Lutschlon-EverythingCanDieAlternative icon

EverythingCanDieAlternative

Allows every enemy to be damageable / hitable / killable - configurable

Last updated 2 hours ago
Total downloads 17
Total rating 1 
Categories Misc Monsters Tweaks & Quality Of Life
Dependency string Lutschlon-EverythingCanDieAlternative-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

EverythingCanDieAlternative

A simplified version of the EverythingCanDie mod from TheFluff that makes immortal enemies damageable/killable.

  • This mod aims to be more robust as i ran into issues with the original where some mobs would not be damageable even if the config said their should be.
  • I recommend using this mod with other mods that give you rewards for killing enemies. I only tested SellBodiesFixed at the moment.

Differences from Original Mod

  • No separate shotgun/melee weapon settings
  • No Explosion Effects: Enemies simply die without explosion effects
  • Focused solely on making enemies damageable

Configuration

For each enemy, you can configure:

  • .Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable
  • .Health - Set the enemy's health value

Known Issues

  • The Fiend and Locker enemies do not work with this mod
  • Ghost Girl (and potentially Herobrine/Football) may not despawn properly when killed
  • In some multiplayer cases, clients may not load the config for an enemy they try to hit.
    But the mod will just fall back to allowing damage thus making every enemy still killable Iam working on preventing this, still needs further testing.

Credits

Based on the original EverythingCanDie mod from here: https://thunderstore.io/c/lethal-company/p/TheFluff/EverythingCanDie/ and https://github.com/nyakowint/EverythingCanDie-LC/tree/main
I made the code changes with ai, iam not a programmer.