Meeee-InsanityMod icon

InsanityMod

Insanity system for Lethal Company. Sanity drains in the facility, spikes when you witness deaths, and peaks with tunnel vision, camera shake, and haunting voice playback. Includes Blood Night custom weather.

Last updated an hour ago
Total downloads 0
Total rating 0 
Categories Client-side Weather Hazards Tweaks & Quality Of Life AI Generated
Dependency string Meeee-InsanityMod-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mrov-WeatherRegistry-0.8.8 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!

Preferred version: 0.8.8

README

InsanityMod

A Lethal Company mod that tracks player sanity and makes high-insanity runs genuinely terrifying.

Game version: V80–81 | BepInEx: 5.4.23.5+


Dependencies


What it does

Insanity meter

Insanity (0–100%) accumulates while you're inside the facility and drains while you're outdoors. On the ship it stays flat.

  • Solo in the facility: ~10 minutes to 100%
  • Outdoors: slowly decays back toward 0
  • Resets each round — every new expedition starts fresh

Things that make it worse

Trigger Effect
Visible enemy nearby +rate per second (scales by enemy type)
Watching a teammate die instant spike
Blood Night weather rate multiplier
Certain in-game events additional multipliers

Enemy threat scale (examples): Bracken / Ghost Girl = 2.0×, Jester / Coilhead = 1.5×, Forest Giant / Masked = 1.4×, Sand Worm = 1.8×, Thumper = 0.8×

Things that make it better

Condition Effect
Teammate within 6m −0.15/s
Flashlight on / in ship −0.1/s
Near a facility light −0.1/s

Being with a teammate near a light source in the facility effectively keeps insanity stable.


Effects at high insanity

Things start happening as insanity climbs. Find out for yourself.

Spoilers — click to reveal

70% — Voice distortion

Nearby teammates' voices begin to sound subtly warped. The mod also captures a rolling 30-second buffer of teammate voice chat and starts playing back distorted snippets spatially in 3D — you'll hear phantom voices from positions that seem to move.

80% — Tunnel vision

A deep red vignette slowly pulses in from the edges of the screen. The pulse and color intensity increase toward 100%.

Also at 80%+: the Ghost Girl (DressGirl) slightly increases her haunt speed while targeting you.

90% — Camera shake

Perlin-noise position and rotation jitter on the camera. Starts subtle, gets pronounced at 100%.

100% — Transformation

Insanity peaks. Movement gradually slows to a halt, the screen fades to black, and a Masked enemy spawns at your position wearing your suit. You die.

The transformation can be disabled in config (EnableMaskedTransform = false).

Apparatus removal

Pulling the apparatus from the facility cuts the power — and doubles the insanity rate inside for the rest of the round. The effect is round-wide; any player entering the facility after the pull is also affected.


Blood Night weather

A new custom weather event. During Blood Night the sky turns red, insanity accumulates 20% faster in the facility, and enemies are more active. Appears at roughly 3% chance per night (configurable).


HUD

A small ring meter in the bottom-right corner of the screen shows your current insanity percentage. Color shifts white → yellow → red as it fills.


End-of-round results

After the ship leaves, the host broadcasts each player's peak insanity for the round to all clients.


Configuration

All values are in BepInEx/config/com.insanitymod.lethalcompany.cfg.

Key Default Description
InsanityRateInFacility 0.167 Insanity/s inside facility
InsanityRateOnShip 0 Insanity/s on ship
InsanityDecayOutdoor 0.8 Insanity/s lost outdoors
BloodNightMultiplier 1.2 Rate multiplier during Blood Night
BloodNightSpawnWeight 20 Spawn weight (other weathers: 100)
TunnelVisionThreshold 80 % at which vignette begins
MobVisibilityScale 1.0 Global multiplier for enemy-visibility rate
MobVisibilityRange 30 Max distance (m) for enemy detection
TeammateBuffRate 0.15 Rate reduction near a teammate
TeammateBuffRange 6 Range (m) for teammate buff
LightBuffRate 0.1 Rate reduction when illuminated
LightProximityRange 8 Range (m) to facility light
DeathWitnessSpike 25 Insanity spike when witnessing a death
DeathWitnessRange 40 Max distance (m) for death witness check
GhostGirlBoostThreshold 80 % above which Ghost Girl haunt speed increases
VoiceHauntThreshold 70 % at which voice distortion + haunting begins
ApparatusMultiplier 2.0 (spoiler) Rate multiplier inside facility after apparatus is removed
EnableMaskedTransform true (spoiler) If false, the 100% effect is skipped entirely

Installation

  1. Install BepInEx 5.4.23.5+
  2. Install WeatherRegistry
  3. Drop InsanityMod.dll into BepInEx/plugins/InsanityMod/

Credits

Built for Lethal Company V80–81. Uses WeatherRegistry by mrov and Dissonance Voice Chat for VOIP integration.