Apparatus Hunters Minigame
Minigame modpack with two teams and shotguns. Made for at least 2 Players or more, read the readme for the rules and how to play (Scroll down)!
Last updated | 10 months ago |
Total downloads | 342 |
Total rating | 0 |
Categories | Modpacks |
Dependency string | JabJabLab-Apparatus_Hunters_Minigame-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5tinyhoot-ShipLobby
Let people join late whenever you're in orbit in between missions.
Preferred version: 1.0.2SZAKI-RemoteRemastered
With this mod, you could disable the turrets and landmines with a single click.
Preferred version: 1.0.2SoulWithMae-UnlethalCompany
Removes all threats. Turrets, entities, and landmines are all executed.
Preferred version: 1.0.0SoulWithMae-CompanyExecutive
You're an executive, who cares about money! (Infinite money)
Preferred version: 3.0.0GameMasterDevs-GameMaster
In game mod menu. Also can be compared to minecraft commands.
Preferred version: 3.2.0boring-InfiniteShotgunAmmo
Gives you 999 ammo when you pick up the shotgun or reload it.
Preferred version: 1.0.3PortableNavi-BetterInverseTeleporter
A small mod for Lethal Company allowing the player to bring items trough the inverse teleporter.
Preferred version: 1.0.2FlipMods-BetterStamina
Makes stamina consumption/regen a bit better. All values can be tweaked in config, and will sync with the host.
Preferred version: 1.3.2Dubious-Battle_Royale_Modpack
Gives infinite money, more weapons and lets you keep items when teleporting so that you can gear up and teleport inside for a battle royale.
Preferred version: 1.2.0Shadow3layer-Infinite_Running
Prevents stamina drain and allows user to run infinitely.
Preferred version: 1.0.0MikeMediaStudios-MikesTweaks
Mod for Lethal Company with multiple configurable item weights, inventory slots amount, inventory/item slot keybinds, flashlight/walkie talkie keybinds, player stamina/sprint values and moons cost to travel to customize your own experience.
Preferred version: 2.0.2299792458-ScanForEnemies
Scan for the type and amount of each enemy on the map.
Preferred version: 1.2.1willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.3.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.3.2AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4Evaisa-LethalThings
Adds 11 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Preferred version: 0.9.4zoomstv-FasterRocket
A mod for Lethal Company that makes the supply rocket (ItemDropship) arrive faster
Preferred version: 1.0.1darmuh-ghostCodes
There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility!
Preferred version: 1.5.1loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.0.2notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.7.6MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits
Preferred version: 1.0.5HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.23README
RULES && // HOW TO PLAY \\
APPARATUS HUNTERS
HOW TO PLAY:
- 2 teams, the survivours and the hunter. There is only one hunter and their job is to stop you from taking the apparatus.
- The Survivours goal is to find and steal the apparatus. They must do whatever it takes to escape the facility with the apparatus.
- The Hunter will recieve a shotgun with inf ammo, flashlight, and 2 other equipment of their choice. (personally the inhalant is nice)
- The Survivours will recieve a lockpicker, flashlight, and 2 other equipment of their choice. They may try to kill the Hunter with shovels.
- Utilise your four inventory slots carefully, for thats all the equipment you will be able to bring.
- Both teams will have infinite stamina.
Equipments: Hunter: Shotgun, Flashlight, 2 other equipment of your choice. Recommended: TZP-Inhalant & Lockpicker. Survivours: Flashlight, 3 other equipment of choice. Recommended: Lockpicker, Flashbang & Shovel.
GAMEMODES: Depending on the interior of the moon gotten these gamemodes will then apply.
- Facility: Survivours: Find the apparatus and escape the facility with it. Hunter: Find the survivours and prevent them from escaping the facility with the apparatus. Kill them with that double barrel.
- Mansion: Survivours: Find the exit and escape. Hunter: Find the survivours and prevent them from escaping the facility. Kill them with that double barrel.
- Modded (If the modded moon/interior does not contain the apparatus then this gamemode will apply. Its the same as Mansion): Survivours: Find the exit and escape. Hunter: Find the survivours and prevent them from escaping the facility. Kill them with that double barrel.
RULES FOR UNPRECEDENTED INCIDENTS:
- In the event that the hunter dies; - If the Survivours are able to reach the apparatus and escape that will result in the Survivours victory. 1pt to Survivours. - If the Survivours somehow perish before obtaining and escaping with the apparatus that will result in the Hunter winning. 1pt to Hunter.
- In the event that a Survivour dies (DSR); Deceased Survivour Rule I - If the Survivours team wins, the deceased Survivour will recieve half a point. Deceased Survivour Rule II - If an alive Survivour was able to retrieve and escape with the apparatus, that will result in a Survivours victory. 1pt to Survivours. (DSR I Applies.)
**Note that these rules will apply to the non apparatus gamemodes, just remove the apparatus from the rules that contain the apparatus and you will get your verdict.
POINTS AWARD SYSTEM:
- If the hunter kills all players the hunter will receive 3 points. -------- 2 points for all surviours killed. (Can be environmental as long as they are dead.)
- Every survivour killed by a hunter equals one point. ------ 1 point per survivour killed by your hands hunter.
- Survivours escape alive with the apparatus ---- 1 point to the survivours alive, half a point to the deceased survivours.
- Survivours escape alive (Mansion/Modded Gamemode) ---- 1 point to the survivours.
Setting up the game:
- Use the modpack and play with 2 people at least. One person the hunter, the other the Survivour.
- Make a lobby and purchase both teleporters (Inverse (Important) & Teleporter (Optional)).
- Buy the equipment (Shotgun, Flashlight, Shovels, Lockpickers, etc.) Don't purchase more than you need of the shotguns. They will just despawn when your all dead - I believe this is fixed in 1.0.1.
- Spin a wheel or select whoever you want to be the hunter out of your friends
- Both teams prepare by gathering their gear.
- The Survivours use the INVERSE TELEPORTER to enter the facility (You won't lose your items.)
- The Hunter must enter from the main entrance. You may chase after them once they have teleported.
- Hunter will now need to hunt the Survivours.
- The Survivours must escape with the apparatus.
Goodluck and have fun!
Ps, Report your bugs here! https://discord.gg/wyxahRwwTj