CursedScraps
Some scraps may appear cursed, offering a more attractive price, but you will have to face this curse until reaching the ship.
Date uploaded | 3 months ago |
Version | 1.0.2 |
Download link | Lega-CursedScraps-1.0.2.zip |
Downloads | 2059 |
Dependency string | Lega-CursedScraps-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Cursed Scraps
Cursed Scraps is a mod inspired by Strange Objects, revisiting the original concept but with different effects. Special thanks to the author of this other mod for their original idea, which inspired me to create my own version.
Description
Some scraps may appear cursed, offering a more attractive price, but you will have to face this curse until you return to the ship. When a cursed item is picked up, the curse is shared with the player, but this doesn't prevent another player from acquiring the same curse if they pick up the same item later. The curse remains active until the player returns to the ship, where all curses are lifted if no cursed items are present in their inventory. Storing a cursed item in the ship removes its curse, but its price remains the same. New pills appear in the level based on the number of cursed scraps collected (configurable), using the asset of the classic pills from the vanilla game. These new pills are consumables that disappear upon use and have no monetary value. Their use removes all active curses on the player without the need to return to the ship, but they have no impact on the cursed scraps.
Curses
- INHIBITION - Prevents the player from jumping and crouching
- CONFUSION - Reverses movement controls and jump/crouch keys for the player
- CAPTIVE - Prevents the item from being thrown until it has been brought back to the ship
- BLURRY - Reduces visual clarity on the player's camera
- MUTE - Mutes the player's microphone
- DEAFNESS - Removes the player's sound
- ERRANT - Teleports the player randomly when an item is picked up or placed down
- PARALYSIS - Paralyzes the player when scanning an enemy
- SHADOW - All enemies are invisible by default (their sound is still active), scanning reveals them
- SYNCHRONIZATION - The scrap is split into two parts, when both parts are picked up by two different players, their cameras invert
More informations
I've tried to make the mod as optimized as possible with my knowledge. I'm far from being an experienced developer, so if there are people more comfortable than me who have feedback on my code, I'm open to it as it will help me improve. For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/EgQFAq3z) under the same name (username lega2039). DMs are welcome.
CHANGELOG
CHANGELOG
Version 1.0.9
- Fixed "You already have an active cooperation curse" message displayed for all curses
Version 1.0.8
- Fixed some curses persisting after leaving a game
- Added an exclusion list to prevent some enemies from being affected by the "Shadow" curse
- Added new modes for the hiding mechanic
Version 1.0.7
- Fixed an error that occurs during an interaction with nothing
Version 1.0.6
- Added the curse 'Communication'
- Added more configs
- Change in the global chance configuration; it is now possible to configure it per moon (requires a manual update of the configuration with the new default value)
- Resolved an incompatibility with EmergencyDice
- Fixed some other bugs
Version 1.0.5
- Added the curse 'Exploration'
- Added a mechanic to hide curses, see README for more info
- Change in behavior for removing effects upon arrival at the ship: all effects are now canceled even if cursed items are present in the inventory
- This modification fixes some issues, including a problem with player acceleration upon canceling the 'Diminutive' curse
Version 1.0.4
- Added controls to prevent teleportation from the ship and when attempting to throw a 'Captive' scrap
Version 1.0.3
- Added the curse 'Diminutive'
- Pill rework, see README for more info
- Resolved an incompatibility with LethalSnap
- Changed some values
- Fixed a bug with 'Synchronization'
- Fixed a bug where the 'Mute' curse could disable the 'Deafen' curse when applied to the player after the latter
Version 1.0.2
- Added the curse 'Synchronization'
- Corrected some bugs
Version 1.0.1
- Fixed some potential null reference issues
- Resolved an incompatibility with LethalThings
- Resolved an incompatibility with Diversity
- Corrected an error with invisible meshes on enemies
Version 1.0.0
- Initial release