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MeatBallDemon-VileVendingMachine-1.0.7 icon

VileVendingMachine

Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.

Date uploaded 2 weeks ago
Version 1.0.7
Download link MeatBallDemon-VileVendingMachine-1.0.7.zip
Downloads 7131
Dependency string MeatBallDemon-VileVendingMachine-1.0.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Vile Vending Machine

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Adds a new Entity and 2 New Scrap to Lethal Company. Fully Compatible with v50

Information:

The Vile Vending Machine is a dangerous but entirely passive entity. At no point will it chase you down or kill you of its own volition. It's your own greed that will cause your death when interacting with it...

You're given the opportunity to trade scrap for a unique item that's worth more then a regular Cola, The Company Cola, this comes at a high risk. The Vile Vending Machine has a chance to grab you, killing you and turning you into a Company Cola instead.

Are you really willing to risk your life for a Cola...?

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New Scrap:

The Company Cola

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Vile Vending Machine Plush

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Config Features:

  • Sound Effects Volume
  • Initial Kill Probability
  • Kill Growth/Reduction Factor
  • Spawn Rate/Area Spawning
  • Company Cola Min/Max Value
  • Possible Fire Exit/Interior Spawning
    • Minor bugs, not 100% Confirmed to work

Bugs/Suggestions:

  • Please report any bugs via the Lethal Company Modding Discord or contact me via my Discord Server.
  • Any suggestions are welcome! I'm also interested in modeling some more enemies similar to this one so please send me any ideas or suggestions you may have.

Credit:

CHANGELOG

1.0.11

  • Added way better spawn rate config.
  • Added BMX Lobby Compatibility as a soft dependency.

1.0.10

  • Added another config option to specify if you want the vending machine to use the relaxed collider if needed.
  • Fixed the bug where the list of doors wouldn't shuffle properly.
  • Fixed the bug where the fire exit config options weren't being used properly by the code.

1.0.9

  • The vending machine should finally, not ever, spawn inside a wall.
  • Changed the power level to zero.

1.0.8

  • Fixed bug where the player could scan the plushie while its in their hand.
  • Added another config that lets the player decide what the vending machine determines as an expensive item.

1.0.7

  • Refined the vending machine placement algorithm. Most bugs with it should be eradicated.
  • Fixed bug where the vending machine registry didn't get cleared after the round has ended.

1.0.6

  • Fixed bug where the vending machine will kill everyone instead of the player who deposited the item.
  • Fixed bug where the cola wouldn't roll out the vending machine for clients.

1.0.5

  • Fixed bug where it wouldn't let you gamble the cola with the lethal casino mod.
  • Fixed naming mismatch with the vending machine scan node.
  • Fixed bug where the player could scan a cola while its in their hand.
  • Added a secret item :)

1.0.4

  • Fixed plushie having the wrong icon in the toolbar.
  • Fixed clients not being able to place an item on the hand.
  • Fixed bug where the cola wasn't being animated properly out the flap.
  • Fixed other very small bugs.

1.0.3

  • Added a plushie.
  • Gave the vending machine a higher chance of spawning earlier on in the day.
  • Fixed bug that causes the EnableEnemyMesh function to break and then in turn break the vending machine.
  • Fixed bug where you could see two scan nodes on the company cola.

1.0.2

  • Fixed bug to do with the Vending Machine Registry not being able to handle null string ids.

1.0.1

  • Added cached spawn values for Experimentation, Assurance, Vow and Titan.

1.0.0

  • Initial Release.