using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PersonalBoombox;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LerningReal")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LerningReal")]
[assembly: AssemblyTitle("LerningReal")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Lerning
{
[BepInPlugin("Luck.LernModd", "Luck Lern Mod Wowee", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "LuckEs.BoxBooms";
private const string modName = "LucksBoxBooms";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("LuckEs.BoxBooms");
internal ManualLogSource logger;
public ConfigEntry<bool> overridePriceFlagConfig;
public ConfigEntry<int> overridePriceValueConfig;
private void Awake()
{
logger = Logger.CreateLogSource("LuckEs.BoxBooms");
logger.LogInfo((object)"Plugin LucksBoxBooms has been added!");
overridePriceFlagConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Override Price Flag", false, "If you want to override price of the boomboxes, you MUST set this to true.");
overridePriceValueConfig = ConfigBindClamp("General", "Override Price Value", 10, "Overrides the price of the boomboxes by this value. Clamped from 0 to 1000.", 0, 1000);
RequestData val = PersonalBoomboxPlugin.AddFromAssemblyDll(Assembly.GetExecutingAssembly().Location);
val.overridePriceFlag = overridePriceFlagConfig.Value;
val.overridePriceValue = overridePriceValueConfig.Value;
}
public ConfigEntry<int> ConfigBindClamp(string section, string key, int defaultValue, string description, int min, int max)
{
ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>(section, key, defaultValue, description);
val.Value = Mathf.Clamp(val.Value, min, max);
return val;
}
}
public static class PluginInfo
{
public const string PLUGIN_ID = "lucksLernMod";
public const string PLUGIN_NAME = "Luck Lern Mod Wowee";
public const string PLUGIN_VERSION = "0.0.1";
public const string PLUGIN_GUID = "Luck.LernModd";
}
}