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LightEater
Adds a new enemy and a new item capable of absorbing light sources
CHANGELOG
CHANGELOG
Version 1.1.0
- Updated for LegaFusionCore v1.0.8
- Changes to the Light Eater:
- No longer has invulnerability
- When it takes damage while holding a charge, it explodes and loses all its charges (blinding nearby players or enemies in its LOS and applying the LIGHTNING status effect if it had enough charges)
- When it attacks with its detonation, it blinds and inflicts the LIGHTNING status effect on nearby players or enemies in its LOS
- Changes to the Deluminator:
- Can no longer absorb the ship
- Change to light release: rather than returning it to nearby sources, at 100 charges the Deluminator can create a detonation that blinds and inflicts the LIGHTNING status effect on nearby players or enemies in LOS
Version 1.0.9
- Updated to v73
Version 1.0.8
- Game version update
Version 1.0.7
- Fixed an issue from the last update where the Deluminator's charge count wasn't correctly updated after recharging the ship
Version 1.0.6
- Added a config option to enable/disable the Deluminator
- The Deluminator can now absorb an object even if its charge amount would exceed the max limit — only the necessary charges to reach the max will be taken
- Added a glowing effect to the Light Eater when it enters overcharge
- Modified how the Zap Gun gives charges to the Light Eater — charges are now applied progressively during shocking instead of all at once at the end (this allows players to notice when the Light Eater enters overcharge mid-shock)
- The Zap Gun now gives 40 charges per second (meaning it takes 5 seconds to overcharge the Light Eater from 0 charges)
Version 1.0.5
- Fixed a bug where the Light Eater could continue absorbing the ship even after takeoff
- Removed the global rarity config
- Added a new config to adjust rarity based on moon or tag
- Introduced a new item: the Deluminator
Version 1.0.4
- Some refactoring
- Fixed an issue that allowed the Light Eater to absorb the ship's energy from a long distance
- Fixed errors that occurred during Stormy Weather
- Fixed an issue that forced the ship's door to close during takeoff
- Fixed a bug that made all Light Eaters vulnerable after defeating one
- When hunting for a player (outside of a chase), the Light Eater couldn't take any of the dungeon's entrances/exits
- The Light Eater can now absorb items from BeltBags
- Added a bestiary entry for the Light Eater
Version 1.0.3
- Added ability to kill the Light Eater:
- Once the Light Eater exceeds 200 charges, it stops absorbing energy and actively seeks the nearest player
- If it attempts to explode while overcharged, it becomes stunned for 5 seconds instead of detonating
- During the stun, the Light Eater is vulnerable, with 10 HP
- After the stun ends, it resets to 200 charges (the equivalent of two stun explosions)
- If killed, it plays a death animation and explodes 4 seconds later like a landmine
- Added the ability to shock the Light Eater with the Zap Gun:
- While shocked, the Light Eater is slowed to half its speed while chasing and cannot absorb the Zap Gun
- Releasing the shock grants it a charge boost, 0.8 seconds of shock = +25 charges
Version 1.0.2
- Attempted fix for some NREs
- Fixed Light Eater's stun affecting all players
- Reduced Light Eater's spawn chance
- Charge value changed -> no longer a decimal, Light Eater now explodes at 100
- Adjusted charge values gained per absorption
- Changed the maximum number of Light Eaters per game from 3 to 1
- Light Eater can now absorb mines and turrets
- Light Eater can now absorb any configured enemy
- Default enemies that can be absorbed: Old Bird, Boomba, Cleaning Drone, Mobile Turret and Shockwave Drone
- Light Eater can now absorb the ship
- Light Eater can now attract lightning
Version 1.0.1
- Fixed an error displayed by PathfindingLagFix
- Added delay before the Light Eater teleports through an entrance when following a chasing player
Version 1.0.0
- Initial release