using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using LightEater.Behaviours;
using LightEater.Managers;
using LightEater.NetcodePatcher;
using LightEater.Patches;
using LightEater.Values;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LightEater")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LightEater")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4f6e7a3d-9f39-4466-b505-b6ce2e3133d4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LightEater
{
public class Constants
{
public const string GLOBAL = "_Global_";
public const string ENEMIES_INTERACTIONS = "Enemies Interactions";
public const string SHIP_INTERACTIONS = "Ship Interactions";
public const string STORM_INTERACTIONS = "Storm Interactions";
public const string LIGHT_EATER = "Light Eater";
public const string OLD_BIRD_NAME = "RadMech";
public const string MESSAGE_SHIP_ENERGY = "Not enough energy left...";
public const string MESSAGE_DEFAULT_ITEM_CHARGER = "(Requires battery-powered item)";
public const string MESSAGE_DEFAULT_SHIP_LEVER = "[Wait for ship to land]";
public const string SHIP_LIGHTS = "ShipElectricLights";
public const string TURRET = "TurretScript";
public const string LANDMINE = "Landmine";
}
[BepInPlugin("Lega.LightEater", "Light Eater", "1.0.3")]
public class LightEater : BaseUnityPlugin
{
private const string modGUID = "Lega.LightEater";
private const string modName = "Light Eater";
private const string modVersion = "1.0.3";
private readonly Harmony harmony = new Harmony("Lega.LightEater");
private static readonly AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lighteater"));
internal static ManualLogSource mls;
public static ConfigFile configFile;
public static bool isSellBodies = false;
public static List<EnemyAI> enemies = new List<EnemyAI>();
public static List<GrabbableObject> grabbableObjects = new List<GrabbableObject>();
public static List<Turret> turrets = new List<Turret>();
public static List<Landmine> landmines = new List<Landmine>();
public void Awake()
{
mls = Logger.CreateLogSource("LightEater");
configFile = ((BaseUnityPlugin)this).Config;
ConfigManager.Load();
ConfigManager.GetEnemiesValues();
NetcodePatcher();
LoadEnemies();
harmony.PatchAll(typeof(StartOfRoundPatch));
harmony.PatchAll(typeof(RoundManagerPatch));
harmony.PatchAll(typeof(GrabbableObjectPatch));
harmony.PatchAll(typeof(TurretPatch));
harmony.PatchAll(typeof(LandminePatch));
harmony.PatchAll(typeof(EnemyAIPatch));
harmony.PatchAll(typeof(PatcherToolPatch));
if (ConfigManager.interactWithStorm.Value)
{
harmony.PatchAll(typeof(StormyWeatherPatch));
}
if (ConfigManager.disableShipLights.Value)
{
harmony.PatchAll(typeof(ShipLightsPatch));
}
if (ConfigManager.disableShipDoor.Value)
{
harmony.PatchAll(typeof(HangarShipDoorPatch));
}
if (ConfigManager.disableItemCharger.Value)
{
harmony.PatchAll(typeof(ItemChargerPatch));
}
if (ConfigManager.disableShipScreen.Value)
{
harmony.PatchAll(typeof(ManualCameraRendererPatch));
}
if (ConfigManager.disableShipTeleporters.Value)
{
harmony.PatchAll(typeof(ShipTeleporterPatch));
}
PatchOtherMods();
}
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
public static void LoadEnemies()
{
EnemyType val = bundle.LoadAsset<EnemyType>("Assets/LightEater/LightEaterEnemy.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, ConfigManager.rarity.Value, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
}
public static void PatchOtherMods()
{
isSellBodies = Type.GetType("SellBodies.MyPluginInfo, SellBodies") != null;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LightEater";
public const string PLUGIN_NAME = "LightEater";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LightEater.Values
{
public class EnemyValue
{
public string EnemyName { get; internal set; }
public int AbsorbDistance { get; internal set; }
public int AbsorbCharge { get; internal set; }
public bool Destroy { get; internal set; }
public EnemyValue(string enemyName, int absorbDistance, int absorbCharge, bool destroy)
{
EnemyName = enemyName;
AbsorbDistance = absorbDistance;
AbsorbCharge = absorbCharge;
Destroy = destroy;
base..ctor();
}
}
}
namespace LightEater.Patches
{
internal class EnemyAIPatch
{
[HarmonyPatch(typeof(EnemyAI), "Start")]
[HarmonyPostfix]
private static void StartEnemy(ref EnemyAI __instance)
{
RoundManagerPatch.AddEnemy(__instance);
}
[HarmonyPatch(typeof(EnemyAICollisionDetect), "IShockableWithGun.CanBeShocked")]
[HarmonyPrefix]
private static bool CanBeShocked(ref EnemyAICollisionDetect __instance, ref bool __result)
{
if ((Object)(object)__instance.mainScript == (Object)null || !(__instance.mainScript is LightEaterAI))
{
return true;
}
__result = true;
return false;
}
[HarmonyPatch(typeof(EnemyAICollisionDetect), "IShockableWithGun.ShockWithGun")]
[HarmonyPostfix]
private static void ShockWithGun(ref EnemyAICollisionDetect __instance)
{
if (!((Object)(object)__instance.mainScript == (Object)null) && __instance.mainScript is LightEaterAI lightEaterAI)
{
lightEaterAI.isShocked = true;
}
}
}
internal class GrabbableObjectPatch
{
[HarmonyPatch(typeof(GrabbableObject), "Start")]
[HarmonyPostfix]
private static void StartGrabbableObject(ref GrabbableObject __instance)
{
RoundManagerPatch.AddGrabbableObject(__instance);
}
}
internal class HangarShipDoorPatch
{
[HarmonyPatch(typeof(HangarShipDoor), "Update")]
[HarmonyPostfix]
private static void UpdateShipDoor(HangarShipDoor __instance)
{
if (ShipLightsPatch.hasBeenAbsorbed)
{
__instance.doorPower = 0f;
((TMP_Text)__instance.doorPowerDisplay).text = "0%";
}
}
}
internal class ItemChargerPatch
{
[HarmonyPatch(typeof(ItemCharger), "Update")]
[HarmonyPostfix]
private static void UpdateItemCharger(ref ItemCharger __instance)
{
if (ShipLightsPatch.hasBeenAbsorbed)
{
__instance.triggerScript.disabledHoverTip = "Not enough energy left...";
__instance.triggerScript.interactable = false;
}
}
}
internal class LandminePatch
{
[HarmonyPatch(typeof(Landmine), "Start")]
[HarmonyPostfix]
private static void StartLandmine(ref Landmine __instance)
{
RoundManagerPatch.AddLandmine(__instance);
}
}
internal class ManualCameraRendererPatch
{
[HarmonyPatch(typeof(ManualCameraRenderer), "SwitchScreenButton")]
[HarmonyPrefix]
private static bool SwitchScreenButton()
{
return !ShipLightsPatch.hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ManualCameraRenderer), "SwitchScreenOn")]
[HarmonyPrefix]
private static bool SwitchScreenOn()
{
return !ShipLightsPatch.hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ManualCameraRenderer), "SwitchScreenOnClientRpc")]
[HarmonyPrefix]
private static bool SwitchScreenOnClientRpc()
{
return !ShipLightsPatch.hasBeenAbsorbed;
}
}
internal class PatcherToolPatch
{
[HarmonyPatch(typeof(PatcherTool), "StopShockingAnomalyOnClient")]
[HarmonyPrefix]
private static void StopShocking(ref PatcherTool __instance)
{
if (__instance.shockedTargetScript != null)
{
IShockableWithGun shockedTargetScript = __instance.shockedTargetScript;
EnemyAICollisionDetect val = (EnemyAICollisionDetect)(object)((shockedTargetScript is EnemyAICollisionDetect) ? shockedTargetScript : null);
if (val != null && !((Object)(object)val.mainScript == (Object)null) && val.mainScript is LightEaterAI lightEaterAI)
{
lightEaterAI.ShockEnemyServerRpc((int)(__instance.timeSpentShocking / 0.1f * 25f));
}
}
}
}
internal class RoundManagerPatch
{
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPostfix]
private static void StartGame()
{
StormyWeatherPatch.lightEaters.Clear();
LightEater.enemies.Clear();
EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>();
foreach (EnemyAI enemy in array)
{
AddEnemy(enemy);
}
LightEater.grabbableObjects.Clear();
GrabbableObject[] array2 = Object.FindObjectsOfType<GrabbableObject>();
foreach (GrabbableObject grabbableObject in array2)
{
AddGrabbableObject(grabbableObject);
}
LightEater.turrets.Clear();
Turret[] array3 = Object.FindObjectsOfType<Turret>();
foreach (Turret turret in array3)
{
AddTurret(turret);
}
LightEater.landmines.Clear();
Landmine[] array4 = Object.FindObjectsOfType<Landmine>();
foreach (Landmine landmine in array4)
{
AddLandmine(landmine);
}
}
public static void AddEnemy(EnemyAI enemy)
{
if (!string.IsNullOrEmpty(enemy.enemyType?.enemyName) && ConfigManager.enemiesValues.Select((EnemyValue e) => e.EnemyName).Contains(enemy.enemyType.enemyName) && !LightEater.enemies.Contains(enemy))
{
LightEater.enemies.Add(enemy);
}
}
public static void AddGrabbableObject(GrabbableObject grabbableObject)
{
if (grabbableObject.itemProperties.requiresBattery && !LightEater.grabbableObjects.Contains(grabbableObject))
{
LightEater.grabbableObjects.Add(grabbableObject);
}
}
public static void AddTurret(Turret turret)
{
if (turret.turretActive && !LightEater.turrets.Contains(turret))
{
LightEater.turrets.Add(turret);
}
}
public static void AddLandmine(Landmine landmine)
{
if (landmine.mineActivated && !LightEater.landmines.Contains(landmine))
{
LightEater.landmines.Add(landmine);
}
}
}
internal class ShipLightsPatch
{
public static bool hasBeenAbsorbed;
[HarmonyPatch(typeof(ShipLights), "SetShipLightsBoolean")]
[HarmonyPrefix]
private static bool SetShipLightsBoolean()
{
return !hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")]
[HarmonyPrefix]
private static bool SetShipLightsClientRpc()
{
return !hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ShipLights), "SetShipLightsOnLocalClientOnly")]
[HarmonyPrefix]
private static bool SetShipLightsOnLocalClientOnly()
{
return !hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ShipLights), "ToggleShipLights")]
[HarmonyPrefix]
private static bool ToggleShipLights()
{
return !hasBeenAbsorbed;
}
[HarmonyPatch(typeof(ShipLights), "ToggleShipLightsOnLocalClientOnly")]
[HarmonyPrefix]
private static bool ToggleShipLightsOnLocalClientOnly()
{
return !hasBeenAbsorbed;
}
}
internal class ShipTeleporterPatch
{
[HarmonyPatch(typeof(ShipTeleporter), "Update")]
[HarmonyPostfix]
private static void UpdateShipTeleporter(ref ShipTeleporter __instance)
{
if (ShipLightsPatch.hasBeenAbsorbed)
{
__instance.buttonTrigger.disabledHoverTip = "Not enough energy left...";
__instance.buttonTrigger.interactable = false;
}
}
}
internal class StartOfRoundPatch
{
public static HangarShipDoor shipDoor;
public static StartMatchLever shipLever;
public static ItemCharger itemCharger;
public static Terminal terminal;
public static ShipTeleporter shipTeleporter;
public static ShipTeleporter inverseShipTeleporter;
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyPostfix]
private static void StartRound()
{
if (ConfigManager.disableShipDoor.Value)
{
shipDoor = Object.FindObjectOfType<HangarShipDoor>();
}
if (ConfigManager.disableShipLever.Value)
{
shipLever = Object.FindObjectOfType<StartMatchLever>();
}
if (ConfigManager.disableItemCharger.Value)
{
itemCharger = Object.FindObjectOfType<ItemCharger>();
}
if (ConfigManager.disableTerminal.Value)
{
terminal = Object.FindObjectOfType<Terminal>();
}
if (ConfigManager.disableShipTeleporters.Value)
{
shipTeleporter = ((IEnumerable<ShipTeleporter>)Object.FindObjectsOfType<ShipTeleporter>()).FirstOrDefault((Func<ShipTeleporter, bool>)((ShipTeleporter t) => !t.isInverseTeleporter));
inverseShipTeleporter = ((IEnumerable<ShipTeleporter>)Object.FindObjectsOfType<ShipTeleporter>()).FirstOrDefault((Func<ShipTeleporter, bool>)((ShipTeleporter t) => t.isInverseTeleporter));
}
}
[HarmonyPatch(typeof(StartOfRound), "ShipLeave")]
[HarmonyPostfix]
private static void ShipLeave()
{
EndGame();
}
[HarmonyPatch(typeof(StartOfRound), "ShipLeaveAutomatically")]
[HarmonyPostfix]
private static void ShipLeaveAutomatically()
{
EndGame();
}
public static void EndGame()
{
ShipLightsPatch.hasBeenAbsorbed = false;
EnablesShipFunctionalities(enable: true);
}
public static void EnablesShipFunctionalities(bool enable)
{
EnablesShipDoor(enable);
EnablesShipLever(enable);
EnablesItemCharger(enable);
EnablesTerminal(enable);
EnablesShipTeleporter(enable);
EnablesInverseShipTeleporter(enable);
}
public static void EnablesShipDoor(bool enable)
{
if (!ConfigManager.disableShipDoor.Value)
{
return;
}
if (shipDoor == null)
{
shipDoor = Object.FindObjectOfType<HangarShipDoor>();
}
if (!((Object)(object)shipDoor == (Object)null))
{
shipDoor.hydraulicsScreenDisplayed = enable;
shipDoor.hydraulicsDisplay.SetActive(enable);
shipDoor.SetDoorButtonsEnabled(enable);
StartOfRound.Instance.shipDoorsAnimator.SetBool("Closed", enable);
if (!enable)
{
shipDoor.SetDoorOpen();
}
}
}
public static void EnablesShipLever(bool enable)
{
if (!ConfigManager.disableShipLever.Value)
{
return;
}
if (shipLever == null)
{
shipLever = Object.FindObjectOfType<StartMatchLever>();
}
if (!((Object)(object)shipLever == (Object)null))
{
if (!enable)
{
shipLever.triggerScript.disabledHoverTip = "Not enough energy left...";
}
else
{
shipLever.triggerScript.disabledHoverTip = "[Wait for ship to land]";
}
shipLever.triggerScript.interactable = enable;
}
}
public static void EnablesItemCharger(bool enable)
{
if (!ConfigManager.disableItemCharger.Value)
{
return;
}
if (itemCharger == null)
{
itemCharger = Object.FindObjectOfType<ItemCharger>();
}
if (!((Object)(object)itemCharger == (Object)null))
{
if (!enable)
{
itemCharger.triggerScript.disabledHoverTip = "Not enough energy left...";
}
else
{
itemCharger.triggerScript.disabledHoverTip = "(Requires battery-powered item)";
}
itemCharger.triggerScript.interactable = enable;
}
}
public static void EnablesTerminal(bool enable)
{
if (!ConfigManager.disableTerminal.Value)
{
return;
}
if (terminal == null)
{
terminal = Object.FindObjectOfType<Terminal>();
}
if (!((Object)(object)terminal == (Object)null))
{
if (!enable)
{
terminal.terminalTrigger.disabledHoverTip = "Not enough energy left...";
}
terminal.terminalTrigger.interactable = enable;
}
}
public static void EnablesShipTeleporter(bool enable)
{
if (!ConfigManager.disableShipTeleporters.Value)
{
return;
}
if (shipTeleporter == null)
{
shipTeleporter = ((IEnumerable<ShipTeleporter>)Object.FindObjectsOfType<ShipTeleporter>()).FirstOrDefault((Func<ShipTeleporter, bool>)((ShipTeleporter t) => !t.isInverseTeleporter));
}
if (!((Object)(object)shipTeleporter == (Object)null))
{
if (!enable)
{
shipTeleporter.buttonTrigger.disabledHoverTip = "Not enough energy left...";
}
shipTeleporter.buttonTrigger.interactable = enable;
}
}
public static void EnablesInverseShipTeleporter(bool enable)
{
if (!ConfigManager.disableShipTeleporters.Value)
{
return;
}
if (inverseShipTeleporter == null)
{
inverseShipTeleporter = ((IEnumerable<ShipTeleporter>)Object.FindObjectsOfType<ShipTeleporter>()).FirstOrDefault((Func<ShipTeleporter, bool>)((ShipTeleporter t) => t.isInverseTeleporter));
}
if (!((Object)(object)inverseShipTeleporter == (Object)null))
{
if (!enable)
{
inverseShipTeleporter.buttonTrigger.disabledHoverTip = "Not enough energy left...";
}
inverseShipTeleporter.buttonTrigger.interactable = enable;
}
}
}
internal class StormyWeatherPatch
{
public static List<LightEaterAI> lightEaters = new List<LightEaterAI>();
public static int randomStrikeTimer = 10;
public static float strikeLightEaterTimer = 0f;
public static GameObject setStaticToEnemy;
public static LightEaterAI targetedLightEater;
[HarmonyPatch(typeof(StormyWeather), "Update")]
[HarmonyPostfix]
private static void UpdateStormyWeather(ref StormyWeather __instance)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)setStaticToEnemy != (Object)null)
{
EnemyAI componentInChildren = setStaticToEnemy.GetComponentInChildren<EnemyAI>();
if ((Object)(object)componentInChildren != (Object)null && !componentInChildren.isOutside)
{
__instance.staticElectricityParticle.Stop();
}
((Component)__instance.staticElectricityParticle).transform.position = setStaticToEnemy.transform.position;
}
if (!((NetworkBehaviour)RoundManager.Instance).IsOwner || !lightEaters.Any())
{
return;
}
strikeLightEaterTimer += Time.deltaTime;
if (strikeLightEaterTimer < (float)randomStrikeTimer)
{
return;
}
LightEaterAI lightEaterAI = null;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB player in allPlayerScripts)
{
if (player.isPlayerControlled && !player.isPlayerDead)
{
lightEaterAI = lightEaters.FirstOrDefault((LightEaterAI l) => ((EnemyAI)l).isOutside && Vector3.Distance(((Component)player).transform.position, ((Component)l).transform.position) < 20f);
if ((Object)(object)lightEaterAI != (Object)null)
{
break;
}
}
}
if (!((Object)(object)lightEaterAI == (Object)null))
{
randomStrikeTimer = new Random().Next(ConfigManager.minStrikeDuration.Value, ConfigManager.maxStrikeDuration.Value);
strikeLightEaterTimer = 0f;
((MonoBehaviour)__instance).StartCoroutine(StrikeLightEaterCoroutine());
}
}
public static IEnumerator StrikeLightEaterCoroutine()
{
LightEaterAI lightEater = lightEaters[new Random().Next(lightEaters.Count)];
RoundManager.Instance.ShowStaticElectricityWarningServerRpc(NetworkObjectReference.op_Implicit(((EnemyAI)lightEater).thisNetworkObject), 1.5f);
yield return (object)new WaitForSeconds(2f);
if (((EnemyAI)lightEater).isOutside)
{
targetedLightEater = lightEater;
RoundManager.Instance.LightningStrikeServerRpc(((Component)lightEater).transform.position);
}
}
[HarmonyPatch(typeof(StormyWeather), "SetStaticElectricityWarning")]
[HarmonyPrefix]
private static bool SetStaticElectricityWarning(ref StormyWeather __instance, ref NetworkObject warningObject, ref float particleTime)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)warningObject).GetComponentInChildren<EnemyAI>() == (Object)null)
{
return true;
}
setStaticToEnemy = ((Component)warningObject).gameObject;
ShapeModule shape = __instance.staticElectricityParticle.shape;
((ShapeModule)(ref shape)).meshRenderer = setStaticToEnemy.GetComponentInChildren<MeshRenderer>();
__instance.staticElectricityParticle.time = particleTime;
__instance.staticElectricityParticle.Play();
AudioSource component = ((Component)__instance.staticElectricityParticle).gameObject.GetComponent<AudioSource>();
component.clip = __instance.staticElectricityAudio;
component.Play();
component.time = particleTime;
return false;
}
[HarmonyPatch(typeof(StormyWeather), "LightningStrike")]
[HarmonyPostfix]
private static void LightningStrike()
{
if (!((Object)(object)targetedLightEater == (Object)null))
{
targetedLightEater.currentCharge += ConfigManager.stormCharge.Value;
}
}
}
internal class TurretPatch
{
[HarmonyPatch(typeof(Turret), "Start")]
[HarmonyPostfix]
private static void StartTurret(ref Turret __instance)
{
RoundManagerPatch.AddTurret(__instance);
}
}
}
namespace LightEater.Managers
{
public class ConfigManager
{
public static List<EnemyValue> enemiesValues = new List<EnemyValue>();
public static ConfigEntry<int> rarity;
public static ConfigEntry<float> huntingSpeed;
public static ConfigEntry<float> chasingSpeed;
public static ConfigEntry<int> damage;
public static ConfigEntry<int> lightCharge;
public static ConfigEntry<int> itemCharge;
public static ConfigEntry<int> turretCharge;
public static ConfigEntry<int> landmineCharge;
public static ConfigEntry<string> absorbedEnemies;
public static ConfigEntry<int> shipMinHour;
public static ConfigEntry<bool> disableShipLights;
public static ConfigEntry<bool> disableShipDoor;
public static ConfigEntry<bool> disableShipLever;
public static ConfigEntry<bool> disableItemCharger;
public static ConfigEntry<bool> disableTerminal;
public static ConfigEntry<bool> disableShipScreen;
public static ConfigEntry<bool> disableShipTeleporters;
public static ConfigEntry<bool> interactWithStorm;
public static ConfigEntry<int> minStrikeDuration;
public static ConfigEntry<int> maxStrikeDuration;
public static ConfigEntry<int> stormCharge;
public static void Load()
{
rarity = LightEater.configFile.Bind<int>("_Global_", "Rarity", 20, "Light Eater rarity");
huntingSpeed = LightEater.configFile.Bind<float>("_Global_", "Hunting speed", 3f, "Light Eater speed when it moves towards a light");
chasingSpeed = LightEater.configFile.Bind<float>("_Global_", "Chasing speed", 4f, "Light Eater speed when it moves towards a player");
damage = LightEater.configFile.Bind<int>("_Global_", "Damage", 20, "Light Eater damage");
lightCharge = LightEater.configFile.Bind<int>("_Global_", "Light charge", 20, "Electric charge received upon absorption of a dungeon light");
itemCharge = LightEater.configFile.Bind<int>("_Global_", "Item charge", 20, "Electric charge received upon absorption of an item");
turretCharge = LightEater.configFile.Bind<int>("_Global_", "Turret charge", 20, "Electric charge received upon absorption of a turret");
landmineCharge = LightEater.configFile.Bind<int>("_Global_", "Landmine charge", 10, "Electric charge received upon absorption of a landmine");
absorbedEnemies = LightEater.configFile.Bind<string>("Enemies Interactions", "Enemies list", "RadMech:20:100:True,Boomba:5:20:False,Cleaning Drone:5:20:False,Mobile Turret:5:20:True,Shockwave Drone:5:20:True", "List of enemies that can be absorbed.\nThe format is 'EnemyName:AbsorbDistance:AbsorbCharge'.");
shipMinHour = LightEater.configFile.Bind<int>("Ship Interactions", "Min hour", 9, "Hour at which the Light Eater can absorb the ship (between 1 and 18)");
disableShipLights = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable lights", true, "Disable ship lights");
disableShipDoor = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable door", true, "Disable ship door");
disableShipLever = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable lever", false, "Disable ship lever");
disableItemCharger = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable item charger", true, "Disable item charger");
disableTerminal = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable terminal", true, "Disable terminal");
disableShipScreen = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable screen", true, "Disable ship screen");
disableShipTeleporters = LightEater.configFile.Bind<bool>("Ship Interactions", "Disable teleporters", true, "Disable ship teleporters");
interactWithStorm = LightEater.configFile.Bind<bool>("Storm Interactions", "Enable", true, "Enable Storm Interactions");
minStrikeDuration = LightEater.configFile.Bind<int>("Storm Interactions", "Min strike duration", 7, "Minimum time interval before a new strike");
maxStrikeDuration = LightEater.configFile.Bind<int>("Storm Interactions", "Max strike duration", 15, "Maximum time interval before a new strike");
stormCharge = LightEater.configFile.Bind<int>("Storm Interactions", "Storm charge", 100, "Electrical charge received by lightning");
}
public static void GetEnemiesValues()
{
string[] array = absorbedEnemies.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split(':');
if (array3.Length == 4)
{
enemiesValues.Add(new EnemyValue(array3[0], int.Parse(array3[1]), int.Parse(array3[2]), bool.Parse(array3[3])));
}
}
}
}
}
namespace LightEater.Behaviours
{
public class LightEaterAI : EnemyAI
{
public enum State
{
WANDERING,
HUNTING,
ABSORBING,
CHASING
}
public int currentCharge;
public bool isShocked;
public Transform TurnCompass;
public AudioClip[] MoveSounds = Array.Empty<AudioClip>();
public AudioClip AbsorptionSound;
public AudioClip SwingSound;
public AudioClip ChargeSound;
public AudioClip StunSound;
public AudioClip ExplosionSound;
public float moveTimer;
public List<EntranceTeleport> entrances;
public int absorbDistance = 5;
public GameObject closestLightSource;
private float explodeTimer;
public bool absorbPlayerObject;
public Coroutine absorbCoroutine;
public Coroutine stunCoroutine;
public Coroutine attackCoroutine;
public Coroutine killCoroutine;
public override void Start()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.currentBehaviourStateIndex = 0;
base.creatureAnimator.SetTrigger("startWalk");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
entrances = Object.FindObjectsOfType<EntranceTeleport>().ToList();
StormyWeatherPatch.lightEaters.Add(this);
}
public override void Update()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
explodeTimer += Time.deltaTime;
PlayMoveSound();
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 3)
{
TurnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, TurnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
}
}
}
public void PlayMoveSound()
{
if (base.currentBehaviourStateIndex != 2)
{
moveTimer -= Time.deltaTime;
if (MoveSounds.Length != 0 && moveTimer <= 0f)
{
base.creatureSFX.PlayOneShot(MoveSounds[Random.Range(0, MoveSounds.Length)]);
moveTimer = 3f;
}
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
switch (base.currentBehaviourStateIndex)
{
case 0:
DoWandering();
break;
case 1:
DoHunting();
break;
case 2:
DoAbsorbing();
break;
case 3:
DoChasing();
break;
}
}
}
public void DoWandering()
{
base.agent.speed = 2f;
if (FoundClosestPlayerInRange(25, 10))
{
((EnemyAI)this).StopSearch(base.currentSearch, true);
DoAnimationClientRpc("startRun");
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (currentCharge > 200 || FoundLightSource())
{
((EnemyAI)this).StopSearch(base.currentSearch, true);
DoAnimationClientRpc("startRun");
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
private bool FoundClosestPlayerInRange(int range, int senseRange)
{
PlayerControllerB val = ((EnemyAI)this).CheckLineOfSightForPlayer(60f, range, senseRange);
if ((Object)(object)val == (Object)null || !((EnemyAI)this).PlayerIsTargetable(val, false, false))
{
return false;
}
return Object.op_Implicit((Object)(object)(base.targetPlayer = val));
}
public bool FoundLightSource()
{
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Expected O, but got Unknown
if (CrossingLight())
{
return true;
}
if (TimeOfDay.Instance.hour >= ConfigManager.shipMinHour.Value && !ShipLightsPatch.hasBeenAbsorbed)
{
absorbDistance = 20;
closestLightSource = ((Component)StartOfRound.Instance.shipRoomLights).gameObject;
}
else if (LightEater.enemies.Any((EnemyAI r) => !r.isEnemyDead))
{
EnemyAI closestEnemy = (from r in LightEater.enemies
where !r.isEnemyDead
orderby Vector3.Distance(((Component)this).transform.position, ((Component)r).transform.position)
select r).FirstOrDefault();
absorbDistance = ConfigManager.enemiesValues.FirstOrDefault((EnemyValue e) => e.EnemyName.Equals(closestEnemy.enemyType.enemyName))?.AbsorbDistance ?? 5;
closestLightSource = ((Component)closestEnemy).gameObject;
}
else
{
absorbDistance = 5;
if (!base.isOutside)
{
base.path1 = new NavMeshPath();
Animator? obj = (from l in RoundManager.Instance.allPoweredLightsAnimators
where (Object)(object)l != (Object)null && base.agent.CalculatePath(((EnemyAI)this).ChooseClosestNodeToPosition(((Component)l).transform.position, false, 0).position, base.path1)
orderby Vector3.Distance(((Component)this).transform.position, ((Component)l).transform.position)
select l).FirstOrDefault();
closestLightSource = ((obj != null) ? ((Component)obj).gameObject : null);
}
else
{
Animator? obj2 = RoundManager.Instance.allPoweredLightsAnimators.OrderBy((Animator l) => (!Object.op_Implicit((Object)(object)l)) ? float.MaxValue : Vector3.Distance(GetEntranceExitPosition(GetClosestEntrance()), ((Component)l).transform.position)).FirstOrDefault();
closestLightSource = ((obj2 != null) ? ((Component)obj2).gameObject : null);
}
}
return (Object)(object)closestLightSource != (Object)null;
}
public void DoHunting()
{
base.agent.speed = ConfigManager.huntingSpeed.Value;
if (FoundClosestPlayerInRange(25, 10))
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (!HuntPlayers() && CloseToLightSource())
{
DoAnimationClientRpc("startAbsorb");
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
}
public bool HuntPlayers()
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (currentCharge <= 200 && (Object)(object)closestLightSource != (Object)null)
{
return false;
}
PlayerControllerB val = (from p in StartOfRound.Instance.allPlayerScripts
where p.isPlayerControlled && !p.isPlayerDead
orderby Vector3.Distance(((Component)this).transform.position, ((Component)p).transform.position)
select p).FirstOrDefault();
((EnemyAI)this).SetDestinationToPosition(((Component)val).transform.position, false);
return true;
}
public bool CloseToLightSource()
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
CrossingLight();
object obj = DetermineLightSource();
if (!(obj is ShipLights) || base.isOutside)
{
EnemyAI val = (EnemyAI)((obj is EnemyAI) ? obj : null);
if ((val == null || val.isOutside == base.isOutside) && (!(obj is Animator) || !base.isOutside))
{
Vector3 val2 = ((obj is ShipLights) ? StartOfRound.Instance.shipLandingPosition.position : ((!(obj is EnemyAI)) ? ((EnemyAI)this).ChooseClosestNodeToPosition(closestLightSource.transform.position, false, 0).position : closestLightSource.transform.position));
Vector3 val3 = val2;
((EnemyAI)this).SetDestinationToPosition(val3, false);
if (!(Vector3.Distance(((Component)base.eye).transform.position, closestLightSource.transform.position) < (float)absorbDistance))
{
return Vector3.Distance(((Component)this).transform.position, val3) < 1f;
}
return true;
}
}
GoTowardsEntrance();
return false;
}
public void DoAbsorbing()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
base.agent.speed = 0f;
if ((Object)(object)closestLightSource == (Object)null)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
AbsorbLight();
}
}
public void AbsorbLight()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (absorbCoroutine == null)
{
NetworkObject component = closestLightSource.GetComponent<NetworkObject>();
if ((Object)(object)component != (Object)null)
{
AbsorbLightClientRpc(NetworkObjectReference.op_Implicit(component));
}
else
{
AbsorbLightClientRpc(((Object)closestLightSource).name, closestLightSource.transform.position);
}
}
}
[ClientRpc]
public void AbsorbLightClientRpc(NetworkObjectReference obj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3900372421u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3900372421u, val, (RpcDelivery)0);
}
NetworkObject val3 = default(NetworkObject);
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null))
{
closestLightSource = ((Component)val3).gameObject;
if (absorbCoroutine == null)
{
absorbCoroutine = ((MonoBehaviour)this).StartCoroutine(AbsorbLightCoroutine());
}
}
}
[ClientRpc]
public void AbsorbLightClientRpc(string objectName, Vector3 position)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1914148197u, val, (RpcDelivery)0);
bool flag = objectName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(objectName, false);
}
((FastBufferWriter)(ref val2)).WriteValueSafe(ref position);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1914148197u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
Vector3 position2 = position;
closestLightSource = (GameObject)(objectName switch
{
"ShipElectricLights" => ((Component)StartOfRound.Instance.shipRoomLights).gameObject,
"TurretScript" => ((Component)LightEater.turrets.OrderBy((Turret t) => (!((Object)(object)t != (Object)null)) ? float.MaxValue : Vector3.Distance(position2, ((Component)t).transform.position)).FirstOrDefault()).gameObject,
"Landmine" => ((Component)LightEater.landmines.OrderBy((Landmine l) => (!((Object)(object)l != (Object)null)) ? float.MaxValue : Vector3.Distance(position2, ((Component)l).transform.position)).FirstOrDefault()).gameObject,
_ => ((Component)RoundManager.Instance.allPoweredLightsAnimators.OrderBy((Animator l) => (!((Object)(object)l != (Object)null)) ? float.MaxValue : Vector3.Distance(position2, ((Component)l).transform.position)).FirstOrDefault()).gameObject,
});
if (absorbCoroutine == null)
{
absorbCoroutine = ((MonoBehaviour)this).StartCoroutine(AbsorbLightCoroutine());
}
}
}
public IEnumerator AbsorbLightCoroutine()
{
object lightSource = DetermineLightSource();
bool isAbsorbed = true;
float absorbDuration = 5f;
float timePassed = 0f;
base.creatureSFX.PlayOneShot(AbsorptionSound);
HandleLightInitialization(lightSource, ref absorbDuration);
while (timePassed < absorbDuration)
{
yield return (object)new WaitForSeconds(0.5f);
timePassed += 0.5f;
if (!HandleLightConsumption(lightSource, absorbDuration, timePassed))
{
isAbsorbed = false;
break;
}
}
FlashlightItem val = (FlashlightItem)((lightSource is FlashlightItem) ? lightSource : null);
if (val != null)
{
val.flashlightInterferenceLevel = 0;
}
if (isAbsorbed)
{
HandleLightDepletion(lightSource);
}
closestLightSource = null;
absorbCoroutine = null;
}
public void HandleLightInitialization(object lightSource, ref float absorbDuration)
{
GrabbableObject val = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val == null)
{
if (lightSource is ShipLights)
{
StartOfRound.Instance.PowerSurgeShip();
((Component)StartOfRound.Instance.shipAnimatorObject).gameObject.GetComponent<Animator>().SetBool("AlarmRinging", true);
StartOfRound.Instance.shipDoorAudioSource.PlayOneShot(StartOfRound.Instance.alarmSFX);
}
return;
}
absorbDuration *= val.insertedBattery.charge;
FlashlightItem val2 = (FlashlightItem)((lightSource is FlashlightItem) ? lightSource : null);
if (val2 != null)
{
val2.flashlightAudio.PlayOneShot(val2.flashlightFlicker);
WalkieTalkie.TransmitOneShotAudio(val2.flashlightAudio, val2.flashlightFlicker, 0.8f);
val2.flashlightInterferenceLevel = 1;
}
}
public bool HandleLightConsumption(object lightSource, float absorbDuration, float timePassed)
{
if (!(lightSource is ShipLights))
{
EnemyAI val = (EnemyAI)((lightSource is EnemyAI) ? lightSource : null);
if (val != null)
{
RadMechAI val2 = (RadMechAI)(object)((val is RadMechAI) ? val : null);
if (val2 != null)
{
val2.FlickerFace();
if (val2.inFlyingMode)
{
return false;
}
}
return !val.isEnemyDead;
}
GrabbableObject val3 = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val3 != null)
{
val3.insertedBattery.charge = Mathf.Max(0f, 1f - (timePassed + (5f - absorbDuration)) / 5f);
if (val3.insertedBattery.charge > 0f)
{
return CanBeAbsorbed(val3, 15f);
}
return true;
}
Turret val4 = (Turret)((lightSource is Turret) ? lightSource : null);
if (val4 == null)
{
Animator val5 = (Animator)((lightSource is Animator) ? lightSource : null);
if (val5 != null && val5 != null)
{
val5.SetTrigger("Flicker");
}
}
else
{
val4.SwitchTurretMode(3);
}
}
else
{
StartOfRound.Instance.shipDoorsAnimator.SetBool("Closed", !StartOfRound.Instance.shipDoorsAnimator.GetBool("Closed"));
}
return true;
}
public void HandleLightDepletion(object lightSource)
{
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
if (!(lightSource is ShipLights))
{
EnemyAI val = (EnemyAI)((lightSource is EnemyAI) ? lightSource : null);
if (val == null)
{
GrabbableObject val2 = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val2 == null)
{
Turret val3 = (Turret)((lightSource is Turret) ? lightSource : null);
if (val3 == null)
{
Landmine val4 = (Landmine)((lightSource is Landmine) ? lightSource : null);
if (val4 == null)
{
if (!(lightSource is Animator))
{
return;
}
currentCharge += ConfigManager.lightCharge.Value;
Animator val5 = (Animator)((lightSource is Animator) ? lightSource : null);
if (val5 != null)
{
val5.SetBool("on", false);
RoundManager.Instance.allPoweredLightsAnimators.RemoveAll((Animator l) => (Object)(object)((Component)l).gameObject == (Object)(object)closestLightSource);
}
}
else
{
currentCharge += ConfigManager.landmineCharge.Value;
val4.ToggleMineEnabledLocalClient(false);
LightEater.landmines.Remove(val4);
}
}
else
{
currentCharge += ConfigManager.turretCharge.Value;
val3.ToggleTurretEnabledLocalClient(false);
val3.mainAudio.Stop();
val3.farAudio.Stop();
val3.berserkAudio.Stop();
if (val3.fadeBulletAudioCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(val3.fadeBulletAudioCoroutine);
}
val3.fadeBulletAudioCoroutine = ((MonoBehaviour)this).StartCoroutine(val3.FadeBulletAudio());
val3.bulletParticles.Stop(true, (ParticleSystemStopBehavior)1);
val3.turretAnimator.SetInteger("TurretMode", 0);
LightEater.turrets.Remove(val3);
}
}
else
{
currentCharge += ConfigManager.itemCharge.Value;
LightEater.grabbableObjects.Remove(val2);
}
return;
}
EnemyValue enemyValue = ConfigManager.enemiesValues.FirstOrDefault((EnemyValue e) => e.EnemyName.Equals(val.enemyType.enemyName));
currentCharge += enemyValue?.AbsorbCharge ?? 20;
if (!((NetworkBehaviour)this).IsOwner)
{
return;
}
LightEater.enemies.Remove(val);
if (!val.isEnemyDead)
{
string enemyName = val.enemyType.enemyName;
if (enemyName == "RadMech")
{
GameObject val6 = Object.Instantiate<GameObject>(val.enemyType.nestSpawnPrefab, ((Component)val).transform.position, ((Component)val).transform.rotation);
val6.GetComponentInChildren<NetworkObject>().Spawn(true);
}
val.KillEnemyOnOwnerClient(enemyValue?.Destroy ?? true);
}
}
else
{
currentCharge += 200;
ShipLightsPatch.hasBeenAbsorbed = true;
StartOfRoundPatch.EnablesShipFunctionalities(enable: false);
((Component)StartOfRound.Instance.shipAnimatorObject).gameObject.GetComponent<Animator>().SetBool("AlarmRinging", false);
}
}
public void DoChasing()
{
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
if (stunCoroutine != null)
{
return;
}
base.agent.speed = (isShocked ? (ConfigManager.chasingSpeed.Value / 2f) : ConfigManager.chasingSpeed.Value);
if (TargetOutsideChasedPlayer())
{
return;
}
if (explodeTimer < 10f)
{
((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
}
else if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else if (!StunExplosion())
{
if (AbsorbPlayerObject() || CrossingLight())
{
absorbPlayerObject = false;
DoAnimationClientRpc("startAbsorb");
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
else
{
((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
}
}
}
public bool TargetOutsideChasedPlayer()
{
if (base.targetPlayer.isInsideFactory == base.isOutside)
{
GoTowardsEntrance();
return true;
}
return false;
}
public bool TargetClosestPlayerInAnyCase()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
return (Object)(object)base.targetPlayer != (Object)null;
}
public bool StunExplosion()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (currentCharge < 100 || explodeTimer < 10f)
{
return false;
}
if (!base.targetPlayer.HasLineOfSightToPosition(base.eye.position, 60f, 15, -1f))
{
return false;
}
base.agent.speed = 0f;
if (currentCharge > 200)
{
StunEnemyClientRpc();
return true;
}
currentCharge -= 100;
explodeTimer = 0f;
StunExplosionClientRpc();
return true;
}
[ClientRpc]
public void StunEnemyClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2458810888u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2458810888u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
stunCoroutine = ((MonoBehaviour)this).StartCoroutine(StunEnemyCoroutine());
}
}
}
public IEnumerator StunEnemyCoroutine()
{
base.creatureAnimator.SetTrigger("startStun");
base.creatureSFX.PlayOneShot(StunSound);
base.enemyType.canDie = true;
yield return (object)new WaitForSeconds(5f);
if (killCoroutine == null)
{
currentCharge = 200;
base.creatureAnimator.SetTrigger("startRun");
base.enemyType.canDie = false;
stunCoroutine = null;
}
}
[ClientRpc]
public void StunExplosionClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2969224247u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2969224247u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((MonoBehaviour)this).StartCoroutine(StunExplosionCoroutine());
}
}
}
public IEnumerator StunExplosionCoroutine()
{
base.creatureAnimator.SetTrigger("startExplode");
base.creatureSFX.PlayOneShot(ChargeSound);
yield return (object)new WaitForSeconds(0.75f);
base.creatureSFX.PlayOneShot(ExplosionSound);
StunGrenadeItem.StunExplosion(base.eye.position, true, 2f, 2f, 1f, false, (PlayerControllerB)null, (PlayerControllerB)null, 0f);
base.creatureAnimator.SetTrigger("startRun");
}
public bool AbsorbPlayerObject()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 15f)
{
return false;
}
if (absorbPlayerObject)
{
return true;
}
AbsorbPlayerObjectClientRpc((int)base.targetPlayer.playerClientId);
return absorbPlayerObject;
}
[ClientRpc]
public void AbsorbPlayerObjectClientRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1373637753u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1373637753u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>();
if ((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
return;
}
for (int i = 0; i < component.ItemSlots.Length; i++)
{
GrabbableObject val3 = component.ItemSlots[i];
if (CanBeAbsorbed(val3, 15f))
{
absorbDistance = 5;
closestLightSource = ((Component)val3).gameObject;
break;
}
}
}
public override void OnCollideWithPlayer(Collider other)
{
((EnemyAI)this).OnCollideWithPlayer(other);
if (base.currentBehaviourStateIndex == 3 && stunCoroutine == null && attackCoroutine == null && killCoroutine == null)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
AttackServerRpc((int)val.playerClientId);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void AttackServerRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3866375404u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3866375404u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
AttackClientRpc(playerId);
}
}
}
[ClientRpc]
public void AttackClientRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1596026719u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1596026719u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && attackCoroutine == null)
{
attackCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackCoroutine(StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>()));
}
}
}
public IEnumerator AttackCoroutine(PlayerControllerB player)
{
base.creatureAnimator.SetTrigger("startAttack");
base.creatureSFX.PlayOneShot(SwingSound);
yield return (object)new WaitForSeconds(0.8f);
player.DamagePlayer(ConfigManager.damage.Value, true, true, (CauseOfDeath)8, 0, false, default(Vector3));
base.creatureAnimator.SetTrigger("startRun");
attackCoroutine = null;
}
public bool CrossingLight()
{
Animator? obj = ((IEnumerable<Animator>)RoundManager.Instance.allPoweredLightsAnimators).FirstOrDefault((Func<Animator, bool>)((Animator l) => (Object)(object)l != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)l).transform.position) <= 10f));
object obj2 = ((obj != null) ? ((Component)obj).gameObject : null);
if (obj2 == null)
{
GrabbableObject? obj3 = ((IEnumerable<GrabbableObject>)LightEater.grabbableObjects).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject g) => CanBeAbsorbed(g, 10f)));
obj2 = ((obj3 != null) ? ((Component)obj3).gameObject : null);
if (obj2 == null)
{
Turret? obj4 = ((IEnumerable<Turret>)LightEater.turrets).FirstOrDefault((Func<Turret, bool>)((Turret t) => (Object)(object)t != (Object)null && t.turretActive && Vector3.Distance(((Component)this).transform.position, ((Component)t).transform.position) <= 10f));
obj2 = ((obj4 != null) ? ((Component)obj4).gameObject : null);
if (obj2 == null)
{
Landmine? obj5 = ((IEnumerable<Landmine>)LightEater.landmines).FirstOrDefault((Func<Landmine, bool>)((Landmine l) => (Object)(object)l != (Object)null && l.mineActivated && Vector3.Distance(((Component)this).transform.position, ((Component)l).transform.position) <= 10f));
obj2 = ((obj5 != null) ? ((Component)obj5).gameObject : null);
}
}
}
GameObject val = (GameObject)obj2;
if ((Object)(object)val != (Object)null)
{
absorbDistance = 5;
closestLightSource = val;
}
return (Object)(object)closestLightSource != (Object)null;
}
public bool CanBeAbsorbed(GrabbableObject grabbableObject, float distance)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)grabbableObject == (Object)null)
{
return false;
}
if (!grabbableObject.itemProperties.requiresBattery)
{
return false;
}
if (grabbableObject.insertedBattery == null || grabbableObject.insertedBattery.charge <= 0f)
{
return false;
}
if (Vector3.Distance(((Component)this).transform.position, ((Component)grabbableObject).transform.position) > distance)
{
return false;
}
PatcherTool val = (PatcherTool)(object)((grabbableObject is PatcherTool) ? grabbableObject : null);
if (val != null && val.isShocking)
{
return false;
}
return true;
}
public object DetermineLightSource()
{
ShipLights componentInParent = closestLightSource.GetComponentInParent<ShipLights>();
if (componentInParent != null)
{
return componentInParent;
}
GrabbableObject result = default(GrabbableObject);
if (closestLightSource.TryGetComponent<GrabbableObject>(ref result))
{
return result;
}
Turret componentInParent2 = closestLightSource.GetComponentInParent<Turret>();
if (componentInParent2 != null)
{
return componentInParent2;
}
Landmine componentInParent3 = closestLightSource.GetComponentInParent<Landmine>();
if (componentInParent3 != null)
{
return componentInParent3;
}
EnemyAI componentInParent4 = closestLightSource.GetComponentInParent<EnemyAI>();
if (componentInParent4 != null)
{
return componentInParent4;
}
return ((IEnumerable<Animator>)RoundManager.Instance.allPoweredLightsAnimators).FirstOrDefault((Func<Animator, bool>)((Animator l) => (Object)(object)((l != null) ? ((Component)l).gameObject : null) == (Object)(object)closestLightSource));
}
public void GoTowardsEntrance()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
EntranceTeleport closestEntrance = GetClosestEntrance();
if (Vector3.Distance(((Component)this).transform.position, closestEntrance.entrancePoint.position) < 1f)
{
Vector3 entranceExitPosition = GetEntranceExitPosition(closestEntrance);
((MonoBehaviour)this).StartCoroutine(TeleportEnemyCoroutine(entranceExitPosition));
}
else
{
((EnemyAI)this).SetDestinationToPosition(closestEntrance.entrancePoint.position, false);
}
}
public EntranceTeleport GetClosestEntrance()
{
return (from e in entrances
where e.isEntranceToBuilding == base.isOutside
orderby Vector3.Distance(((Component)this).transform.position, e.entrancePoint.position)
select e).FirstOrDefault();
}
public Vector3 GetEntranceExitPosition(EntranceTeleport entranceTeleport)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
return ((IEnumerable<EntranceTeleport>)entrances).FirstOrDefault((Func<EntranceTeleport, bool>)((EntranceTeleport e) => e.isEntranceToBuilding != entranceTeleport.isEntranceToBuilding && e.entranceId == entranceTeleport.entranceId)).entrancePoint.position;
}
public IEnumerator TeleportEnemyCoroutine(Vector3 position)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(1f);
TeleportEnemyClientRpc(position, !base.isOutside);
}
[ClientRpc]
public void TeleportEnemyClientRpc(Vector3 teleportPosition, bool isOutside)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3427173509u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref teleportPosition);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isOutside, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3427173509u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).SetEnemyOutside(isOutside);
base.serverPosition = teleportPosition;
((Component)this).transform.position = teleportPosition;
base.agent.Warp(teleportPosition);
((EnemyAI)this).SyncPositionToClients();
}
}
}
[ServerRpc(RequireOwnership = false)]
public void ShockEnemyServerRpc(int charge)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2218259456u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, charge);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2218259456u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
currentCharge += charge;
isShocked = false;
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
if (!base.isEnemyDead && base.enemyType.canDie)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
base.enemyHP -= force;
if (base.enemyHP <= 0 && ((NetworkBehaviour)this).IsOwner)
{
((EnemyAI)this).KillEnemyOnOwnerClient(!LightEater.isSellBodies);
}
}
}
public override void KillEnemy(bool destroy = false)
{
killCoroutine = ((MonoBehaviour)this).StartCoroutine(KillEnemyCoroutine(destroy));
}
public IEnumerator KillEnemyCoroutine(bool destroy)
{
base.creatureAnimator.SetTrigger("startExplode");
base.creatureSFX.PlayOneShot(ChargeSound);
yield return (object)new WaitForSeconds(4f);
<>n__0(destroy);
Landmine.SpawnExplosion(((Component)this).transform.position + Vector3.up, true, 6f, 6.3f, 50, 0f, (GameObject)null, false);
}
[ServerRpc(RequireOwnership = false)]
public void DoAnimationServerRpc(string animationState)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1228153506u, val, (RpcDelivery)0);
bool flag = animationState != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationState, false);
}
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1228153506u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
DoAnimationClientRpc(animationState);
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationState)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2154635945u, val, (RpcDelivery)0);
bool flag = animationState != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationState, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2154635945u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetTrigger(animationState);
}
}
[CompilerGenerated]
[DebuggerHidden]
private void <>n__0(bool destroy = false)
{
((EnemyAI)this).KillEnemy(destroy);
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_LightEaterAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3900372421u, new RpcReceiveHandler(__rpc_handler_3900372421));
NetworkManager.__rpc_func_table.Add(1914148197u, new RpcReceiveHandler(__rpc_handler_1914148197));
NetworkManager.__rpc_func_table.Add(2458810888u, new RpcReceiveHandler(__rpc_handler_2458810888));
NetworkManager.__rpc_func_table.Add(2969224247u, new RpcReceiveHandler(__rpc_handler_2969224247));
NetworkManager.__rpc_func_table.Add(1373637753u, new RpcReceiveHandler(__rpc_handler_1373637753));
NetworkManager.__rpc_func_table.Add(3866375404u, new RpcReceiveHandler(__rpc_handler_3866375404));
NetworkManager.__rpc_func_table.Add(1596026719u, new RpcReceiveHandler(__rpc_handler_1596026719));
NetworkManager.__rpc_func_table.Add(3427173509u, new RpcReceiveHandler(__rpc_handler_3427173509));
NetworkManager.__rpc_func_table.Add(2218259456u, new RpcReceiveHandler(__rpc_handler_2218259456));
NetworkManager.__rpc_func_table.Add(1228153506u, new RpcReceiveHandler(__rpc_handler_1228153506));
NetworkManager.__rpc_func_table.Add(2154635945u, new RpcReceiveHandler(__rpc_handler_2154635945));
}
private static void __rpc_handler_3900372421(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbLightClientRpc(obj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1914148197(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string objectName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref objectName, false);
}
Vector3 position = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref position);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbLightClientRpc(objectName, position);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2458810888(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).StunEnemyClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2969224247(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).StunExplosionClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1373637753(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbPlayerObjectClientRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3866375404(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).AttackServerRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1596026719(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AttackClientRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3427173509(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 teleportPosition = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref teleportPosition);
bool isOutside = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isOutside, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).TeleportEnemyClientRpc(teleportPosition, isOutside);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2218259456(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int charge = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref charge);
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).ShockEnemyServerRpc(charge);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1228153506(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationState = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationState, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).DoAnimationServerRpc(animationState);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2154635945(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationState = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationState, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).DoAnimationClientRpc(animationState);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "LightEaterAI";
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace LightEater.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}