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Pocket Rooms MelanieMelicious

Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.

CHANGELOG

1.0.10

  • Updated to latest Pocket Room Library format.
  • Fixed pocket rooms duplicating and breaking if placed in, and taken back out of storage.

1.0.9

  • Added configs to customize furniture layouts in existing rooms (only Shelf0 available so far).
  • Fixed StockRoom0 shelves being dysfunctional.
  • Fixed items stored on StockRoom0 shelves falling to the ground on reload.
  • Fixed room lights desyncing.
  • Slight cleanup.

1.0.8

  • Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).

1.0.7

  • Pocket Rooms Lib is completely changed and fixed. Now depends on it again.

1.0.6

  • Temporarily reverted to 1.0.3.

1.0.5

  • Separated main pocket room function scripts to a separate library, to prevent duplicate scripts for the same function. (THANKS A LOT BEANIE, NOW I HAD TO UPDATE AGAIN :rage:)
  • Added configs for time required for enemies to exit and enter rooms.

1.0.4

  • Changed ship bounds change to use mesh collider for more flexible rooms sizes and preparing compat for other pocket room mods (thanks Beanie for the idea).

1.0.3

  • Updated to use latest netcode patcher.
  • Migrated to use DawnLib.

1.0.2

  • Added config to disable walk-in teleports when build mode is not active.
  • Added scan nodes to room light switches.

1.0.1

  • You can no longer (normally) bring the same room's door inside itself, either resulting in death or partial softlock. You can still bring other pocket room doors into different ones.

1.0.0

  • Initial release and separation from Utility Furniture.
  • Added StockRoom0, and BedRoom0-1
  • You can now directly bring and build with furniture inside the pocket rooms (you need to walk into door with furniture instead of interacting, to bring it).
  • Enemies can now follow you into, and path around the pocket rooms. Enemies can be blacklisted by type to be unable to use doors.
  • Rooms now come with their own light switch.
  • You can now configure material and colors for the room floors and walls.
  • Items should now stay in rooms when reloading/rejoining an existing save, instead of teleporting back to ship.