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Magic_Wesley-Wesleys_Moons-3.0.14 icon

Wesleys Moons

All of my moons in one bundle.

Date uploaded 2 months ago
Version 3.0.14
Download link Magic_Wesley-Wesleys_Moons-3.0.14.zip
Downloads 11445
Dependency string Magic_Wesley-Wesleys_Moons-3.0.14

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.1.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.1.0
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

Wesley's Moons

This is a collection of all my moons put into one mod.
You can find the changelogs for the individual moons on their respective modpages.
Have fun!

Will you conquer them all?

Credits

  • MrCompost | Sound Design

  • Shooshies | Writing and Voice acting

My Moons:

Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Moonpack

Known Issues:

- some interactables are clientside only

CHANGELOG

3.0.14

- Junic: 1.0.6 -> 1.0.7

3.0.13

- Fission: 1.0.3 -> 1.0.4

CHANGELOG

CHANGELOG

4.0.7

  • General
    • Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
  • Acidir: 5.0.3 -> 5.0.4
  • Desolation : 2.0.2 -> 2.0.3
  • Polarus: 3.0.2 -> 3.0.3
    • Increased old bird spawns
    • Added butlers
    • Fixed ice sheets being huge on multiplayer
  • Infernis : 4.0.2 -> 4.0.3
  • Gloom : 2.0.2 -> 2.0.3
    • Added rare Old Bird Spawn
  • Cosmocos : 2.0.2 -> 2.0.3
    • Watchers hurt again
  • Atlantica: 3.0.2 -> 3.0.3
  • Gratar: 3.0.3 -> 3.0.4
  • Junic : 2.0.5 -> 2.0.6
    • Added butlers
  • Asteroid: 3.0.3 -> 3.0.4
  • Fission: 2.0.3 -> 2.0.4
    • Added butlers
  • Oldred: 2.0.5 -> 2.0.6
    • Adjusted outside spawns
  • Etern: 4.0.3 -> 4.0.4

4.0.6

  • Acidir: 5.0.2 -> 5.0.3
    • Updated eclipse effect
  • Desolation : 2.0.1 -> 2.0.2
    • Updated eclipse effect
  • Polarus: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Infernis : 4.0.1 -> 4.0.2
    • Updated eclipse effect
  • Gloom : 2.0.1 -> 2.0.2
    • Something probably
  • Cosmocos : 2.0.1 -> 2.0.2
    • Small fix
  • Atlantica: 3.0.1 -> 3.0.2
    • Updated eclipse effect
  • Gratar: 3.0.2 -> 3.0.3
    • Updated eclipse effect
  • Junic : 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Asteroid: 3.0.2 -> 3.0.3
    • Something?
  • Fission: 2.0.2 -> 2.0.3
    • Updated eclipse effect
  • Oldred: 2.0.4 -> 2.0.5
    • Updated eclipse effect
  • Etern: 4.0.2 -> 4.0.3
    • Updated eclipse effect

4.0.5

  • Junic: 2.0.2 -> 2.0.3
    • No more main entrance puddles
    • Changed collapse timings once more
    • No more fire exit cheesing

4.0.4

  • Not found

4.0.3

  • Oldred: 2.0.1 -> 2.0.3
    • The dropship was invisible? if this was an issue, it's probably fixed now

4.0.2

  • Desolation : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Polarus: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Infernis : 4.0.0 -> 4.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gloom : 2.0.0 -> 2.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Cosmocos : 2.0.0 -> 2.0.1
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Atlantica: 3.0.0 -> 3.0.1
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Gratar: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Junic : 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Asteroid: 3.0.1 -> 3.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Fission: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Oldred: 2.0.1 -> 2.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Etern: 4.0.1 -> 4.0.2
    • Fixed weather vanishing when leaving
    • Fixed risk rating
  • Acidir: 5.0.1 -> 5.0.2
    • Possible performance improvements
    • Fixed weather vanishing when leaving
    • Fixed risk rating

4.0.1

  • Gratar: 3.0.0 -> 3.0.1
    • Added something to the apparatus and power switch
  • Junic : 2.0.0 -> 2.0.1
    • Slightly changed flooded weather
  • Asteroid: 3.0.0 -> 3.0.1
    • Random power down chance has been lowered from 20 to 8 (whoops)
  • Fission: 2.0.0 -> 2.0.1
    • Fixed the main entrance (and the ramp to it)
  • Oldred: 2.0.0 -> 2.0.1
    • Small visual changes
  • Etern: 4.0.0 -> 4.0.1
    • Small visual changes
  • Acidir: 5.0.0 -> 5.0.1
    • Don't remember

4.0.0

  • Updated all of them
  • LLL port!
  • Added Celestial tint support

3.1.10

  • Atlantica: 2.3.1 -> 2.3.2
    • Whoops, broke the bridge (it works now)

3.1.9

  • Atlantica: 2.3.0 -> 2.3.1
    • Fixed the atlantica leaving event

3.1.8

  • Oldred: 1.0.13 -> 1.0.14
    • Updated some lore

3.1.5

  • Polarus: 2.3.3 -> 2.3.4
    • Fix 3.. weee

3.1.4

  • Polarus: 2.3.2 -> 2.3.3
    • Fix 2 electric boogaloo

3.1.3

  • Etern: 3.3.1 -> 3.3.2
    • Sound fix

3.1.2

  • Polarus: 2.3.1 -> 2.3.2
    • Fix

3.1.1

  • Polarus: 2.3.0 -> 2.3.1
    • Increased the loot value

3.1.0

  • Infernis: 3.3.0 -> 3.3.2
    • Finetuned the leaving event
  • Atlantica: 2.2.3 -> 2.3.0
    • Changed the indoor flooding
    • Added a pushable bridge
  • Junic: 1.0.17 -> 1.1.0
    • Adjusted dungeon spawn rates
  • Polarus: 2.2.1 -> 2.3.0
    • Updated the map
  • Etern: 3.3.0 -> 3.3.1
    • Enemies should no longer be able to walk through the ship
    • It strikes at 9
  • Oldred: 1.0.12 -> 1.0.13
    • Enemies should no longer be able to walk through the ship
  • Gloom: 1.0.4 -> 1.0.5
    • Enemies should no longer be able to walk through the ship
    • Changed Dungeon spawn rates
  • Fission: 1.0.6 -> 1.0.7
    • Touching the floor no longer hurts

3.0.33

  • Junic: 1.0.16 -> 1.0.17
    • hotfix

3.0.32

  • Infernis: 3.2.0 -> 3.3.0
    • No more instant kills when leaving through main
    • Revamped the leaving event
  • Gloom: 1.0.3 -> 1.0.4
    • Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
  • Junic: 1.0.15 -> 1.0.16
    • [redacted] should now work with teleporters
  • Fission: 1.0.5 -> 1.0.6
    • Added a lamp above the main entrance

3.0.31

  • Polarus: 2.2.0 -> 2.2.1
    • The letter scrap items were invisible

3.0.30

  • Oldred: 1.0.11 -> 1.0.12
    • Updated some lore

3.0.29

  • Desolation: 1.1.0 -> 1.1.1
    • Small fix

3.0.28

  • Desolation: 1.0.5 -> 1.1.0
    • Added another fire exit
    • Balanced scrap items a bit
    • Added a new scrap item

3.0.27

  • Oldred: 1.0.10 -> 1.0.11
    • Added some lore
  • Gratar: 2.2.4 -> 2.2.5
    • small fix
  • Etern: 3.2.0 -> 3.3.0
    • Improved some visuals
    • Made the map feel bigger
    • Fixed the toy nutcracker sound
  • Atlantica: 2.2.1 -> 2.2.3
    • Removed Giants
  • Gloom: 1.0.2 -> 1.0.3
    • Added hoarding bugs to inside spawn pool
    • Lowered crawler spawns by a lot
  • Fission: 1.0.4 -> 1.0.5
    • Made the plastic box lighter

3.0.26

  • Junic: 1.0.14 -> 1.0.15
    • Small patch

3.0.25

  • Junic: 1.0.13 -> 1.0.14
    • Patched the secret update

3.0.24

  • Junic: 1.0.12 -> 1.0.13
    • Secret update

3.0.23

  • Junic: 1.0.11 -> 1.0.12
    • Enemies?
  • Gratar: 2.2.3 -> 2.2.4
    • small fix
  • Gloom: 1.0.1 -> 1.0.2
    • Minor map addition

3.0.22

  • Junic: 1.0.10 -> 1.0.11
    • Fixed flooded weather

3.0.21

  • Oldred: 1.0.9 -> 1.0.10
    • Added a thing
    • Increased audio range of the mines

3.0.20

  • Oldred: 1.0.8 -> 1.0.9
    • Transcripts are now easier to read

3.0.19

  • Gratar: 2.2.2 -> 2.2.3
    • small fix

3.0.18

  • Junic: 1.0.9 -> 1.0.10
    • adjusted the timing of a few blockades
  • Desolation: 1.0.2 -> 1.0.3
    • Changed inside spawns a bit
    • Changed lil cosmo
    • Added scan nodes to the falling logs
  • Gratar: 2.2.1 -> 2.2.2
    • Updated and fixed the explosion event, it always plays near the end of the day
  • Oldred: 1.0.7 -> 1.0.8
    • I don't remember to be honest

3.0.17

  • Junic: 1.0.8 -> 1.0.9
    • updated [redacted]
  • Oldred: 1.0.6 -> 1.0.7
    • enemies should no longer teleport

3.0.16

  • Oldred: 1.0.5 -> 1.0.6
    • bombs no longer just dissapear

3.0.15

  • Junic: 1.0.7 -> 1.0.8
    • nerfed outside spawns
  • Oldred: 1.0.4 -> 1.0.5
    • bombs now don't always explode in sync
  • Desolation: 1.0.1 -> 1.0.2
    • Nerfed inside spawns

3.0.14

  • Junic: 1.0.6 -> 1.0.7
    • fixed [redacted]

3.0.13

  • Fission: 1.0.3 -> 1.0.4
    • The cube must be stopped
    • Removed the cube