CombinedMeltdownPlaylist
Host-synced 99-song Facility Meltdown music, BPM HUD, escape boosts, takeoff fixes, and a multi-mode apparatus locator.Combined Meltdown Playlist
Randomly plays one of 99 unique songs when the apparatus is removed and the facility begins melting down. By default, every meltdown is a new independent equal random pick, so the same song can play twice in a row. The host selects the song and repeatedly sends that selection while the meltdown remains active, so connected and late-joining clients hear the same track.
The pack skips PizzaTowerEscapeMusic's eager startup decoding for these 99 files. It opens only the selected OGG as an on-demand stream when the meltdown starts, avoiding the repeated loading stutter caused by decoding the entire playlist. Its loader supports both the nested manual-install layout and the flattened package layout used by Gale, r2modman, and other Thunderstore managers.
Every included file has been adjusted with one constant gain value for more consistent whole-song loudness. This is volume normalization only: it does not apply EQ, change bass or treble, or process individual sections differently.
This is a synchronized music pack for PizzaTowerEscapeMusic and FacilityMeltdown.
During a meltdown it also grants configurable percentage-based stamina capacity and regeneration boosts. These are applied on top of the final stamina changes produced by the game and other mods, including Lategame Upgrades. The package also contains a host-side compatibility failsafe for FacilityMeltdown's automatic departure.
The package includes a configurable meltdown HUD with a reactor countdown, contextual ship or entrance distance, synchronized now-playing information, and a spinning music disc. Every HUD element normally appears red and can pulse yellow to the selected track's BPM.
It also adds a battery-powered apparatus locator to the terminal store. The locator uses the game's unused Mapper chassis and finds only the docked apparatus belonging to the current moon. Its default Burst mode takes one frozen reading per left-click; optional Continuous and Radar modes can instead remain switched on.
Installation
Install this package and its dependencies with a compatible Thunderstore mod manager. The following older music packs can then be disabled or uninstalled:
Sondar-LabirhinMeltdownMusicWallet-GracefulMeltdownneRufuss-RUN_FOR_IT_Meltdown_Music
Every player should install the same version of this package. The host is authoritative for the selected track and all stamina/HUD settings. Synced settings apply for the current lobby without overwriting each client's local configuration file. Players without the package will not receive its synchronized selection or configuration.
Do not keep older local copies of this package installed alongside the Thunderstore version. BepInEx may load only the newest DLL while PizzaTowerEscapeMusic still discovers duplicate script files.
Required configuration
Open BepInEx/config/bgn.pizzatowerescapemusic.cfg and set:
[Scripting]
Scripts = CombinedMeltdownPlaylist
Open BepInEx/config/me.loaforc.facilitymeltdown.Client.cfg and set:
[Audio]
MusicVolume = 0
Setting FacilityMeltdown's music volume to zero prevents its original music from overlapping the playlist. This setting also mutes FacilityMeltdown's warning voice lines.
After launching the game once, stamina settings are generated in:
BepInEx/config/combinedmeltdownplaylist.sync.cfg
[Meltdown Stamina]
## Percentage of extra effective stamina capacity during a meltdown.
## 20 means 20% more stamina.
ExtraStaminaPercent = 20
## Percentage of extra stamina regeneration during a meltdown.
## 50 means regeneration is 50% faster.
ExtraStaminaRegenPercent = 50
Both values are percentages and can be set to 0 to disable that individual boost. The boosts apply only while a FacilityMeltdown is active and the ship is landed. Ship departure, end-of-round, and meltdown cleanup hooks all disable them as redundant failsafes. The mod does not replace sprintTime or another mod's stored stamina values.
Music selection is also generated in the same file:
[Music Selection]
## false: independent equal random selection; immediate repeats are possible.
## true: play every track once in shuffled order before reshuffling.
PlaylistMode = false
The host's PlaylistMode is used for the lobby.
Overall music volume is generated in the same file and is synchronized from the host:
[Music]
MusicVolume = 0.5
This setting scales every combined meltdown song from silent (0) to full packaged volume (1).
Optional additive outdoor escape-speed assistance is also enabled by default:
[Meltdown Escape Speed]
EnableDistanceBoost = true
FirstDistance = 100
FirstSpeedPercent = 5
SecondDistance = 150
SecondSpeedPercent = 10
During a landed meltdown, a local player outside the facility receives the first percentage bonus at FirstDistance from the ship door and the larger, non-stacking second bonus at SecondDistance. The percentage is calculated from the movement speed already supplied by the game and other mods, then removed after that movement update, so it does not overwrite upgrades.
Music and every meltdown HUD element fade out together when the ship leaves. The host controls the fade duration:
[Meltdown Departure]
FadeOutSeconds = 2
Set it to 0 for immediate cleanup.
Meltdown HUD
The HUD is shown only while a FacilityMeltdown is active and the ship is landed:
- Outside, the enclosed reactor countdown appears to the right of the vanilla clock and distance points to the ship.
- Inside, the enclosed countdown moves to the top center and distance points to the main entrance.
- While spectating, the countdown moves to the bottom left, the now-playing panel remains visible, and distance is hidden.
- Distance is anchored low at the bottom left, beneath the chat panel.
- The now-playing panel appears at right-center with a transparent spinning disc and stationary record-player tonearm.
All 99 included tracks have hard-coded title, available author, musical BPM, and beat-phase metadata. Future unknown tracks use a readable filename-derived title, omit the author, and pulse at the fixed fallback interval.
HUD settings are generated in BepInEx/config/combinedmeltdownplaylist.sync.cfg:
[Meltdown HUD - General]
EnableHud = true
HudScaleAdjustment = 0
HudOpacity = 1
BaseColor = #FF2020
FlashColor = #FFD21A
[Meltdown HUD - Elements]
ShowReactorTimer = true
ShowHundredths = true
ShowTimerPanel = true
TimerPanelOpacity = 0.32
ShowDistance = true
ShowSelectedTrack = true
ShowTrackAuthor = true
ShowDisc = true
DistanceUnits = Meters
DistanceDecimals = 0
DiscSpinSpeed = 90
[Meltdown HUD - Flash]
EnableFlashing = true
UseTrackBpm = true
BeatCadence = EveryFourBeats
FixedFlashIntervalSeconds = 4
FlashFadeSeconds = 0.45
[Meltdown HUD - Layout]
TimerTransitionSpeed = 8
DistanceUnits accepts Meters, Feet, or GameUnits. BeatCadence accepts EveryBeat or EveryFourBeats. The fade is automatically shortened when necessary so the HUD returns fully to red before the next pulse.
The natural HUD scale is 0.8; HudScaleAdjustment = 0 keeps that recommended size. Positive or negative adjustments are added to the natural scale.
The [Meltdown HUD - Layout] section provides separate X/Y offsets for the outside timer, inside timer, spectator timer, lowered bottom-left distance display, and far-right track panel. TrackOffsetX = 0 keeps the track panel anchored 24 pixels inside the right edge; negative values move it left and positive values move it toward or beyond that edge. Long titles extend leftward so they stay on-screen. TimerTransitionSpeed controls how quickly the reactor panel glides between the top center, outside clock, and spectator positions.
The host's values in Music, Music Selection, Meltdown Stamina, Meltdown Escape Speed, Meltdown Departure, every Meltdown HUD section, and the runtime locator settings are synchronized to modded clients when they join and whenever the host changes them.
Apparatus locator
The apparatus locator costs 350 credits by default. Hold it and use left-click; Q/E item interactions do not activate it. It can be recharged like other battery-powered equipment.
Burst is the default scan mode. Each left-click plays a scan ping, consumes one of eight configurable charges from the normal battery meter, and freezes that reading until the next scan. The built-in screen intentionally does not repeat the battery percentage because the normal held-item HUD already shows it.
Continuous switches on with left-click, updates constantly, and drains battery while on. Radar also switches on, but refreshes and pings only once every three configurable seconds while using normal powered-on battery drain.
Its physical built-in screen shows the distance to the current moon's docked apparatus only while the holder is inside the facility. The locator replaces the Mapper model's map-screen material directly; it stays blank while switched off and does not display the Mapper's shared map feed. It always displays NO APPARATUS DETECTED outside. It shows the same message after the apparatus has been removed or on a moon without one. An optional compass arrow can point toward the apparatus. When both the arrow and distance are enabled, the display automatically makes room for both.
The host controls these settings:
[Apparatus Locator]
EnableLocator = true
Price = 350
ScanMode = Burst
BurstCharges = 8
BatterySeconds = 120
RadarIntervalSeconds = 3
ScanSoundVolume = 0.65
ShowDistance = true
ShowArrow = false
DistanceUnits = Meters
RequireDetectionRange = false
DetectionRange = 50
ScanMode accepts Burst, Continuous, or Radar. DistanceUnits accepts Meters, Feet, or GameUnits. If RequireDetectionRange is enabled, the screen instead displays NO APPARATUS DETECTED NEARBY until it is within DetectionRange, measured in the selected units. Disabling the store item requires a game restart; other locator values synchronize from the host for the current lobby.
Forced-takeoff compatibility fix
FacilityMeltdown can abort host-side initialization when optional custom-enemy handling throws an exception. This package contains that optional failure so the host's meltdown state can finish initializing. It also arms a host-only departure failsafe near the end of the countdown and retries the intended ship-leave animation if the ship is still landed after FacilityMeltdown's normal departure window.
FacilityMeltdown's zero-timer coroutine also switches every client to the game-over spectate camera after takeoff, even when that client's player is alive aboard the ship. This package suppresses only that erroneous call for living ship survivors; dead and off-ship players retain normal spectator behavior.
Tracks and credits
Deltarune/extra tracks
- 079 - BIG SHOT
- 114 - It's TV Time!
- 117 - Black Knife
- 155 - GUARDIAN
- 199 - Flower Man
- Level ! But It's Actually a Soundtrack REMASTERED
- Hotel Chase
- OFF WITH YA HEAD!
- Restore Point Interceptor
Additional tracks
- 072 - Attack of the Killer Queen
- crime with master
- IS
- just a cool silly little idea that I'm gonna keep
- SCP Foundation
- SG - vocal mix
- SH4DY-GR3Y - 1One
- Shady Grey - 3Three
- wwii moment i think
Labirhin tracks
Music by Labirhin. Original music pack by Sondar.
- ApaMaknaNya
- BREAKDOWN
- DeletedMessage
- HereForNothing
- HurtOverlay
- KESUNIYA
- NeedSomeoneLikeU
- PULANG
- TSAF
Grace tracks
Original music pack by Wallet.
- ULTRASONIC FAITH — Phill C.
- Clocktower Mayhem — Sebastian Fennec
- Mayhem Last Soul Standing
- Bloody Devastation — Phill C.
- SPEAK NO EVIL — Sebastian Fennec
- Carnation (CST) — marshall4
- ACTION & CONSEQUENCES — Sebastian Fennec
- For the Greater Goob (CST) — mich
RUN FOR IT
- RUN FOR IT from Escape the Backrooms — insOmic
- Original music pack by neRufuss
New meltdown.zip tracks
The archive contained 80 audio files. Seventeen exact or acoustically equivalent copies of existing tracks were skipped; the following 63 distinct tracks were added.
ULTRAKILL
- (At Least) Three Cheers for Cause and Effect — Arsi "Hakita" Patala
- A Complete and Utter Destruction of the Senses — Heaven Pierce Her
- Altars of Apostasy — Heaven Pierce Her
- Bull of Hell — Heaven Pierce Her
- CHAOS — Heaven Pierce Her
- Danse Macabre — Heaven Pierce Her
- Dead Heat Pulse (A Heart of Cold) — Heaven Pierce Her
- Death Odyssey — Heaven Pierce Her
- Deep Blue — Heaven Pierce Her
- Divine Intervention — Heaven Pierce Her
- Duel (Versus Reprise) — Heaven Pierce Her
- Dune Eternal — Heaven Pierce Her
- Flux in a Box — Arsi "Hakita" Patala
- Fun With Teeth (Bye-Bye, Pt. 2) — Heaven Pierce Her
- Halls of Sacreligious Remains — Heaven Pierce Her
- He Is the Light in My Darkness — Heaven Pierce Her
- Infinite Jest — Arsi "Hakita" Patala
- Into the Fire — Heaven Pierce Her
- Mirror Rim — Heaven Pierce Her
- No Devil Lived On — Heaven Pierce Her
- ORDER — Heaven Pierce Her
- PANDEMONIUM — Heaven Pierce Her
- Panic Betrayer — Heaven Pierce Her
- Sands of Tide — Heaven Pierce Her
- Spiral Out (Keep Going) — Heaven Pierce Her
- The American Century as Seen Through a Brick — Heaven Pierce Her
- The Break (Crimson Glass deComposition) — Heaven Pierce Her
- The Death of God's Will — Heaven Pierce Her
- The Shattering Circle — Heaven Pierce Her
- Unstoppable Force — Heaven Pierce Her
- Versus — Heaven Pierce Her
- War Without Reason — Heaven Pierce Her
- War Without Reason (Timed Edit) — Heaven Pierce Her
- WAR — Heaven Pierce Her
- Wave Bye-Bye to the Bureaucrat — Arsi "Hakita" Patala
- Tenebre Rosso Sangue — KEYGEN CHURCH
- The Cyber Grind — meganeko
Toby Fox
- ASGORE
- Battle Against a True Hero
- Chaos King
- Finale
- It's TV Time! (alternate audio)
- MEGALOVANIA
- Your Best Nightmare
Escape and Backrooms tracks
- 10 Hour's Worst Man — Aden Mayo
- 10 Hours — Aden Mayo
- Second Trumpet — Aden Mayo
- Silent Note — Aden Mayo
- SMILER — Aden Mayo
- Twilight — Aden Mayo
- Halls of Treachery — Dapper Husky
- L0ST H0P3 — Dapper Husky
- Level -6 - Polluted Nature — Dapper Husky
- Level ! But It's a Retro Remix — Dapper Husky
Other new tracks
- Confessions of a Rotten Girl — SAWTOWNE
- ECHO — ReAdmission
- ECHO (Instrumental) — ReAdmission
- EMERGENCY — P*Light
- Heart Ripper — Vbuh
- KAKUSEI SYNDROME — Getty
- NOISYVERSE — Kobaryo
- storm
- I'm Talking To You! — sansansanxu__
HUD font
- VCR OSD Mono — Riciery Leal
AI-use disclosure
This was generated by AI. I do not normally say AI is fine for this, but this mod is so simple I don't think it'd matter.
