
EverythingCanDieAlternative
Allows every enemy to be damageable / hitable / killable - configurable
Last updated | a day ago |
Total downloads | 8047 |
Total rating | 3 |
Categories | Mods Misc Monsters Tweaks & Quality Of Life |
Dependency string | Lutschlon-EverythingCanDieAlternative-1.1.1 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2README
EverythingCanDieAlternative 1.1.1
This mod aims to make every enemy in the game killable with configurable hp. It aims to work with any modded weapon and any modded enemy.
-
You can of course also leave enemies immortal in the config to hit the right balance. An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies.
-
I recommend using this mod with something like SellBodiesFixed as it handles the despawning of modded enemies' corpses. My mod does not deal with it.
Differences from Original Mod
- No separate shotgun/melee weapon settings- No Explosion Effects: Enemies simply die without explosion effects
Configuration
Start the game and host a lobby, then close the game and check out the configuration file in Thunderstore. For each enemy, you can configure:
.Unimmortal
- Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health
- Set the enemy's health value, default is often 3 or 0(1) for modded enemies that are not meant to be killed- For reference: the shovel deals 1 damage, the vanilla shotgun either 2/6/10 based on distance, modded weapons work as well with their own stats
Everyone needs to have this mod installed for it to work
The config from the host is the only one that matters
If everything is working properlyKnown Issues
- Hitting a Forest Giant or Old Bird with the cruiser does not kill them. I will test this further and work on a fix.
Found a bug? You can find me on my mod page:
LC Modding Discord | My Mod Page |
Credits
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.