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![LynxDev-OptimizedSkinwalkers-1.1.0 icon](https://gcdn.thunderstore.io/live/repository/icons/LynxDev-OptimizedSkinwalkers-1.1.0.png.128x128_q95.jpg)
OptimizedSkinwalkers
Based on Rugbug's Skinwalkers mod
Date uploaded | 5 days ago |
Version | 1.1.0 |
Download link | LynxDev-OptimizedSkinwalkers-1.1.0.zip |
Downloads | 4119 |
Dependency string | LynxDev-OptimizedSkinwalkers-1.1.0 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Credits
Based on Rugbug's Skinwalkers mod (ver. 5.0.0) https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/
WARNING
Will VERY likely CONFLICT with Rugbug's original Skinwalker mod
Details
Reworked how we give each enemies a voice and added some other functionalities.
Originally, we were going through every object in the scene every 5 seconds.
Now, we only go through the enemies' list every time a new one spawns.
Feedback
If you have any feedback, like potential improvements or features, feel free to:
- Leave an issue on the Git
or - Send an email to [email protected]
Changelog
1.1.0
- Added the option to have enemies use custom sounds.
- Added more config options under "Extra Settings":
- Keep recorded audio files between sessions
- Manage custom sound frequency
1.0.1
- Added Git URL
1.0.0
- Initial release
- Differences from Rugbug's 5.0.0
- Added v50 enemies to configuration
- Added option to configure all unhandled outside and inside enemies
- Removed a "Logo" functionality
- This seems to have been added for content creators?
- Removed it since it goes outside the scope of this project and would probably be best in its own mod.