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LateJoinAllInOne
Host-only late join mod. Allows players to join at any time (including mid-round) without requiring the mod on clients. Simple, configurable, and intentionally minimal.
| Last updated | 3 months ago |
| Total downloads | 1006 |
| Total rating | 1 |
| Categories | Mods Tools Server-side |
| Dependency string | HoppinsHauler-LateJoinAllInOne-1.0.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LateJoinAllInOne
LateJoinAllInOne is a simple, host-only late join mod for Lethal Company.
It allows players to join your lobby even after the game has started —
without requiring the mod on clients.
This mod intentionally avoids complex or fragile solutions and focuses on what works reliably with vanilla clients.
✅ Features
-
✔️ Host-only mod
Clients do NOT need to install anything. -
✔️ Late join always allowed
Players can join:- in orbit (ship phase)
- during the round (mid-round)
-
✔️ Works with vanilla clients
No forced sync hacks, no custom RPC requirements. -
✔️ In-game config UI (F6)
Toggle behavior live without restarting the game. -
✔️ Safe & minimal
No Steam join links, no experimental netcode patches.
⚠️ Important behavior (by design)
- Players who join mid-round may:
- be unable to leave the ship
- have limited interaction
- This is a vanilla limitation.
- Once the ship returns to orbit, everything synchronizes and works normally.
👉 This mod does not attempt to fix mid-round state desync, because doing so would require a client-side mod and fragile netcode hacks.
🔧 Configuration
Press F6 in-game (host only) to open the config window.
Available options:
-
Enabled
Master switch. -
Allow late join always
Allows joining even after "Game has already started". -
Keep lobby joinable always
If enabled, the lobby remains joinable whenever a slot is available
(even mid-round).
All settings are synced automatically from the host.
🔄 How is this different from other late-join mods?
| Mod | Requires client mod | Mid-round join | Complexity |
|---|---|---|---|
| LateCompany | ❌ Yes | ⚠️ Partial | Medium |
| VeryLateCompany | ❌ Yes | ✔️ Yes | High |
| ExtendedLateCompany | ❌ Yes | ✔️ Yes | Very High |
| LateJoinAllInOne | ✅ No | ✔️ Yes (vanilla behavior) | Low & stable |
LateJoinAllInOne chooses stability and simplicity over invasive fixes.
🧠 Design philosophy
"If vanilla clients can join — let them join.
If vanilla can't handle it — don't fake it."
This mod:
- does NOT force world sync
- does NOT override internal RPC handlers
- does NOT promise perfect mid-round behavior
It simply removes unnecessary restrictions and lets the game handle the rest.
📦 Requirements
- BepInEx 5.x
- Lethal Company (latest version)
📝 Notes
- Works best for friend groups and long sessions.
- Ideal if you want one mod on the host only.
- Safe to include in client modpacks — it will stay inactive when not hosting.
Enjoy ✨