Lethal Company
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Date Uploaded
2 years ago
Downloads
1.2K
Size
76KB

Required mods (113)

This package requires the following packages to work.
Changes 60 -> 1000 starting credits when you start a new game :)
Version:2.1.0
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
A mod to show moon prices and risk rating in moons menu
Version:1.1.2
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Version:2.0.0
Unlocks all of the base game suits immediately for free.
Version:1.0.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Vanilla Friendly Additions. 50 new scrap items
Version:0.1.8
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Version:2.5.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Lets players freecam on death as a ghost and do various interactions.
Version:1.1.0
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Completely configurable Terminal expansion that adds more than 40 different commands to the terminal!
Version:3.0.4
Fixes the butler enemy breaking when the player limit is higher than 4.
Version:1.0.2
Makes the terminal code for turrets, landmines and big doors visible when scanning them.
Version:1.0.5
Solves the problem of interacting with objects. add a button to change the "ThrowingObjects" parameter, which tracks a random point in time and blocks interaction. The "ThrowingObjects" parameter is reversed when the button is pressed
Version:0.0.1
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