
CombinedMeltdownPlaylist
Host-synced 36-song Facility Meltdown music, corrected BPM HUD, stamina boosts, takeoff fixes, and a battery-powered apparatus locator.Combined Meltdown Playlist
Randomly plays one of 36 songs when the apparatus is removed and the facility begins melting down. By default, every meltdown is a new independent equal random pick, so the same song can play twice in a row. The host selects the song and repeatedly sends that selection while the meltdown remains active, so connected and late-joining clients hear the same track.
The pack skips PizzaTowerEscapeMusic's eager startup decoding for these 36 files. It opens only the selected OGG as an on-demand stream when the meltdown starts, avoiding the repeated loading stutter caused by decoding the entire playlist. Its loader supports both the nested manual-install layout and the flattened package layout used by Gale, r2modman, and other Thunderstore managers.
This is a synchronized music pack for PizzaTowerEscapeMusic and FacilityMeltdown.
During a meltdown it also grants configurable percentage-based stamina capacity and regeneration boosts. These are applied on top of the final stamina changes produced by the game and other mods, including Lategame Upgrades. The package also contains a host-side compatibility failsafe for FacilityMeltdown's automatic departure.
The package includes a configurable meltdown HUD with a reactor countdown, contextual ship or entrance distance, synchronized now-playing information, and a spinning music disc. Every HUD element normally appears red and can pulse yellow to the selected track's BPM.
It also adds a battery-powered apparatus locator to the terminal store. The locator uses the game's unused Mapper chassis, can be switched on and off, and finds only the docked apparatus belonging to the current moon.
Installation
Install this package and its dependencies with a compatible Thunderstore mod manager. The following older music packs can then be disabled or uninstalled:
Sondar-LabirhinMeltdownMusicWallet-GracefulMeltdownneRufuss-RUN_FOR_IT_Meltdown_Music
Every player should install the same version of this package. The host is authoritative for the selected track and all stamina/HUD settings. Synced settings apply for the current lobby without overwriting each client's local configuration file. Players without the package will not receive its synchronized selection or configuration.
Do not keep older local copies of this package installed alongside the Thunderstore version. BepInEx may load only the newest DLL while PizzaTowerEscapeMusic still discovers duplicate script files.
Required configuration
Open BepInEx/config/bgn.pizzatowerescapemusic.cfg and set:
[Scripting]
Scripts = CombinedMeltdownPlaylist
Open BepInEx/config/me.loaforc.facilitymeltdown.Client.cfg and set:
[Audio]
MusicVolume = 0
Setting FacilityMeltdown's music volume to zero prevents its original music from overlapping the playlist. This setting also mutes FacilityMeltdown's warning voice lines.
After launching the game once, stamina settings are generated in:
BepInEx/config/combinedmeltdownplaylist.sync.cfg
[Meltdown Stamina]
## Percentage of extra effective stamina capacity during a meltdown.
## 20 means 20% more stamina.
ExtraStaminaPercent = 20
## Percentage of extra stamina regeneration during a meltdown.
## 50 means regeneration is 50% faster.
ExtraStaminaRegenPercent = 50
Both values are percentages and can be set to 0 to disable that individual boost. The boosts apply only while a FacilityMeltdown is active and the ship is landed. Ship departure, end-of-round, and meltdown cleanup hooks all disable them as redundant failsafes. The mod does not replace sprintTime or another mod's stored stamina values.
Music selection is also generated in the same file:
[Music Selection]
## false: independent equal random selection; immediate repeats are possible.
## true: play every track once in shuffled order before reshuffling.
PlaylistMode = false
The host's PlaylistMode is used for the lobby.
Meltdown HUD
The HUD is shown only while a FacilityMeltdown is active and the ship is landed:
- Outside, the enclosed reactor countdown appears to the right of the vanilla clock and distance points to the ship.
- Inside, the enclosed countdown moves to the top center and distance points to the main entrance.
- While spectating, the countdown moves to the bottom left, the now-playing panel remains visible, and distance is hidden.
- Distance is anchored low at the bottom left, beneath the chat panel.
- The now-playing panel appears at right-center with a transparent spinning disc and stationary record-player tonearm.
All 36 included tracks have hard-coded title, confirmed-author, corrected musical BPM, and beat-phase metadata. Future unknown tracks use a readable filename-derived title, omit the author, and pulse at the fixed fallback interval.
HUD settings are generated in BepInEx/config/combinedmeltdownplaylist.sync.cfg:
[Meltdown HUD - General]
EnableHud = true
HudScale = 1
HudOpacity = 1
BaseColor = #FF2020
FlashColor = #FFD21A
[Meltdown HUD - Elements]
ShowReactorTimer = true
ShowHundredths = true
ShowTimerPanel = true
TimerPanelOpacity = 0.32
ShowDistance = true
ShowSelectedTrack = true
ShowTrackAuthor = true
ShowDisc = true
DistanceUnits = Meters
DistanceDecimals = 0
DiscSpinSpeed = 90
[Meltdown HUD - Flash]
EnableFlashing = true
UseTrackBpm = true
BeatCadence = EveryFourBeats
FixedFlashIntervalSeconds = 4
FlashFadeSeconds = 0.45
[Meltdown HUD - Layout]
TimerTransitionSpeed = 8
DistanceUnits accepts Meters, Feet, or GameUnits. BeatCadence accepts EveryBeat or EveryFourBeats. The fade is automatically shortened when necessary so the HUD returns fully to red before the next pulse.
The [Meltdown HUD - Layout] section provides separate X/Y offsets for the outside timer, inside timer, spectator timer, lowered bottom-left distance display, and right-center track panel. TimerTransitionSpeed controls how quickly the reactor panel glides between the top center, outside clock, and spectator positions.
The host's values in Music Selection, Meltdown Stamina, and every Meltdown HUD section are synchronized to modded clients when they join and whenever the host changes them.
Apparatus locator
The apparatus locator costs 350 credits by default. Hold it and press the normal item-use button to switch it on or off. Power is consumed only while it is on; a full battery lasts approximately 120 seconds by default and can be recharged like other battery-powered equipment.
Its built-in screen normally shows the distance to the current moon's docked apparatus. Once that apparatus has been removed, or on a moon without one, it displays NO APPARATUS DETECTED. An optional compass arrow can point toward the apparatus. When both the arrow and distance are enabled, the display automatically makes room for both.
The host controls these settings:
[Apparatus Locator]
EnableLocator = true
Price = 350
BatterySeconds = 120
ShowDistance = true
ShowArrow = false
DistanceUnits = Meters
RequireDetectionRange = false
DetectionRange = 50
DistanceUnits accepts Meters, Feet, or GameUnits. If RequireDetectionRange is enabled, the screen instead displays NO APPARATUS DETECTED NEARBY until it is within DetectionRange, measured in the selected units. Disabling the store item requires a game restart; other locator values synchronize from the host for the current lobby.
Forced-takeoff compatibility fix
FacilityMeltdown can abort host-side initialization when optional custom-enemy handling throws an exception. This package contains that optional failure so the host's meltdown state can finish initializing. It also arms a host-only departure failsafe near the end of the countdown and retries the intended ship-leave animation if the ship is still landed after FacilityMeltdown's normal departure window.
FacilityMeltdown's zero-timer coroutine also switches every client to the game-over spectate camera after takeoff, even when that client's player is alive aboard the ship. This package suppresses only that erroneous call for living ship survivors; dead and off-ship players retain normal spectator behavior.
Tracks and credits
Deltarune/extra tracks
- 079 - BIG SHOT
- 114 - It's TV Time!
- 117 - Black Knife
- 155 - GUARDIAN
- 199 - Flower Man
- Level ! But It's Actually a Soundtrack REMASTERED
- Hotel Chase
- OFF WITH YA HEAD!
- Restore Point Interceptor
Additional tracks
- 072 - Attack of the Killer Queen
- crime with master
- IS
- just a cool silly little idea that I'm gonna keep
- SCP Foundation
- SG - vocal mix
- SH4DY-GR3Y - 1One
- Shady Grey - 3Three
- wwii moment i think
Labirhin tracks
Music by Labirhin. Original music pack by Sondar.
- ApaMaknaNya
- BREAKDOWN
- DeletedMessage
- HereForNothing
- HurtOverlay
- KESUNIYA
- NeedSomeoneLikeU
- PULANG
- TSAF
Grace tracks
Original music pack by Wallet.
- ULTRASONIC FAITH — Phill C.
- Clocktower Mayhem — Sebastian Fennec
- Mayhem Last Soul Standing
- Bloody Devastation — Phill C.
- SPEAK NO EVIL — Sebastian Fennec
- Carnation (CST) — marshall4
- ACTION & CONSEQUENCES — Sebastian Fennec
- For the Greater Goob (CST) — mich
RUN FOR IT
- RUN FOR IT from Escape the Backrooms — insOmic
- Original music pack by neRufuss
HUD font
- VCR OSD Mono — Riciery Leal
AI-use disclosure
This was generated by AI. I do not normally say AI is fine for this, but this mod is so simple I don't think it'd matter.