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InsanityMod
Insanity system for Lethal Company. Sanity drains in the facility, spikes when you witness deaths, and peaks with tunnel vision, camera shake, and haunting voice playback. Includes Paranoia custom weather.
| Last updated | a week ago |
| Total downloads | 5407 |
| Total rating | 3 |
| Categories | BepInEx Client-side Weather Hazards Tweaks & Quality Of Life AI Generated |
| Dependency string | Meeee-InsanityMod-1.0.9 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8README
InsanityMod
A Lethal Company mod that tracks player sanity and makes high-insanity runs genuinely terrifying.
Game version: V80–81 | BepInEx: 5.4.23.5+
Dependencies
- WeatherRegistry — required for Paranoia weather
What it does
Insanity meter
Insanity (0–100%) accumulates while you're inside the facility and drains while you're outdoors during the day. The ship is a partial refuge — it drains insanity while the lights are on, and creeps it up slowly when they're off.
- Solo in the facility: ~10 minutes to 100%
- On the ship: slowly drains with lights on (−0.3/s), creeps up slowly when dark (+0.15/s)
- Outdoors (daytime): slowly decays back toward 0
- Outdoors (night / Eclipse): insanity rises instead of falling
- On the Company moon (Gordion): drains regardless of lights — the Company is a thematic refuge
- Resets each round — every new expedition starts fresh
Things that make it worse
| Trigger | Effect |
|---|---|
| Visible enemy nearby | +rate per second (scales by enemy type) |
| Watching a teammate die | instant spike |
| Paranoia weather | rate multiplier |
| Night outdoors | slow rise instead of decay |
| Eclipse weather outdoors | faster rise than night |
| Underwater | +0.4/s |
| Ship with lights off | +0.15/s (mild creep) |
Enemy threat scale (examples): Bracken / Ghost Girl = 2.0×, Jester / Coilhead = 1.5×, Forest Giant / Masked = 1.4×, Sand Worm = 1.8×, Thumper = 0.8×
Things that make it better
| Condition | Effect |
|---|---|
| Teammate within 6m | −0.15/s |
| Flashlight on / in ship | −0.1/s |
| Near a facility light | −0.1/s |
| Ship with lights on | −0.3/s (base rate) |
| TZP-Inhalant effect active | −1.0/s |
| On the Company moon (Gordion) | −0.5/s |
Being with a teammate near a light source in the facility effectively keeps insanity stable — unless the apparatus has been removed. TZP-Inhalant is a strong safety valve: one inhale (~17 s effect window) recovers ~17%. Note: TZP does not reduce insanity inside the facility after the apparatus has been removed (the apparatus-removed penalty disables all in-facility recovery).
Effects at high insanity
Things start happening as insanity climbs. Find out for yourself.
Spoilers — click to reveal
70% — Voice distortion
Nearby teammates' voices begin to sound subtly warped. The mod also captures a rolling 30-second buffer of teammate voice chat and starts playing back distorted snippets spatially in 3D — you'll hear phantom voices from positions that seem to move.
80% — Tunnel vision
A deep red vignette slowly pulses in from the edges of the screen. The pulse and color intensity increase toward 100%.
Also at 80%+: the Ghost Girl (DressGirl) slightly increases her haunt speed while targeting you.
90% — Camera shake
Perlin-noise position and rotation jitter on the camera. Starts subtle, gets pronounced at 100%.
100% — Transformation
Insanity peaks. Movement gradually slows to a halt, the screen fades to black, and a Masked enemy spawns at your position wearing your suit. You die.
The transformation can be disabled in config (EnableMaskedTransform = false).
Apparatus removal
Pulling the apparatus triggers an immediate insanity spike for everyone in the round. For the rest of the round, insanity-reduction buffs (teammate proximity, flashlight, facility lights) no longer work inside the facility — insanity can only rise in there. Outdoors is unaffected.
Paranoia weather
A custom weather event. During Paranoia, insanity accumulates faster in the facility and enemies are more active. Appears at roughly 3% chance per night (configurable).
HUD
A small ring meter in the bottom-right corner of the screen shows your current insanity percentage. Color shifts white → yellow → red as it fills.
End-of-round results
After the ship leaves, the host broadcasts each player's peak insanity for the round to all clients.
Configuration
All values are in BepInEx/config/com.insanitymod.lethalcompany.cfg.
Language note: The
Languagesetting only accepts values defined inLangs.json(AUTO,EN,KO). Setting an unsupported language code will cause UI strings to display as raw keys (e.g.hud.max_insanityinstead ofPeak Insanity).
| Key | Default | Description |
|---|---|---|
Language |
AUTO |
Display language. AUTO detects from system locale. Supported: EN, KO |
InsanityRateInFacility |
0.167 |
Insanity/s inside facility |
RateOnShipLightsOn |
-0.3 |
Insanity/s on ship while lights are ON (negative = recovery) |
RateOnShipLightsOff |
0.15 |
Insanity/s on ship while lights are OFF |
InsanityDecayOutdoor |
0.8 |
Insanity/s lost outdoors (daytime) |
NightOutdoorRate |
0.05 |
Insanity/s gained outdoors at night (0 = disabled) |
NightStartHour |
19 |
Game hour at which night begins (0–23) |
EclipseOutdoorRate |
0.1 |
Insanity/s gained outdoors during Eclipse |
ParanoiaOutdoorRate |
0.1 |
Insanity/s gained outdoors during Paranoia weather |
CompanyMoonDecayRate |
0.5 |
Insanity/s reduced while on the Company moon (71 Gordion) |
ParanoiaMultiplier |
1.2 |
Rate multiplier during Paranoia weather |
ParanoiaSpawnWeight |
20 |
Spawn weight (other weathers: 100) |
TunnelVisionThreshold |
80 |
% at which vignette begins |
TunnelVisionColor |
#180202 |
Tunnel vision overlay color (hex). Use #000000 for pure black |
HideHudAtZero |
false |
If true, hides the insanity HUD ring while at 0% |
EnableHud |
true |
Master switch for the insanity HUD ring — set false to disable entirely |
MobVisibilityScale |
1.0 |
Global multiplier for enemy-visibility rate |
MobVisibilityRange |
30 |
Max distance (m) for enemy detection |
TeammateBuffRate |
0.15 |
Rate reduction near a teammate |
TeammateBuffRange |
6 |
Range (m) for teammate buff |
LightBuffRate |
0.1 |
Rate reduction when illuminated |
LightProximityRange |
8 |
Range (m) to facility light |
UnderwaterRate |
0.4 |
Insanity/s gained while underwater |
TZPInsanityDrainRate |
1.0 |
Insanity/s reduced while a TZP-Inhalant effect is active |
DeathWitnessSpike |
25 |
Insanity spike when witnessing a death |
DeathWitnessRange |
40 |
Max distance (m) for death witness check |
GhostGirlBoostThreshold |
80 |
% above which Ghost Girl haunt speed increases |
VoiceHauntThreshold |
70 |
% at which voice distortion + haunting begins |
ApparatusSpike |
15 |
(spoiler) Instant insanity gain when apparatus is removed |
EnableMaskedTransform |
true |
(spoiler) If false, the 100% effect is skipped entirely |
MaskedTransformOnlyDuringParanoia |
true |
(spoiler) If true, the 100% Masked transformation only triggers during Paranoia rounds |
Installation
- Install BepInEx 5.4.23.5+
- Install WeatherRegistry
- Drop
InsanityMod.dllintoBepInEx/plugins/InsanityMod/
Credits
Built for Lethal Company V80–81. Uses WeatherRegistry by mrov and Dissonance Voice Chat for VOIP integration.
Special thanks to vDolo for extensive playtesting and feedback that drove most of the v1.0.1 and v1.0.2 improvements.