- Different Masked now spawn with different skins. They no longer all wear the same skin
v2.1.0
- Adjusted default spawn rates as the masked were spawning a tad too often on the small moons
- Added a true vanilla spawn rate option to the config
v2.0.1
- Added more detail to read me
- Added Random Zombie Apocalypse Event Chance (turned off by default)
v2.0.0
- Added Zombie Apocalypse Mode
- Fixed a rare issue where the Masked did not spawn on all moons
- Added config option to remove animation where Masked raises arms like a zombie
v1.1.0
- Fixed issue where Masked was only unmasked for the host
- Fixed issue where everyone saw different suits for the same masked
v1.0.3
- Added the initial config file to edit the Masked spawn rates
v1.0.2
- Readme update
v1.0.1
- Initial release