CharleysModpack26sept
This is the second last one...Required mods (46)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
A massive deep mine interior, with 5 floors and many variants!(v80)
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
An all-in-one configuration solution for changing almost anything about almost everything!
Version:0.4.3
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Version:1.8.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.1.1
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.9
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Version:1.7.12
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Version:3.14.1
