CharleysModpack26
This WILL work I will itRequired mods (50)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
A massive deep mine interior, with 5 floors and many variants!(v80)
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Version:1.8.1
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
Version:1.6.3
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
(V80) Makes doorways with the tag id 7779 unable to connect. Does nothing on its own.
Version:1.0.2
Currently adds 6 interiors. Includes Storehouse, Bunker, Drains, Substation, Tower, and Liminal Facility. Now with separate assetbundles!
Version:5.2.0
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Version:1.1.1
Adds a gambling machine to gamble your scraps at The Company moon. A great last ditch effort to not get ejected... or maybe you're just a gambling addict. Clients automatically sync with hosts gambling configuration when they join. Good luck!
Version:1.4.5
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.1.1
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.9
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Version:1.7.12
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
