SpawnPanel
In-game mouse panel (button in the main and pause menus) to edit monster spawn weights, power and interior chances per moon, including modded content.SpawnPanel
A mouse panel to edit monster spawns and interior chances, per moon, including modded moons, monsters and interiors.
Open it
- Click PANNEAU DE SPAWNS at the top right of the main menu or the pause menu.
- The small arrow next to it slides the button off screen (only the arrow stays). The choice is remembered.
- No keyboard shortcut.
What you can change
- Monsters, global: a % per monster (100 % = normal, 200 % = twice as likely, 0 % = never), plus default power and max count.
- Monsters, per moon: the moon's power budgets (inside, outside, day), and each monster's exact weight (0-300), power and max count on that moon.
- Interiors: exact weight per moon, a global %, and a % per weather.
- Every line has an ON/OFF switch (OFF counts as 0 but keeps the value).
- Final weight = moon weight × global %. Values you don't touch stay as the game (or other mods) set them.
Notes
- Host only: other players don't need the mod.
- Requires LethalLevelLoader (it picks the interior; SpawnPanel adjusts its weights, after EqualInteriors if installed).
- Launch one game once: the main menu doesn't load moons, so the mod remembers them from your games.
- MonsterManager: set
Use Formula For Monster Amounts?tofalse, otherwise it ignores spawn weights. - Settings are saved in
BepInEx/config/SpawnPanel.json. - The UI text is in French.
