Decompiled source of LuckBoomBoxes v1.0.2

LuckBoomBoxes.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PersonalBoombox;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LerningReal")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LerningReal")]
[assembly: AssemblyTitle("LerningReal")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Lerning
{
	[BepInPlugin("Luck.LernModd", "Luck Lern Mod Wowee", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "LuckEs.BoxBooms";

		private const string modName = "LucksBoxBooms";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("LuckEs.BoxBooms");

		internal ManualLogSource logger;

		public ConfigEntry<bool> overridePriceFlagConfig;

		public ConfigEntry<int> overridePriceValueConfig;

		private void Awake()
		{
			logger = Logger.CreateLogSource("LuckEs.BoxBooms");
			logger.LogInfo((object)"Plugin LucksBoxBooms has been added!");
			overridePriceFlagConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Override Price Flag", false, "If you want to override price of the boomboxes, you MUST set this to true.");
			overridePriceValueConfig = ConfigBindClamp("General", "Override Price Value", 10, "Overrides the price of the boomboxes by this value. Clamped from 0 to 1000.", 0, 1000);
			RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
			val.overridePriceFlag = overridePriceFlagConfig.Value;
			val.overridePriceValue = overridePriceValueConfig.Value;
		}

		public ConfigEntry<int> ConfigBindClamp(string section, string key, int defaultValue, string description, int min, int max)
		{
			ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>(section, key, defaultValue, description);
			val.Value = Mathf.Clamp(val.Value, min, max);
			return val;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "lucksLernMod";

		public const string PLUGIN_NAME = "Luck Lern Mod Wowee";

		public const string PLUGIN_VERSION = "0.0.1";

		public const string PLUGIN_GUID = "Luck.LernModd";
	}
}