using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using ToggleDeafen.Patches;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ToggleDeafen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ToggleDeafen")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("de514037-3a9e-41af-98aa-fa75eaea9e6a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ToggleDeafen
{
public class Confige
{
public static ConfigEntry<bool> allowDeafenInTerminal;
public static void Load()
{
allowDeafenInTerminal = ToggleDeafenBase.config.Bind<bool>("General", "Allow Deafen In Terminal", false, "Will you be able to use the toggle deafen hotkey while in the terminal or while typing in chat?");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ToggleDeafen";
public const string PLUGIN_NAME = "ToggleDeafen";
public const string PLUGIN_VERSION = "1.0.0.0";
}
[BepInPlugin("I0N.ToggleDeafen", "ToggleDeafen", "1.0.0.0")]
public class ToggleDeafenBase : BaseUnityPlugin
{
private const string modGUID = "I0N.ToggleDeafen";
private const string modName = "ToggleDeafen";
private const string modVersion = "1.0.0.0";
public static ConfigFile config = new ConfigFile("BepInEx\\config\\ToggleDeafen.cfg", true);
private readonly Harmony harmony = new Harmony("I0N.ToggleDeafen");
public static AssetBundle bundle;
private static ToggleDeafenBase Instance;
internal static ManualLogSource mls;
private void Awake()
{
Instance = this;
mls = Logger.CreateLogSource("ToggleDeafen");
Confige.Load();
bundle = QuickLoadAssetBundle("toggledeafen.assets");
harmony.PatchAll(Assembly.GetExecutingAssembly());
harmony.PatchAll(typeof(VoiceChatPatch));
}
public static AssetBundle QuickLoadAssetBundle(string assetBundleName)
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), assetBundleName);
return AssetBundle.LoadFromFile(text);
}
}
[HarmonyPatch(typeof(HUDManager), "Awake")]
internal class HUDPatch
{
[HarmonyPostfix]
private static void Postfix()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
ToggleDeafenManager instance = ToggleDeafenManager.instance;
instance.DeafenedImagePrefab = ToggleDeafenBase.bundle.LoadAsset<GameObject>("assets/image.prefab");
Transform transform = new GameObject("ToggleDeafenUI").transform;
transform.SetParent(HUDManager.Instance.HUDContainer.transform.parent, false);
instance.DeafenedImage = Object.Instantiate<GameObject>(instance.DeafenedImagePrefab, Vector3.zero, Quaternion.identity);
instance.DeafenedImage.transform.SetParent(transform, false);
instance.DeafenedImage.transform.localPosition = new Vector3(-390f, -230f, 6.5f);
instance.DeafenedImage.SetActive(false);
}
}
[HarmonyPatch(typeof(IngamePlayerSettings), "Awake")]
internal class PlayerSettingsPatch
{
internal static ManualLogSource mls;
[HarmonyPostfix]
private static void Postfix(ref IngamePlayerSettings __instance)
{
ToggleDeafenManager toggleDeafenManager = null;
if (!((Component)__instance).gameObject.TryGetComponent<ToggleDeafenManager>(ref toggleDeafenManager))
{
ToggleDeafenManager toggleDeafenManager2 = ((Component)__instance).gameObject.AddComponent<ToggleDeafenManager>();
toggleDeafenManager2.playerSettings = __instance;
}
}
public void Awake()
{
mls = Logger.CreateLogSource("Whateva");
mls.LogInfo((object)"It's alive!");
}
}
public class ToggleDeafenInputActions : LcInputActions
{
public static ToggleDeafenInputActions Instance = new ToggleDeafenInputActions();
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction ToggleDeafenKey { get; set; }
}
public class ToggleDeafenManager : MonoBehaviour
{
public IngamePlayerSettings playerSettings;
public GameObject DeafenedImagePrefab;
public GameObject DeafenedImage;
public bool Deafened;
public static ToggleDeafenManager instance;
internal static ManualLogSource mls;
public void Awake()
{
instance = this;
ToggleDeafenInputActions.Instance.ToggleDeafenKey.performed += OnToggleDeafenKeyPressed;
mls = Logger.CreateLogSource("Manager");
mls.LogInfo((object)"Manager awakens!");
}
public void OnDestroy()
{
ToggleDeafenInputActions.Instance.ToggleDeafenKey.performed -= OnToggleDeafenKeyPressed;
}
private void OnToggleDeafenKeyPressed(CallbackContext ctx)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Expected O, but got Unknown
if (!((CallbackContext)(ref ctx)).performed || !Object.op_Implicit((Object)(object)playerSettings) || !Object.op_Implicit((Object)StartOfRound.Instance) || !Object.op_Implicit((Object)(object)StartOfRound.Instance.voiceChatModule) || !Application.isFocused)
{
return;
}
if (Object.op_Implicit((Object)(object)GameNetworkManager.Instance))
{
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if (Object.op_Implicit((Object)localPlayerController) && !Confige.allowDeafenInTerminal.Value && (localPlayerController.inTerminalMenu || localPlayerController.isTypingChat))
{
return;
}
}
Deafened = !Deafened;
IngamePlayerSettings.Instance.settings.micEnabled = !instance.Deafened;
IngamePlayerSettings.Instance.SetMicrophoneEnabled();
}
public void Update()
{
if ((Object)(object)DeafenedImage != (Object)null && Object.op_Implicit((Object)(object)playerSettings))
{
DeafenedImage.SetActive(Deafened);
}
}
}
}
namespace ToggleDeafen.Patches
{
[HarmonyPatch(typeof(DissonanceComms), "Update")]
internal class VoiceChatPatch
{
[HarmonyPostfix]
public static void PostFix(ref DissonanceComms __instance)
{
ToggleDeafenManager instance = ToggleDeafenManager.instance;
if (instance.Deafened)
{
__instance.RemoteVoiceVolume = 0f;
IngamePlayerSettings.Instance.settings.micEnabled = false;
}
else
{
__instance.RemoteVoiceVolume = 1f;
instance.Deafened = false;
}
}
}
}