Lethal Company
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Details

Latest version
1.0.3
Last Updated
First Uploaded
Downloads
112
Likes
0
Size
231KB
Dependants

Changelog

1.0.3

  • Fixed multi-second gameplay freezes by caching reflected LGU/MilkMolars types instead of scanning every loaded assembly during each balance mirror and purchase step.
  • Replaced hot-path reflective HUD and ReturnToShip lookups with direct game API access.
  • Removed the no-longer-needed LGU SaveInfo transpiler; LGU's standard save behavior is preserved.

1.0.2

  • Fixed invalid IL in the LGU client-save performance patch, which prevented the network bridge from being created in 1.0.1.
  • Isolated the optional LGU performance patch so a future LGU method-layout change cannot disable wallet networking or purchases.

1.0.1

  • Removed LGU's redundant full SaveInfo serialization on non-host clients after shared-upgrade purchases; the host remains the save authority.
  • Deferred wallet mutations out of active Netcode RPC callbacks and coalesced balance broadcasts to prevent host-to-client hitch cascades.
  • Added warnings for deferred operations that still take 100 ms or longer, to make future performance regressions visible in the BepInEx log.

1.0.0

  • Added one host-authoritative crew wallet for LGU Player Credits.
  • Added atomic, server-validated LGU alternative-currency purchases with rollback.
  • Added Milk Molar and Mega Milk Molar rewards credited once per network object.
  • Added late-join synchronization, replay protection, disconnect-safe ownership and LGU reset handling.
  • Added optional suppression of LGU quota currency.
  • Added safe blocking of LGU 3.14.1 per-player credit trade, conversion and Player Credit refund paths.
  • Added Windows build and Thunderstore packaging scripts.
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