![LokisHorseChild-BetterFallDamage-1.1.1 icon](https://gcdn.thunderstore.io/live/repository/icons/LokisHorseChild-BetterFallDamage-1.1.1.png.128x128_q95.png)
BetterFallDamage
Makes fall damage more punishing by default. But also toggleable and more configurable.
Date uploaded | 5 months ago |
Version | 1.1.1 |
Download link | LokisHorseChild-BetterFallDamage-1.1.1.zip |
Downloads | 7249 |
Dependency string | LokisHorseChild-BetterFallDamage-1.1.1 |
README
Better Fall Damage
Overhauls how fall damage is calculated.
The base game currently deals fall damage in tiers based on how long you have been falling.
Better Fall Damage calculates the damage by smoothly increasing the final damage as you fall. If the EnableWeightScaling setting is enabled then how much you are carrying will also dictate how quickly that damage value grows.
TODO
Increase compatibility with mods like LethalConfig so that settings aren't locked once you're in game and propagate from the server every orbit.
CHANGELOG
v1.1.1
This technically isn't an update. I've just made sure that the vanilla fall damage changes don't break this mod or vice versa.
v1.1.0
Clients now receive config information from the host when they join a lobby
- This can be disabled with the new DisableServerSideConfig setting
- DisableFallDamage has been moved from "Disable" to "General"
v1.0.4
Had to R the FM - https://harmony.pardeike.net/articles/patching-prefix.html#changing-the-result-and-skipping-the-original Turns out the game's original fall damage was still in place and running in tandem with mine so... The damage was doubled. Cut me some slack. This is my first mod
v1.0.3
Added "DisableFallDamage"
v1.0.2
Made some more reasonable defaults for the config
v1.0.1
Listen. The documentation didn't say to add the DLL to the zip
v1.0.0
Added the basics need to do some more rigorous testing