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EverythingCanDieAlternative
Allows every monster / enemy to be damageable / hitable / killable - with in game configuration menu - now with health bars
| Last updated | a day ago |
| Total downloads | 86394 |
| Total rating | 6 |
| Categories | Mods Misc Monsters Tweaks & Quality Of Life AI Generated |
| Dependency string | Lutschlon-EverythingCanDieAlternative-1.1.81 |
| Dependants | 29 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.3README
EverythingCanDieAlternative 1.1.81
This mod makes every enemy in the game killable with configurable HP. It aims to work with any modded weapon and any modded enemy.
- Easily configurable via in game configuration menu
- You can configure the enemies health or leave enemies immortal to achieve the right balance, you can also disable my mod for enemies if you want to 100% preserve their original behaviour
- This mod removes dead enemies' corpses (configurable and compatible with mod-drop mods)
- You can activate enemy health bars as well
Differences from Original Mod
- No separate shotgun/melee weapon settings
- No Explosion Effects on death
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies
Configuration Menu
- Start the game > host a lobby > quit the lobby > check out the EverythingCanDieAlt menu or the .cfg files
- You can enable preview images for some enemies (may spoiler you!) - not all enemies have preview images
- Search for specific enemies by their name or just scroll through the list
Killable Spring with 3 health

🔴 Further configuration examples
Make an Enemy Immortal

Disable ECDA For An Enemy

Global Settings
- Tweak some ECDA specific rules (the default is what i consider most useful)
- Activate and configure the health bar (the default is Off, remember to turn it on to use it!)
- Do bulk configuration if needed

🔴 Click to see example images from the health bar
Enemy Health Baris set toBothfor these images, default isOffHide Health Bar for full HP Enemiesis set toNofor these images, default isYes- These are the different Health Bar sizes:

- This is the maximum Health Bar range from
ClosetoMediumtoFarshown from above and shown from POV:


- The config menu can be hidden / shown from the main menu with
LethalConfigor inside thenwnt.EverythingCanDieAlternative.cfgunderEnableConfigMenu - Many Global Settings can be configured in
LethalConfigwhile being inside a live round, the health bar can be configured on the fly without any issues, changing any of the rules isn't tested and mileage may vary - Everyone needs to have this mod installed for it to work
Mod Compatibilities
I implemented some compatibilities for popular mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone.
| Compatibility implemented | Seem to work out of the box | Incompatible |
|---|---|---|
| SellBodiesFixed | Enhanced Monsters | EnemyHealthBars |
| LethalHands | MoreCounterplay | |
| BrutalCompanyMinusExtraReborn | FairAi | |
| Hitmarker | DeathAnimations - Remove corpse should be adjusted | |
| LethalMin | ||
| HexiBetterShotgunFixed | ||
| Natural selection |
Report Bugs
Found a bug?
- Join the LC Modding Discord 2. Let me know in my mod page:
| LC Modding Discord | My Mod Page |
Credits
Based on the original EverythingCanDie mod from here: Thunderstore page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.
Thanks to everyone providing feedback on Discord.
Click for help for the .cfg files (old)
For each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg
.Unimmortal- Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health- You configure the enemy's health value completely to your liking- For reference: the shovel deals 1 damage, the vanilla shotgun either 1/3/5 based on distance, cruiser deals 12 damage at high speed, modded weapons work as well with their own stats
EnableConfigMenu- Toggle if the configuration menu should be shown in the main menuEnableInfoLogs- Toggle if info logs should be logged in the consoleShowEnemyImages- Toggle if preview images should be shown in the configuration menuProtectImmortalEnemiesFromInstaKill- Toggle if enemies should be protected from instakill effects when they are configured to be immortal, might get bypassed by other modsAllowSpikeTrapsToKillEnemies- Toggle to decide if the vanilla spike traps should be able to kill enemies
nwnt.EverythingCanDieAlternative_Despawn_Rules.cfg
.Despawn- Toggle if the model of the enemy should get forced to despawn after its deathEnableDespawnFeature- Master Switch to disable the despawn functionality as a whole if you encounter any problems with it
nwnt.EverythingCanDieAlternative_Enemy_Control.cfg
.Enable- Set to false to deactivate this mod for specific enemies to preserve their original health/hit behavior