MoreCounterplay
More counterplay for some Lethal Company mobs
Last updated | a day ago |
Total downloads | 58542 |
Total rating | 8 |
Categories | Mods BepInEx Client-side Server-side Monsters Tweaks & Quality Of Life |
Dependency string | BaronDrakula-MoreCounterplay-1.3.1 |
Dependants | 44 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
More Counterplay for Lethal Company enemies
Mod is fully configurable so you can disable or edit counterplays that you don't like.
- Uses CSync v5.0.1 by Lordfirespeed to sync configuration settings between host and clients.
Supported Enemies
Jester
Spoiler
You can prevent Jester from opening by putting heavy items on top of it.Configs
EnableJesterCounterplay
- Add counterplay for Jester.WeightToPreventJester
- Weight of items needed to prevent Jester pop out.
Turret
Spoiler
Turrets can be disabled by cutting their wires with a knife. When you hit Turret using knife it will enter berserker mode and after that it will disable permanently!
Configs
EnableTurretCounterplay
- Toggle Turret counterplay.
Coilhead
Spoiler
You can cut off a Coilhead's head using a knife. Its head will become a scrap item and can be grabbed and sold, though you must detach it.
— [Warning] —
"They have been known to combust into flames when being dissected or even deactivated, and they carry dangerously high levels of radioactive particles." - Sigurd's notes
Hint: You may find a Coilhead to be less volatile the more kinetic energy it releases when coming to a halt...
Spoiler (specific mechanics and configuration):
- Coilhead bodies combust upon being decapitated, as their Bestiary entry suggests
- Can be disabled by toggling the
LoreAccurateCoilheads
setting - The range of the explosion damage is determined by the
ExplosionDamageRadius
setting, with the damage itself being set to the value of theExplosionDamage
setting - Likewise, the
ExplosionKillRadius
setting determines the range around the explosion where it simply kills the player instead of dealing damage to them
- Can be disabled by toggling the
- Explosion timer is set to how long the Coilhead has moved since it last stopped, within configurable limits
- Minimum and maximum time until exploding can be configured via the
MinExplosionTimer
andMaxExplosionTimer
settings, respectively
- Minimum and maximum time until exploding can be configured via the
- Coilhead's head item is destroyed if its body explodes while it's still attached to its neck
- Can be disabled by toggling the
ExplosionDestroysHead
setting, but it adds some interesting risk/reward by making players stay close to try and pick up the head before it explodes
- Can be disabled by toggling the
- Client-side configuration settings:
ExplosionFire
- Enable green fire effect for Coilheads that are about to explodeExplosionParticles
- Enable radioactive particles effect for Coilheads that are about to explodeExplosionWarnVolume
- Adjust volume of the sound effect played right before exploding (NOT the actual explosion)EnableCoilheadScanNode
- Enable scanning Coilheads that have been killedModifyCoilheadScanNode
- Add extra text/subtext to a killed Coilhead's scan node (requiresEnableCoilheadScanNode
)
Configs
EnableCoilheadCounterplay
- Add counterplay for Coilheads.SpringDurability
- Set Coilhead health points.CoilheadDefaultDamage
- Amount of damage that Coilheads take from any source not specified below.CoilheadKnifeDamage
- Amount of damage that Coilheads take from Knife.CoilheadShovelDamage
- Amount of damage that Coilheads take from Shovel.DropHeadAsScrap
- Enable the Coilhead head scrap item ('Coilless Coilhead') spawning on death.MinHeadValue
- Minimum value of head item.MaxHeadValue
- Maximum value of head item.LoreAccurateCoilheads
- See above for more info.
Ghost Girl (planned)
Spoiler (WIP)
Implements the popular myth involving the Shower furniture item, where taking a shower is said to reduce insanity levels and repel the Ghost Girl, as an actual gameplay mechanic.
Configs (WIP)
EnableGhostGirlCounterplay
- Add counterplay for the Ghost Girl.
Bug Reports / Suggestions
If you come across any issues or mod incompatibilities, or simply have an interesting idea you'd like to see implemented, feel free to drop a message in the relevant thread in the Lethal Company Modding Discord server, or open an issue on GitHub!
Credits
- Baron Drakula
- pacoito123
- Society for testing and giving new ideas.