Decompiled source of Cursed Company v0.1.8

Cursed Company.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Cursed Company")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Cursed Company")]
[assembly: AssemblyTitle("Cursed Company")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRASHKETCHUM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AshKetchum";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTIMFOXBATMAN_1_LEGENDARY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "timfoxbatman_1_legendary";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFMESH7SK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fmesh7sk";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMSZ006 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MSZ-006";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRP_DRIVER_KH_HANK : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "P_DRIVER_KH_Hank";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRIDLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Idle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOTAROKUJOPART4 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jotaro Kujo (Part 4)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMANDALORIAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mandalorian";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCLOUD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "cloud";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPENGUIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Penguin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSMOKE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Smoke";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSK_MP_SQUIDWARD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SK_MP_Squidward";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSPIDERMANSYMBIOTE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SpidermanSymbiote";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPLAYERRIGGED2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PlayerRigged (2)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHAZAM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "shazam";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRIFLERUN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rifle Run";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYODARIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YodaRigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYANGXIAOLONG_A : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YangXiaoLong_A";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRIDDLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "iddle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTOYCHICA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Toy Chica";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSPRINGTRAP_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Spring Trap";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("ImperialMech.CursedCompany", "Cursed Company", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Ash, Zeta Gundam, Batman, Cloud, Fox MacCloud, Hank, Johnson, Jotaro, Mando, Naruto, Penguin, Arthur Morgan, Shazam, Spiderman, Squidward, Springtrap, Toy Chica, Venom", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRYODARIGGED));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRYODARIGGED));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			string[] array3 = array2;
			foreach (string text in array3)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Ash", typeof(MRASHKETCHUM));
				ModelReplacementAPI.RegisterSuitModelReplacement("Batman", typeof(MRTIMFOXBATMAN_1_LEGENDARY));
				ModelReplacementAPI.RegisterSuitModelReplacement("Cloud", typeof(MRCLOUD));
				ModelReplacementAPI.RegisterSuitModelReplacement("Fox MacCloud", typeof(MRFMESH7SK));
				ModelReplacementAPI.RegisterSuitModelReplacement("Hank", typeof(MRP_DRIVER_KH_HANK));
				ModelReplacementAPI.RegisterSuitModelReplacement("Johnson", typeof(MRRIFLERUN));
				ModelReplacementAPI.RegisterSuitModelReplacement("Jotaro", typeof(MRJOTAROKUJOPART4));
				ModelReplacementAPI.RegisterSuitModelReplacement("Mando", typeof(MRMANDALORIAN));
				ModelReplacementAPI.RegisterSuitModelReplacement("Naruto", typeof(MRIDLE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Penguin", typeof(MRPENGUIN));
				ModelReplacementAPI.RegisterSuitModelReplacement("Arthur Morgan", typeof(MRPLAYERRIGGED2));
				ModelReplacementAPI.RegisterSuitModelReplacement("Shazam", typeof(MRSHAZAM));
				ModelReplacementAPI.RegisterSuitModelReplacement("Spiderman", typeof(MRSPIDERMANSYMBIOTE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Squidward", typeof(MRSK_MP_SQUIDWARD));
				ModelReplacementAPI.RegisterSuitModelReplacement("Venom", typeof(MRIDDLE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Springtrap", typeof(MRSPRINGTRAP_));
				ModelReplacementAPI.RegisterSuitModelReplacement("Toy Chica", typeof(MRTOYCHICA));
				ModelReplacementAPI.RegisterSuitModelReplacement("Zeta Gundam", typeof(MRMSZ006));
			}
			Harmony val = new Harmony("ImperialMech.CursedCompany");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ImperialMech.CursedCompany is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "CursedCompanyLethal";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}