Decompiled source of AdachiHawk v1.0.0

plugins/AdachiHawk/AdachiHawk.dll

Decompiled 2 weeks ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[72]
		{
			0, 0, 0, 1, 0, 0, 0, 64, 92, 65,
			115, 115, 101, 116, 115, 92, 65, 100, 97, 99,
			104, 105, 72, 97, 119, 107, 83, 116, 97, 103,
			105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
			115, 92, 65, 100, 97, 99, 104, 105, 72, 97,
			119, 107, 92, 65, 100, 97, 99, 104, 105, 72,
			97, 119, 107, 80, 108, 117, 103, 105, 110, 46,
			99, 115
		};
		result.TypesData = new byte[55]
		{
			0, 0, 0, 0, 50, 105, 114, 97, 100, 111,
			115, 54, 57, 46, 76, 101, 116, 104, 97, 108,
			67, 111, 109, 112, 97, 110, 121, 46, 65, 100,
			97, 99, 104, 105, 72, 97, 119, 107, 124, 65,
			100, 97, 99, 104, 105, 72, 97, 119, 107, 80,
			108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace irados69.LethalCompany.AdachiHawk;

[BepInPlugin("irados69.lethalcompany.adachihawk", "AdachiHawk", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class AdachiHawkPlugin : BaseUnityPlugin
{
	public const string modGUID = "irados69.lethalcompany.adachihawk";

	public const string modName = "AdachiHawk";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/irados69_AdachiHawk_SkinAssets")).LoadAsset<BaboonHawkSkin>("Assets/EnemySkins/Adachibaboon/BaboonHawkSkin.asset"));
	}
}