using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using LightEater.Managers;
using LightEater.NetcodePatcher;
using LightEater.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LightEater")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LightEater")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4f6e7a3d-9f39-4466-b505-b6ce2e3133d4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LightEater
{
public class Constants
{
public const string GLOBAL = "_Global_";
public const string LIGHT_EATER = "Light Eater";
}
[BepInPlugin("Lega.LightEater", "Light Eater", "1.0.0")]
public class LightEater : BaseUnityPlugin
{
private const string modGUID = "Lega.LightEater";
private const string modName = "Light Eater";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Lega.LightEater");
private static readonly AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lighteater"));
internal static ManualLogSource mls;
public static ConfigFile configFile;
public static List<RadMechAI> radMechAIs = new List<RadMechAI>();
public static List<GrabbableObject> grabbableObjects = new List<GrabbableObject>();
public void Awake()
{
mls = Logger.CreateLogSource("LightEater");
configFile = ((BaseUnityPlugin)this).Config;
ConfigManager.Load();
NetcodePatcher();
LoadEnemies();
harmony.PatchAll(typeof(RoundManagerPatch));
harmony.PatchAll(typeof(GrabbableObjectPatch));
harmony.PatchAll(typeof(RadMechAIPatch));
}
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
public static void LoadEnemies()
{
EnemyType val = bundle.LoadAsset<EnemyType>("Assets/LightEater/LightEaterEnemy.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, ConfigManager.rarity.Value, (LevelTypes)(-1), (TerminalNode)null, (TerminalKeyword)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LightEater";
public const string PLUGIN_NAME = "LightEater";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LightEater.Patches
{
internal class GrabbableObjectPatch
{
[HarmonyPatch(typeof(GrabbableObject), "Start")]
[HarmonyPostfix]
private static void StartGame(ref GrabbableObject __instance)
{
RoundManagerPatch.AddGrabbableObject(__instance);
}
}
internal class RadMechAIPatch
{
[HarmonyPatch(typeof(RadMechAI), "Start")]
[HarmonyPostfix]
private static void StartGame(ref RadMechAI __instance)
{
RoundManagerPatch.AddRadMech(__instance);
}
}
internal class RoundManagerPatch
{
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPostfix]
private static void StartGame()
{
LightEater.radMechAIs.Clear();
RadMechAI[] array = Object.FindObjectsOfType<RadMechAI>();
foreach (RadMechAI radMech in array)
{
AddRadMech(radMech);
}
LightEater.grabbableObjects.Clear();
GrabbableObject[] array2 = Object.FindObjectsOfType<GrabbableObject>();
foreach (GrabbableObject grabbableObject in array2)
{
AddGrabbableObject(grabbableObject);
}
}
public static void AddRadMech(RadMechAI radMech)
{
if (!LightEater.radMechAIs.Contains(radMech))
{
LightEater.radMechAIs.Add(radMech);
}
}
public static void AddGrabbableObject(GrabbableObject grabbableObject)
{
if (grabbableObject.itemProperties.requiresBattery && !LightEater.grabbableObjects.Contains(grabbableObject))
{
LightEater.grabbableObjects.Add(grabbableObject);
}
}
}
}
namespace LightEater.Managers
{
public class ConfigManager
{
public static ConfigEntry<int> rarity;
public static ConfigEntry<float> huntingSpeed;
public static ConfigEntry<float> chasingSpeed;
public static ConfigEntry<int> damage;
public static ConfigEntry<float> lightCharge;
public static ConfigEntry<float> itemCharge;
public static ConfigEntry<float> oldBirdCharge;
public static void Load()
{
rarity = LightEater.configFile.Bind<int>("_Global_", "Rarity", 50, "Light Eater rarity");
huntingSpeed = LightEater.configFile.Bind<float>("_Global_", "Hunting speed", 3f, "Light Eater speed when it moves towards a light");
chasingSpeed = LightEater.configFile.Bind<float>("_Global_", "Chasing speed", 4f, "Light Eater speed when it moves towards a player");
damage = LightEater.configFile.Bind<int>("_Global_", "Damage", 20, "Light Eater damage");
lightCharge = LightEater.configFile.Bind<float>("_Global_", "Light charge", 0.2f, "Electric charge received upon absorption of a dungeon light");
itemCharge = LightEater.configFile.Bind<float>("_Global_", "Item charge", 0.2f, "Electric charge received upon absorption of an item");
oldBirdCharge = LightEater.configFile.Bind<float>("_Global_", "Old Bird charge", 1f, "Electric charge received upon absorption of an Old Bird");
}
}
}
namespace LightEater.Behaviours
{
public class LightEaterAI : EnemyAI
{
public enum State
{
WANDERING,
HUNTING,
ABSORBING,
CHASING
}
public float currentCharge;
public Transform TurnCompass;
public AudioClip[] MoveSounds = Array.Empty<AudioClip>();
public AudioClip AbsorptionSound;
public AudioClip SwingSound;
public AudioClip ChargeSound;
public AudioClip ExplosionSound;
public float moveTimer;
public List<EntranceTeleport> entrances;
public GameObject closestLightSource;
private float explodeTimer;
public bool absorbPlayerObject;
public Coroutine absorbLightCoroutine;
public Coroutine attackCoroutine;
public override void Start()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.currentBehaviourStateIndex = 0;
base.creatureAnimator.SetTrigger("startWalk");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
entrances = Object.FindObjectsOfType<EntranceTeleport>().ToList();
}
public override void Update()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
explodeTimer += Time.deltaTime;
PlayMoveSound();
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex == 3)
{
TurnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, TurnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
}
}
}
public void PlayMoveSound()
{
if (base.currentBehaviourStateIndex != 2)
{
moveTimer -= Time.deltaTime;
if (MoveSounds.Length != 0 && moveTimer <= 0f)
{
base.creatureSFX.PlayOneShot(MoveSounds[Random.Range(0, MoveSounds.Length)]);
moveTimer = 3f;
}
}
}
public override void DoAIInterval()
{
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 2f;
if (FoundClosestPlayerInRange(25f, 10f))
{
((EnemyAI)this).StopSearch(base.currentSearch, true);
DoAnimationClientRpc("startRun");
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (FoundLightSource())
{
((EnemyAI)this).StopSearch(base.currentSearch, true);
DoAnimationClientRpc("startRun");
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 1:
base.agent.speed = ConfigManager.huntingSpeed.Value;
if (FoundClosestPlayerInRange(25f, 10f))
{
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
}
else if (CloseToLightSource())
{
DoAnimationClientRpc("startAbsorb");
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
break;
case 2:
base.agent.speed = 0f;
if ((Object)(object)closestLightSource == (Object)null)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
AbsorbLight();
}
break;
case 3:
base.agent.speed = ConfigManager.chasingSpeed.Value;
if (TargetOutsideChasedPlayer())
{
break;
}
if (explodeTimer < 10f)
{
((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
}
else if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else if (!StunExplosion())
{
if (AbsorbPlayerObject() || CrossingLight())
{
absorbPlayerObject = false;
DoAnimationClientRpc("startAbsorb");
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
else
{
((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
}
}
break;
}
}
public bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
if ((Object)(object)base.targetPlayer != (Object)null)
{
return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
return false;
}
public bool FoundLightSource()
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Expected O, but got Unknown
if (CrossingLight())
{
return true;
}
if (LightEater.radMechAIs.Any((RadMechAI r) => !((EnemyAI)r).isEnemyDead))
{
closestLightSource = ((Component)(from r in LightEater.radMechAIs
where !((EnemyAI)r).isEnemyDead
orderby Vector3.Distance(((Component)this).transform.position, ((Component)r).transform.position)
select r).FirstOrDefault()).gameObject;
}
else if (!base.isOutside)
{
base.path1 = new NavMeshPath();
closestLightSource = ((Component)(from l in RoundManager.Instance.allPoweredLightsAnimators
where base.agent.CalculatePath(((EnemyAI)this).ChooseClosestNodeToPosition(((Component)l).transform.position, false, 0).position, base.path1)
orderby Vector3.Distance(((Component)this).transform.position, ((Component)l).transform.position)
select l).FirstOrDefault()).gameObject;
}
else
{
closestLightSource = ((Component)RoundManager.Instance.allPoweredLightsAnimators.OrderBy((Animator l) => Vector3.Distance(GetEntranceExitPosition(GetClosestEntrance()), ((Component)l).transform.position)).FirstOrDefault()).gameObject;
}
return (Object)(object)closestLightSource != (Object)null;
}
public bool CrossingLight()
{
Animator? obj = ((IEnumerable<Animator>)RoundManager.Instance.allPoweredLightsAnimators).FirstOrDefault((Func<Animator, bool>)((Animator l) => Vector3.Distance(((Component)this).transform.position, ((Component)l).transform.position) <= 10f));
object obj2 = ((obj != null) ? ((Component)obj).gameObject : null);
if (obj2 == null)
{
GrabbableObject? obj3 = ((IEnumerable<GrabbableObject>)LightEater.grabbableObjects).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject g) => g.insertedBattery.charge > 0f && Vector3.Distance(((Component)this).transform.position, ((Component)g).transform.position) <= 10f));
obj2 = ((obj3 != null) ? ((Component)obj3).gameObject : null);
}
closestLightSource = (GameObject)obj2;
return (Object)(object)closestLightSource != (Object)null;
}
public bool CloseToLightSource()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
object obj = DetermineLightSource();
if ((obj is RadMechAI && !base.isOutside) || (obj is Animator && base.isOutside))
{
GoTowardsEntrance();
return false;
}
Vector3 val = ((obj is RadMechAI) ? closestLightSource.transform.position : ((EnemyAI)this).ChooseClosestNodeToPosition(closestLightSource.transform.position, false, 0).position);
((EnemyAI)this).SetDestinationToPosition(val, false);
if (!(Vector3.Distance(((Component)base.eye).transform.position, closestLightSource.transform.position) < 5f))
{
return Vector3.Distance(((Component)this).transform.position, val) < 1f;
}
return true;
}
public void AbsorbLight()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (absorbLightCoroutine == null)
{
NetworkObject component = closestLightSource.GetComponent<NetworkObject>();
if ((Object)(object)component != (Object)null)
{
AbsorbLightClientRpc(NetworkObjectReference.op_Implicit(component));
}
else
{
AbsorbLightClientRpc(closestLightSource.transform.position);
}
}
}
[ClientRpc]
public void AbsorbLightClientRpc(NetworkObjectReference obj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3900372421u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3900372421u, val, (RpcDelivery)0);
}
NetworkObject val3 = default(NetworkObject);
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null))
{
closestLightSource = ((Component)val3).gameObject;
if (absorbLightCoroutine == null)
{
absorbLightCoroutine = ((MonoBehaviour)this).StartCoroutine(AbsorbLightCoroutine());
}
}
}
[ClientRpc]
public void AbsorbLightClientRpc(Vector3 position)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(281305429u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref position);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 281305429u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
Vector3 position2 = position;
closestLightSource = ((Component)RoundManager.Instance.allPoweredLightsAnimators.OrderBy((Animator l) => Vector3.Distance(position2, ((Component)l).transform.position)).FirstOrDefault()).gameObject;
if (absorbLightCoroutine == null)
{
absorbLightCoroutine = ((MonoBehaviour)this).StartCoroutine(AbsorbLightCoroutine());
}
}
}
public IEnumerator AbsorbLightCoroutine()
{
bool isAbsorbed = true;
float absorbDuration = 5f;
float timePassed = 0f;
object lightSource = DetermineLightSource();
base.creatureSFX.PlayOneShot(AbsorptionSound);
FlashlightItem flashlight = (FlashlightItem)((lightSource is FlashlightItem) ? lightSource : null);
GrabbableObject val = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val != null)
{
absorbDuration *= val.insertedBattery.charge;
if ((Object)(object)flashlight != (Object)null)
{
flashlight.flashlightAudio.PlayOneShot(flashlight.flashlightFlicker);
WalkieTalkie.TransmitOneShotAudio(flashlight.flashlightAudio, flashlight.flashlightFlicker, 0.8f);
flashlight.flashlightInterferenceLevel = 1;
}
}
while (timePassed < absorbDuration)
{
yield return (object)new WaitForSeconds(0.5f);
timePassed += 0.5f;
if (!HandleLightConsumption(lightSource, absorbDuration, timePassed))
{
isAbsorbed = false;
break;
}
}
if ((Object)(object)flashlight != (Object)null)
{
flashlight.flashlightInterferenceLevel = 0;
}
if (isAbsorbed)
{
HandleLightDepletion(lightSource);
}
closestLightSource = null;
absorbLightCoroutine = null;
}
public object DetermineLightSource()
{
GrabbableObject result = default(GrabbableObject);
if (closestLightSource.TryGetComponent<GrabbableObject>(ref result))
{
return result;
}
RadMechAI componentInParent = closestLightSource.GetComponentInParent<RadMechAI>();
if (componentInParent != null)
{
return componentInParent;
}
return ((IEnumerable<Animator>)RoundManager.Instance.allPoweredLightsAnimators).FirstOrDefault((Func<Animator, bool>)((Animator l) => (Object)(object)((Component)l).gameObject == (Object)(object)closestLightSource));
}
public bool HandleLightConsumption(object lightSource, float absorbDuration, float timePassed)
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
RadMechAI val = (RadMechAI)((lightSource is RadMechAI) ? lightSource : null);
if (val == null)
{
GrabbableObject val2 = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val2 == null)
{
Animator val3 = (Animator)((lightSource is Animator) ? lightSource : null);
if (val3 != null && val3 != null)
{
val3.SetTrigger("Flicker");
}
return true;
}
val2.insertedBattery.charge = Mathf.Max(0f, 1f - (timePassed + (5f - absorbDuration)) / 5f);
if (Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position) > 15f)
{
return !(val2.insertedBattery.charge > 0f);
}
return true;
}
val.FlickerFace();
if (!((EnemyAI)val).isEnemyDead)
{
return !val.inFlyingMode;
}
return false;
}
public void HandleLightDepletion(object lightSource)
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
RadMechAI val = (RadMechAI)((lightSource is RadMechAI) ? lightSource : null);
if (val == null)
{
GrabbableObject val2 = (GrabbableObject)((lightSource is GrabbableObject) ? lightSource : null);
if (val2 == null)
{
if (!(lightSource is Animator))
{
return;
}
currentCharge += ConfigManager.lightCharge.Value;
Animator val3 = (Animator)((lightSource is Animator) ? lightSource : null);
if (val3 != null)
{
val3.SetBool("on", false);
RoundManager.Instance.allPoweredLightsAnimators.RemoveAll((Animator l) => (Object)(object)((Component)l).gameObject == (Object)(object)closestLightSource);
}
}
else
{
currentCharge += ConfigManager.itemCharge.Value;
}
}
else
{
currentCharge += ConfigManager.oldBirdCharge.Value;
if (((NetworkBehaviour)this).IsOwner && !((EnemyAI)val).isEnemyDead)
{
GameObject val4 = Object.Instantiate<GameObject>(((EnemyAI)val).enemyType.nestSpawnPrefab, ((Component)val).transform.position, ((Component)val).transform.rotation);
val4.GetComponentInChildren<NetworkObject>().Spawn(true);
LightEater.radMechAIs.Remove(val);
((EnemyAI)val).KillEnemyOnOwnerClient(true);
}
}
}
public bool TargetOutsideChasedPlayer()
{
if (base.targetPlayer.isInsideFactory == base.isOutside)
{
GoTowardsEntrance();
return true;
}
return false;
}
public bool TargetClosestPlayerInAnyCase()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
public bool AbsorbPlayerObject()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 15f)
{
return false;
}
if (absorbPlayerObject)
{
return true;
}
AbsorbPlayerObjectClientRpc((int)base.targetPlayer.playerClientId);
return absorbPlayerObject;
}
[ClientRpc]
public void AbsorbPlayerObjectClientRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1373637753u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1373637753u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>();
if ((Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
return;
}
for (int i = 0; i < component.ItemSlots.Length; i++)
{
GrabbableObject val3 = component.ItemSlots[i];
if ((Object)(object)val3 != (Object)null && val3.itemProperties.requiresBattery && val3.insertedBattery.charge > 0f)
{
closestLightSource = ((Component)val3).gameObject;
break;
}
}
}
[ServerRpc(RequireOwnership = false)]
public void AbsorbPlayerObjectServerRpc(NetworkObjectReference obj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(330733170u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 330733170u, val, (RpcDelivery)0);
}
NetworkObject val3 = default(NetworkObject);
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null))
{
absorbPlayerObject = true;
closestLightSource = ((Component)val3).gameObject;
}
}
}
public bool StunExplosion()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (currentCharge < 1f || explodeTimer < 10f)
{
return false;
}
if (!base.targetPlayer.HasLineOfSightToPosition(base.eye.position, 60f, 15, -1f))
{
return false;
}
base.agent.speed = 0f;
currentCharge -= 1f;
explodeTimer = 0f;
StunExplosionClientRpc();
return true;
}
[ClientRpc]
public void StunExplosionClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2969224247u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2969224247u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((MonoBehaviour)this).StartCoroutine(StunExplosionCoroutine());
}
}
}
public IEnumerator StunExplosionCoroutine()
{
base.creatureAnimator.SetTrigger("startExplode");
base.creatureSFX.PlayOneShot(ChargeSound);
yield return (object)new WaitForSeconds(0.75f);
base.creatureSFX.PlayOneShot(ExplosionSound);
StunGrenadeItem.StunExplosion(base.eye.position, true, 9999f, 2f, 1f, false, (PlayerControllerB)null, (PlayerControllerB)null, 0f);
base.creatureAnimator.SetTrigger("startRun");
}
public override void OnCollideWithPlayer(Collider other)
{
((EnemyAI)this).OnCollideWithPlayer(other);
if (base.currentBehaviourStateIndex == 3 && attackCoroutine == null)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
AttackServerRpc((int)val.playerClientId);
}
}
}
[ServerRpc(RequireOwnership = false)]
public void AttackServerRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3866375404u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3866375404u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
AttackClientRpc(playerId);
}
}
}
[ClientRpc]
public void AttackClientRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1596026719u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerId);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1596026719u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && attackCoroutine == null)
{
attackCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackCoroutine(StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>()));
}
}
}
public IEnumerator AttackCoroutine(PlayerControllerB player)
{
base.creatureAnimator.SetTrigger("startAttack");
base.creatureSFX.PlayOneShot(SwingSound);
yield return (object)new WaitForSeconds(0.8f);
player.DamagePlayer(ConfigManager.damage.Value, true, true, (CauseOfDeath)8, 0, false, default(Vector3));
base.creatureAnimator.SetTrigger("startRun");
attackCoroutine = null;
}
public void GoTowardsEntrance()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
EntranceTeleport closestEntrance = GetClosestEntrance();
if (Vector3.Distance(((Component)this).transform.position, closestEntrance.entrancePoint.position) < 1f)
{
Vector3 entranceExitPosition = GetEntranceExitPosition(closestEntrance);
TeleportEnemyClientRpc(entranceExitPosition, !base.isOutside);
}
else
{
((EnemyAI)this).SetDestinationToPosition(closestEntrance.entrancePoint.position, false);
}
}
public EntranceTeleport GetClosestEntrance()
{
return (from e in entrances
where e.isEntranceToBuilding == base.isOutside
orderby Vector3.Distance(((Component)this).transform.position, e.entrancePoint.position)
select e).FirstOrDefault();
}
public Vector3 GetEntranceExitPosition(EntranceTeleport entranceTeleport)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
return ((IEnumerable<EntranceTeleport>)entrances).FirstOrDefault((Func<EntranceTeleport, bool>)((EntranceTeleport e) => e.isEntranceToBuilding != entranceTeleport.isEntranceToBuilding && e.entranceId == entranceTeleport.entranceId)).entrancePoint.position;
}
[ClientRpc]
public void TeleportEnemyClientRpc(Vector3 teleportPosition, bool isOutside)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3427173509u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe(ref teleportPosition);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isOutside, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3427173509u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
((EnemyAI)this).SetEnemyOutside(isOutside);
base.serverPosition = teleportPosition;
((Component)this).transform.position = teleportPosition;
base.agent.Warp(teleportPosition);
((EnemyAI)this).SyncPositionToClients();
}
}
}
[ServerRpc(RequireOwnership = false)]
public void DoAnimationServerRpc(string animationState)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1228153506u, val, (RpcDelivery)0);
bool flag = animationState != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationState, false);
}
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1228153506u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
DoAnimationClientRpc(animationState);
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationState)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2154635945u, val, (RpcDelivery)0);
bool flag = animationState != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationState, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2154635945u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetTrigger(animationState);
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_LightEaterAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3900372421u, new RpcReceiveHandler(__rpc_handler_3900372421));
NetworkManager.__rpc_func_table.Add(281305429u, new RpcReceiveHandler(__rpc_handler_281305429));
NetworkManager.__rpc_func_table.Add(1373637753u, new RpcReceiveHandler(__rpc_handler_1373637753));
NetworkManager.__rpc_func_table.Add(330733170u, new RpcReceiveHandler(__rpc_handler_330733170));
NetworkManager.__rpc_func_table.Add(2969224247u, new RpcReceiveHandler(__rpc_handler_2969224247));
NetworkManager.__rpc_func_table.Add(3866375404u, new RpcReceiveHandler(__rpc_handler_3866375404));
NetworkManager.__rpc_func_table.Add(1596026719u, new RpcReceiveHandler(__rpc_handler_1596026719));
NetworkManager.__rpc_func_table.Add(3427173509u, new RpcReceiveHandler(__rpc_handler_3427173509));
NetworkManager.__rpc_func_table.Add(1228153506u, new RpcReceiveHandler(__rpc_handler_1228153506));
NetworkManager.__rpc_func_table.Add(2154635945u, new RpcReceiveHandler(__rpc_handler_2154635945));
}
private static void __rpc_handler_3900372421(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbLightClientRpc(obj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_281305429(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 position = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref position);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbLightClientRpc(position);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1373637753(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AbsorbPlayerObjectClientRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_330733170(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).AbsorbPlayerObjectServerRpc(obj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2969224247(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).StunExplosionClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3866375404(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).AttackServerRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1596026719(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).AttackClientRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3427173509(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
Vector3 teleportPosition = default(Vector3);
((FastBufferReader)(ref reader)).ReadValueSafe(ref teleportPosition);
bool isOutside = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isOutside, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).TeleportEnemyClientRpc(teleportPosition, isOutside);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1228153506(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationState = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationState, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((LightEaterAI)(object)target).DoAnimationServerRpc(animationState);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2154635945(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationState = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationState, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((LightEaterAI)(object)target).DoAnimationClientRpc(animationState);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "LightEaterAI";
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace LightEater.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}