Last updated | a year ago |
Total downloads | 254 |
Total rating | 1 |
Categories | Modpacks |
Dependency string | KenCarsonAndBabytron-gadgets-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
PopleZoo-BetterItemScan
Better Item Scan makes it easier to scan a group of items to see the price of each of them listed as well as their combined total. Now with a built in smart quota calculator and UI adjustment
Preferred version: 2.1.6BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.7.2x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.1anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.7Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5RugbugRedfern-Skinwalkers
The monsters have learned how to mimic the voices of your friends.
Preferred version: 2.0.1FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for my ReservedItemSlot mods.
Preferred version: 1.6.6FlipMods-ReservedFlashlightSlot
Gives a free, dedicated Flashlight slot on the right side of your screen. You can press [F] to activate the Flashlight at anytime.
Preferred version: 1.5.1malco-Lategame_Upgrades
V2.8.0 : Hunter, Stimpack, Diving Kit, MedKit, more
Preferred version: 2.8.3FlipMods-ReservedWalkieSlot
Gives a free, dedicated Walkie slot on the right side of your screen. You can press [X] to activate and speak into the Walkie at anytime.
Preferred version: 1.5.0Rune580-LethalCompany_InputUtils
Utilities for creating InputActions and having them be accessible in game
Preferred version: 0.4.3Renegades-FlashlightToggle
Press F to toggle a flashlight in your inventory. CLIENT SIDE. REBINDABLE IN-GAME
Preferred version: 1.5.0Evaisa-LethalThings
Adds 9 scrap, 6 store items, 1 enemy, 4 decor, 1 map hazard, and 1 game mechanic.
Preferred version: 0.8.8sunnobunno-YippeeMod
Changes the chitter SFX of the Hoarding Bug to the yippee-tbh sound
Preferred version: 1.2.2no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.4.0FlipMods-BetterStamina
Makes stamina consumption/regen a bit better. All values can be tweaked in config, and will sync with the host.
Preferred version: 1.3.2OrtonLongGaming-FreddyBracken
Replaces the Bracken (Flowerman) with Freddy Fazbear. Works in v45!
Preferred version: 1.0.6Steven-Custom_Boombox_Music
Allows you to use your own music in the boombox.
Preferred version: 1.4.0EliteMasterEric-Coroner
Rework the Performance Report with new info, including cause of death.
Preferred version: 1.4.2KoderTeh-Boombox_Controller
Allows you to easily upload a track to the boombox by specifying a link
Preferred version: 1.1.2Drakorle-MoreItems
Changes the max amount of items that the game saves from 45 to 999. Requires BepInEx.
Preferred version: 1.0.1Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.6.1HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.6FlipMods-FasterItemDropship
Makes the Item Dropship arrive and leave faster. All settings are now configurable.
Preferred version: 1.2.0Thorlar-HealthStation
Will heal the player to max health when using the charger station to charge an item.
Preferred version: 1.0.1FlipMods-MoreBlood
Adds more blood for you psychopaths, and for those who want more creepy vibes!
Preferred version: 1.0.2MikeMediaStudios-MikesTweaks
Mod for Lethal Company with multiple configurable item weights, inventory slots amount, inventory/item slot keybinds, flashlight/walkie talkie keybinds, player stamina/sprint values and moons cost to travel to customize your own experience.
Preferred version: 2.0.1femboytv-LethalPosters
COMPATIBLE WITH v45. Allows for editing of posters inside of the ship
Preferred version: 1.2.0MegaPiggy-BuyableShotgunShells
Adds shotgun shells to the store for 20 credits
Preferred version: 1.0.1Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.2.0Banaando-MorePhoneGuySpeech
Intro Speech replaced with the entire Phone Guy FNAF night 1 call.
Preferred version: 1.1.0Rattenbonkers-TVLoader
Allows players to add custom videos to the Television.
Preferred version: 1.0.344ever-video_pack_for_TVLoader
this mod goes hand in hand with 44ever-suit_mashup_pack-X.X.X to make loading videos easier for those in the friend group who arent as techsavy as the others.
Preferred version: 1.0.4gala2170-DBZAbridgedTV
Shows all the TFS DBZ Abridged Movies on the television via TVLoader Mod. All credits go to BlankPage for making the original mod I believe.
Preferred version: 1.1.0README
Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page. Readme in markdown syntax to be rendered on the package's page.